| | |
| | | [SerializeField] Toggle _Togle_13;//十三阶
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| | | [SerializeField] Toggle _Togle_14;//十四阶
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| | | [SerializeField] Toggle _Togle_15;//十五阶
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| | | [SerializeField] Toggle m_Toggle_Start;
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| | |
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| | | [SerializeField] Text _CountText;//获取当前的积分值
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| | | [SerializeField] GameObject _Dropdown2;//阶数界面
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| | |
| | | QueryFamilyAction();//家族行为信息查询
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| | | _Dropdown.SetActive(false);
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| | | _Dropdown2.SetActive(false);
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| | | m_Toggle_Start.gameObject.SetActive(false);
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| | | _ExitBtn.gameObject.SetActive(false);
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| | | _DeleteBtn.gameObject.SetActive(false);
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| | | _DonateBtn.gameObject.SetActive(true);
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| | |
| | | _Togle_13.onValueChanged.AddListener(delegate (bool _bool) { Togle_13(_bool); });
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| | | _Togle_14.onValueChanged.AddListener(delegate (bool _bool) { Togle_14(_bool); });
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| | | _Togle_15.onValueChanged.AddListener(delegate (bool _bool) { Togle_15(_bool); });
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| | | m_Toggle_Start.onValueChanged.AddListener(ToggleStar);
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| | | }
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| | |
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| | | void CloseButton()//关闭按钮
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| | |
| | | {
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| | | ScrollViewFirst.SetActive(false);
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| | | ScrollViewSecond.SetActive(false);
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| | | m_Toggle_Start.gameObject.SetActive(true);
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| | | _ExitBtn.gameObject.SetActive(false);
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| | | _CleanBtn.gameObject.SetActive(false);
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| | | _Dropdown.SetActive(true);
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| | |
| | | _WarehouseCountBG.SetActive(true);
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| | | _Dropdown.SetActive(false);
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| | | _Dropdown2.SetActive(false);
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| | | m_Toggle_Start.gameObject.SetActive(false);
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| | | _ExitBtn.gameObject.SetActive(false);
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| | | _DeleteBtn.gameObject.SetActive(false);
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| | | _bool = false;
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| | |
| | | }
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| | |
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| | | }
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| | |
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| | | private void ToggleStar(bool isBool)
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| | | {
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| | | SelectiveCleaningEquipment();//选择销毁
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| | | }
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| | |
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| | | #endregion
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| | |
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| | |
| | | Item_lv = type_B;
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| | | Item_Color = type_A;
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| | | _EquipmentArray.Clear();
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| | | foreach (int key in playerFairyAuTreasureData._DicfamilyStoreItem.Keys)
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| | | if (m_Toggle_Start.isOn)
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| | | {
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| | | var itemConfig = Config.Instance.Get<ItemConfig>(playerFairyAuTreasureData._DicfamilyStoreItem[key].ItemID);
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| | | if ((Item_lv >= itemConfig.LV && Item_Color >= itemConfig.ItemColor && playerFairyAuTreasureData._DicfamilyStoreItem[key].Index != 0))
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| | | foreach (int key in playerFairyAuTreasureData._DicfamilyStoreItem.Keys)
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| | | {
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| | | _EquipmentArray.Add(playerFairyAuTreasureData._DicfamilyStoreItem[key].Index, true);
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| | | var itemConfig = Config.Instance.Get<ItemConfig>(playerFairyAuTreasureData._DicfamilyStoreItem[key].ItemID);
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| | | if ((Item_lv >= itemConfig.LV && Item_Color >= itemConfig.ItemColor && playerFairyAuTreasureData._DicfamilyStoreItem[key].Index != 0 && itemConfig.StarLevel <= 1))
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| | | {
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| | | _EquipmentArray.Add(playerFairyAuTreasureData._DicfamilyStoreItem[key].Index, true);
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| | | }
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| | | }
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| | | }
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| | | else
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| | | {
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| | | foreach (int key in playerFairyAuTreasureData._DicfamilyStoreItem.Keys)
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| | | {
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| | | var itemConfig = Config.Instance.Get<ItemConfig>(playerFairyAuTreasureData._DicfamilyStoreItem[key].ItemID);
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| | | if ((Item_lv >= itemConfig.LV && Item_Color >= itemConfig.ItemColor && playerFairyAuTreasureData._DicfamilyStoreItem[key].Index != 0 && itemConfig.StarLevel<=0))
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| | | {
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| | | _EquipmentArray.Add(playerFairyAuTreasureData._DicfamilyStoreItem[key].Index, true);
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| | | }
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| | | }
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| | | }
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| | | |
| | | _GridlineCtrl.m_Scorller.RefreshActiveCellViews();//刷新当前可见
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| | | }
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| | | int Color_T()//返回值1
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