| Fight/Stage/Dungeon/DungeonStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/DungeonStage.cs
@@ -110,8 +110,11 @@ s_MapAreaDict = null; } if (PlayerDatas.Instance.hero != null) { PlayerDatas.Instance.hero.atkBossID = 0; PlayerDatas.Instance.hero.currentBossArea = null; } if (CameraController.Instance != null) {