| | |
| | | GameObject debugRoot;
|
| | |
|
| | | bool m_DebugAccount = false;
|
| | | public bool debugAccount {
|
| | | public bool debugAccount
|
| | | {
|
| | | get { return m_DebugAccount; }
|
| | | private set {
|
| | | private set
|
| | | {
|
| | | if (m_DebugAccount != value)
|
| | | {
|
| | | m_DebugAccount = value;
|
| | |
| | |
|
| | | if (debugAccount)
|
| | | {
|
| | | DebugEx.EnableLog = LocalSave.GetBool("DesignEnableLog", false);
|
| | | DebugEx.EnableLogWarning = LocalSave.GetBool("DesignEnableLogWarning", false);
|
| | | DebugEx.EnableLogError = LocalSave.GetBool("DesignEnableLogError", false);
|
| | | DebugEx.EnableLog = LocalSave.GetBool("DesignEnableLog", true);
|
| | | DebugEx.EnableLogWarning = LocalSave.GetBool("DesignEnableLogWarning", true);
|
| | | DebugEx.EnableLogError = LocalSave.GetBool("DesignEnableLogError", true);
|
| | | DebugEx.EnableNetLog = false;
|
| | | }
|
| | | else
|