| System/Auction/AuctionNewGetBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionNewGetBehaviour.cs
@@ -29,12 +29,6 @@ { this.gameObject.SetActive(true); m_Auction.Init(item); m_Auction.button.SetListener(() => { var itemData = new ItemAttrData(item.itemId, false, (ulong)item.count, item.itemInfo.index, false, item.packType, item.guid, item.useDataDict); ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(itemData); }); m_AuctionName.text = item.config.ItemName; m_AuctionName.color = UIHelper.GetUIColor(item.config.ItemColor, true); } System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs
@@ -13,6 +13,7 @@ { [SerializeField] RectTransform m_Empty; [SerializeField] ItemBehaviour m_Item; [SerializeField] Text m_Count; [SerializeField] Button m_AddMaterial; [SerializeField] RectTransform m_Locked; @@ -20,11 +21,13 @@ bool isUnLocked = false; int itemId = 0; int itemNeed = 0; public void Display(bool isUnLocked, int itemId) public void Display(bool isUnLocked, int itemId, int itemNeed) { this.isUnLocked = isUnLocked; this.itemId = itemId; this.itemNeed = itemNeed; DisplayBaseInfo(); m_AddMaterial.SetListener(AddMaterials); @@ -40,6 +43,9 @@ { m_Item.gameObject.SetActive(true); m_Item.SetItem(itemId, 1); m_Count.gameObject.SetActive(true); m_Count.text = StringUtility.Contact(own, "/", itemNeed); m_Count.color = UIHelper.GetUIColor(own >= itemNeed ? TextColType.Green : TextColType.Red); m_Empty.gameObject.SetActive(false); m_AddMaterial.gameObject.SetActive(false); @@ -47,6 +53,7 @@ else { m_Item.gameObject.SetActive(false); m_Count.gameObject.SetActive(false); m_Empty.gameObject.SetActive(true); m_AddMaterial.gameObject.SetActive(true); } @@ -56,6 +63,7 @@ m_Empty.gameObject.SetActive(true); m_AddMaterial.gameObject.SetActive(false); m_Item.gameObject.SetActive(false); m_Count.gameObject.SetActive(false); } } System/EquipStar/EquipStarWin.cs
@@ -208,7 +208,7 @@ m_Materials[i].Display(false); } m_Materials.materialSpecial.Display(false, 0); m_Materials.materialSpecial.Display(false, 0, 0); } else { @@ -218,7 +218,10 @@ m_Materials[i].Display(starConfig != null && i <= starConfig.CostEquipCnt); } m_Materials.materialSpecial.Display(starConfig != null && starConfig.CostItemDict.x != 0, starConfig.CostItemDict.x); if (starConfig != null) { m_Materials.materialSpecial.Display(starConfig.CostItemDict.x != 0, starConfig.CostItemDict.x, starConfig.CostItemDict.y); } } } @@ -428,7 +431,7 @@ { var level = model.selectedLevel.value; var place = model.selectedPlace.value; var equipPosition = new Int2(level,place); var equipPosition = new Int2(level, place); var equipGuid = equipModel.GetEquip(equipPosition); var itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>();