Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
| | |
| | | PlayerDatas.Instance.hero.IdleImmediate(); |
| | | } |
| | | |
| | | int[] m_Skills = { 50000, 50100, 50200, 50300, 50400 }; |
| | | int[] m_Skills1 = { 50000, 50100, 50200, 50300, 50400 }; |
| | | int[] m_Skills2 = { 55100, 55400, 55200, 55300, 55000 }; |
| | | |
| | | protected override void OnInit(GameNetPackBasic package) |
| | | { |
| | |
| | | } |
| | | } |
| | | |
| | | for (int i = 0; i < m_Skills.Length; ++i) |
| | | int[] _skills = JobSetup.Job == 1 ? m_Skills1 : m_Skills2; |
| | | |
| | | for (int i = 0; i < _skills.Length; ++i) |
| | | { |
| | | _skill = SkillMgr.Get(m_Skills[i]); |
| | | _skill = SkillMgr.Get(_skills[i]); |
| | | if (_skill.IsValid()) |
| | | { |
| | | break; |
| | |
| | | }
|
| | | }
|
| | |
|
| | | _FriendsBtn.gameObject.SetActive(!CrossServerUtility.IsCrossServer());
|
| | | _FriendsBtn.gameObject.SetActive(!CrossServerUtility.IsCrossServerOneVsOne());
|
| | | }
|
| | |
|
| | | public void OnAfterOpen()
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| | |
| | |
|
| | | public void FriendQuestBtn()
|
| | | {
|
| | | if(CrossServerUtility.IsCrossServerOneVsOne())
|
| | | {
|
| | | friendQuestBtn.gameObject.SetActive(false);
|
| | | return;
|
| | | }
|
| | | if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Friend))
|
| | | {
|
| | | friendQuestBtn.onClick.RemoveAllListeners();
|
| | |
| | |
|
| | | private void UpdateDungeonAssistImag()
|
| | | {
|
| | | if (CrossServerUtility.IsCrossServer())
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne())
|
| | | {
|
| | | DungeonAssistImg.gameObject.SetActive(false);
|
| | | return;
|
| | |
| | |
|
| | | private void UpdateMysticalPurchaseImag()
|
| | | {
|
| | | if (CrossServerUtility.IsCrossServer())
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne())
|
| | | {
|
| | | MysticalPurchaseImg.gameObject.SetActive(false);
|
| | | return;
|
| | |
| | |
|
| | | private void UpdateWishAwardImag()
|
| | | {
|
| | | if (CrossServerUtility.IsCrossServer())
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne())
|
| | | {
|
| | | WishingAwardImg.gameObject.SetActive(false);
|
| | | return;
|