| System/HazyRegion/HazyRegionIncidentPanel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/HazyRegionModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/HazyRegion/HazyRegionIncidentPanel.cs
@@ -104,9 +104,11 @@ { var lhs_config = HazyRegionConfig.Get(lhs); var rhs_config = HazyRegionConfig.Get(rhs); if (lhs_config.incidentType != rhs_config.incidentType) var lhs_index = model.incidentTypesSort.IndexOf((HazyRegionIncidentType)lhs_config.incidentType); var rhs_index = model.incidentTypesSort.IndexOf((HazyRegionIncidentType)rhs_config.incidentType); if (lhs_index != rhs_index) { return lhs_config.incidentType.CompareTo(rhs_config.incidentType); return lhs_index.CompareTo(rhs_index); } if (lhs_config.incidentType == rhs_config.incidentType) { System/HazyRegion/HazyRegionModel.cs
@@ -11,6 +11,15 @@ Dictionary<int, Incident> m_Incidents = new Dictionary<int, Incident>(); Dictionary<int, AdventureInfo> m_AdventureInfos = new Dictionary<int, AdventureInfo>(); public List<HazyRegionIncidentType> incidentTypesSort = new List<HazyRegionIncidentType>() { HazyRegionIncidentType.Adventure, HazyRegionIncidentType.Precious, HazyRegionIncidentType.FairyGrass, HazyRegionIncidentType.ReikiGrass, HazyRegionIncidentType.DemonKing, }; public int limitPoint { get; private set; } public int point { get; private set; } public int processingIncidentId { get; private set; }