少年修仙传客户端代码仓库
client_Hale
2018-09-26 553d43ba20954610c69ec7aa49159483b475bd9b
2039 人物走路音效和坐骑走路音效在60帧状态下频率变快
2个文件已修改
14 ■■■■■ 已修改文件
Fight/Actor/State/SMB/AirRun_9.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/HorseRun_7.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/AirRun_9.cs
@@ -4,14 +4,13 @@
{
    private bool m_SendOnce = false;
    private float m_CalculateRideTime;
    public float m_FrameCount = 0;
    private float m_EscapeTime;
    protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnEnter(owner, animator, stateInfo, layerIndex);
        m_SendOnce = false;
        m_CalculateRideTime = Time.time;
        m_FrameCount = 0;
    }
    protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
@@ -28,10 +27,10 @@
                }
            }
            m_FrameCount++;
            if ((m_FrameCount % 20) == 0)
            if ((Time.realtimeSinceStartup - m_EscapeTime) > .66f)
            {
                PlayerDatas.Instance.hero.PlayFootAudio();
                m_EscapeTime = Time.realtimeSinceStartup;
            }
        }
    }
Fight/Actor/State/SMB/HorseRun_7.cs
@@ -2,11 +2,10 @@
public class HorseRun_7 : RunBase
{
    public float m_FrameCount = 0;
    private float m_EscapeTime;
    protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnEnter(owner, animator, stateInfo, layerIndex);
        m_FrameCount = 0;
    }
    protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
@@ -15,10 +14,10 @@
        if (owner.ServerInstID == PlayerDatas.Instance.PlayerId)
        {
            m_FrameCount++;
            if ((m_FrameCount % 19) == 0)
            if ((Time.realtimeSinceStartup - m_EscapeTime) > .65f)
            {
                PlayerDatas.Instance.hero.PlayFootAudio();
                m_EscapeTime = Time.realtimeSinceStartup;
            }
        }