| Core/ResModule/InstanceResourcesLoader.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/ResModule/InstanceResourcesLoader.cs
@@ -180,7 +180,7 @@ } else { string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name); string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name.Replace("_UI", "")); string _assetName = _suffix + name; AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName); _gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;