少年修仙传客户端代码仓库
client_Hale
2019-01-16 5859e5dd0a45420d1eccc342ddbeb112e58cc189
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
1个文件已删除
330个文件已修改
1443 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/RealmConfig.cs 75 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ActionTypeClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/AnyCountDownUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/AssetBundleUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/AssetPreLoadWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/AssetSourceWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/AssetVersionUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/BattleEffectPlayRuleWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/BlastFurnaceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/BossFakeLineUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ButtonExWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/BuyItemPopModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/CapacityDelayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ChatSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/CoinTaskTipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ComponentExtersionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ComposeWinModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ConfigUtilWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ConfigWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/CoroutineMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DebugExWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DebugUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DelegatesGensBridge.cs 282 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DelegatesGensBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DeviceUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DownLoadAndDiscompressTaskWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/EffectMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/EnumWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/EquationWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/EquipReinforceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/EquipWashModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/FairyJadeInvestmentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/FakeDungeonUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/FeatureNoticeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/FileExtersionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/FlyObjectManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/FriendsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GAMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GMCmdModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GMCommandWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GameNetSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GameObjectPoolManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GetItemPathModelWrap.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GetItemPathModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GlobalTimeEventWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GodBeastModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GuideDialogueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/GuideMessageModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/HangUpSetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/HeavenBattleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/HorseClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/HowToPlayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/HttpRequestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/IceLodeStarAwardClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/InGameDownLoadWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/InSevenDayModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/Item_ClassWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/KnapSackEventMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LanguageVerifyWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LaunchPostProcessWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LayerUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LimitedTimePackageItemClassModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LuaBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LuaGameNetPackBaseWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LuaGameNetSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LuaWindowUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/LuaWindowWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/MapTransferUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/MaterialUtilityWrap.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/MaterialUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ModelUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/NeedForWhiteModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/NewGuideModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/OperationLogCollectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PackUnpack.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PetBackpackWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PetReinforceModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PlayerDatasWrap.cs 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PlayerDatasWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PlayerDeadModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PlayerStoneDataWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PreFightMissionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PrepareHandlerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PrivateRemindWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PutawayDataWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/PwdKeyboardWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/QuickSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/RealmPracticeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/Resources.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ResourcesPathWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/RunTimeExceptionUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SDKUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SFXPlayUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SelectEquipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/ServerListCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SettingEffectMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SettingMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SkillHelperWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzGameWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIAccumulateRechargeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIAchievementModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIActivitiesPushMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIActivityModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIAwardExchangeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBatchUseModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBattleHintWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBetterEquipGetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBossHomeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBossRebornModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBossShowModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBoxGetItemModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIBuySuccessModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIChatBubbleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIChatCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIConsumeRebateModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUICrossServerBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUICrossServerOneVsOneModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDailyQuestActionTimerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDailyQuestModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDemonJarModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDogzDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDogzModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDogzPackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDungeonAssistModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDungeonLiquidModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIDungeonWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIElderGodAreaModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFBHelpPointExchageModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFairyBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFairyFeastModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFairyGrabBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFairyLeagueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFairyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFairylandCeremonyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFashionDecomposeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFashionDressModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFindPreciousModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFindPreciousTimerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFirstTimeRechargeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFlashRushToBuyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFlashSaleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFuncSwitchModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFunctionButtonWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIFunctionalGuideCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIGMNotifyWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIGatherSoulComposeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIGatherSoulDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIGatheringSoulModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIGemModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIGroupDungeonChallengeProcessorWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIGuardModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIHappyXBModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIHeavenBattleInfoWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIImpactRankModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIItemBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIItemOverdueModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIItemTipsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIItemUseModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIKingFairyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIKingTreasureShowModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIKnapsackTimeCDMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUILevelGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUILoginAdModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUILoginModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMagicianModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMainRedDotWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMapModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMarketModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIModelCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMonthlyInvestmentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMultipleExpModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMultipleRealmPointModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIMysticalPurchaseModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUINewBieCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOSGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOSRedEnvelopeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOSTimeLimitGiftModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOffLineOnHookModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOffLineTimeLackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOpenServerActivityCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOpenServerActivityNotifyModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOperationTimeHeplerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIOpponentInformationWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPKModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPackModelInterfaceWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPackSendQuestMgrWrap.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPackSendQuestMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPersonalBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPlayerPackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPlayerSuitModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPrayForDurgModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPrayerModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIPreciousItemGetModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRankModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRealmBetterEquipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRealmModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRedEnvelopeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRedpointCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRedpointWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIResourcesBackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRewardPreviewGroupWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRidingAndPetActivationModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRoleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRoleParticularModelWrap.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRoleParticularModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRolePointModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRolePromoteModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRuneComposeModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRuneModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRuneTowerModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUISetPrivateModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUISignInModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUISkillModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIStoryMissionsModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITalentModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITaskAllocationWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITeamModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITipPanelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITitleModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITreasureEffectModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITreasureFindHostModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITreasureModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITreasureSoulModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITrialDungeonModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIUI3DModelExhibitionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIVipInvestModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIVipModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIVirtualPackModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIWelfareCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIWheelOfFortuneModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIWindowCenterWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIWingsRedDotWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIWishingPoolModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIWorldBossModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SpeechTranslateWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/StageManagerWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/StatusMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/StoreModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/StoryHintModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SysNotifyMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SystemCollectionsGenericList1SystemInt32Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SystemCollectionsIEnumeratorBridge.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SystemObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SystemSettingWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/TaiChiModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/TimeDownMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/TimeMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/TimeUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/TransformExtensionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UIEffectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UIHelperWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UILoaderWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UIUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnionTaskModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineAnimationClipWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineAnimationCurveWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineBoundsWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineColorWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineComponentWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineDebugWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineGameObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineKeyframeWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineLightWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineMathfWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineMonoBehaviourWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineObjectWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineParticleSystemWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineQuaternionWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineRay2DWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineRayWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineRendererWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineResourcesWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineSkinnedMeshRendererWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineTextAssetWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineTimeWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineTransformWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineUIButtonWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineUIImageWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineUITextWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineVector2Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineVector3Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineVector4Wrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/UnityEngineWWWWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/VersionUtilityWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/VoiceHttpRequestWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/WashProModelWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/WindowJumpMgrWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/WorldMapSkipWrap.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/WrapPusher.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/XLuaGenAutoRegister.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/link.xml.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetEquipPathWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetItemPathModel.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetItemPathWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetPetMatPathWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/GetWaysWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerLeaveCoolDownWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneWaitPlayerCoolDownWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerSettlementWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonBeginCoolDownWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonDefeatedWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonEndCoolDownWin.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonFightWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonGradeWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonModel.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonNuwaVictoryWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonPickUpItemCoolDownWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonStageTimeWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonVictoryWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDetailsWin.cs 76 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/DemonJarVictoryWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/ElderGodAngerWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/ElderGodAreaExitWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/FindPreciousBossRebornBehaviour.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/WorldBossWin.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulDungeonStageTimeWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HeavenBattle/BattlePrepareCoolDownWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/LoginAd/LoginAdModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerTaskDatas.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TaskListTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Message/ImgAnalysis.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Message/RichMoveEvent.cs 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmIcon.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureStageUpTriggerWin.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentModel.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmConfig.cs
@@ -1,16 +1,16 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Friday, August 10, 2018
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
    public partial class RealmConfig : ConfigBase {
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Wednesday, January 16, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
    public partial class RealmConfig : ConfigBase {
        public int Lv { get ; private set ; }
        public string Name { get ; private set; } 
        public int IsBigRealm { get ; private set ; }
@@ -27,15 +27,16 @@
        public int FightPower { get ; private set ; }
        public int specialProperty { get ; private set ; }
        public int effectId { get ; private set ; }
        public override string getKey()
        {
            return Lv.ToString();
        }
        public override void Parse() {
            try
            {
        public int requireIconEffect { get ; private set ; }
        public override string getKey()
        {
            return Lv.ToString();
        }
        public override void Parse() {
            try
            {
                Lv=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
            
                Name = rawContents[1].Trim();
@@ -77,17 +78,19 @@
                specialProperty=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; 
            
                effectId=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    }
}
                requireIconEffect=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    }
}
Core/GameEngine/Model/Config/RealmConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: a8e3498d4f8ba4d49820b7f43c810d3a
timeCreated: 1533905510
timeCreated: 1547608403
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: d9678760629148748a9d2d5a32187c88
folderAsset: yes
timeCreated: 1545203724
timeCreated: 1547610178
licenseType: Pro
DefaultImporter:
  userData: 
Lua/Gen/ActionTypeClassWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 6b33d65b389421d4ba88c39825ecc81a
timeCreated: 1547519318
timeCreated: 1547610184
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/AnyCountDownUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: a5f402668aaaf4c4caf03164f94504d7
timeCreated: 1545203733
timeCreated: 1547610187
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/AssetBundleUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 8611943f865ded74f991022898cf5338
timeCreated: 1545203732
timeCreated: 1547610185
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/AssetPreLoadWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: ddd9501d021a3e4449c123eafc351ee1
timeCreated: 1545203736
timeCreated: 1547610190
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/AssetSourceWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 37dca09e843322e4c929a0121d5133bc
timeCreated: 1545203728
timeCreated: 1547610181
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/AssetVersionUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 351bd29709ee9194b87cd788263e5448
timeCreated: 1545203727
timeCreated: 1547610181
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/BattleEffectPlayRuleWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 9af4f8cb7bea139439969d8767ea1d39
timeCreated: 1545203733
timeCreated: 1547610186
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/BlastFurnaceModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: e39dda966c083274cb24fa0893b8288e
timeCreated: 1545203737
timeCreated: 1547610191
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/BossFakeLineUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 6291300004f760a469ed78b20ec9802a
timeCreated: 1545203730
timeCreated: 1547610183
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/ButtonExWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: b59759be7e2e1154a92a66d02a68023d
timeCreated: 1545203734
timeCreated: 1547610188
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/BuyItemPopModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 8f3d9777110434f42a57c7f17824327c
timeCreated: 1545203732
timeCreated: 1547610186
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/CapacityDelayModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 5e70543caa7b6f94181b5acd9dbc9a26
timeCreated: 1545203729
timeCreated: 1547610183
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/ChatSettingWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 31db26ec06f46f043bff2f8b94db8b38
timeCreated: 1545203727
timeCreated: 1547610181
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/CoinTaskTipModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: baf736a801db54c4f8e05275638c6bef
timeCreated: 1545203734
timeCreated: 1547610188
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/ComponentExtersionWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: e56dc313c9470ae41acc67d61ab878d4
timeCreated: 1545203737
timeCreated: 1547610191
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/ComposeWinModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: e0e359da308439d4e87a7d7ce8fd4cc5
timeCreated: 1545203736
timeCreated: 1547610190
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/ConfigUtilWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 090e439cf625fd44f84cee3b8b11c2e9
timeCreated: 1545203725
timeCreated: 1547610179
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/ConfigWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: fe24085f9e8a4c8419652cc60904ec61
timeCreated: 1545203738
timeCreated: 1547610192
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/CoroutineMgrWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 8cd31f2950b11e34ea4beee2046dae5d
timeCreated: 1545203732
timeCreated: 1547610186
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/DebugExWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: d763b57d4cfe6424da567c0e04d4f65a
timeCreated: 1545203736
timeCreated: 1547610190
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/DebugUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 2e45bdc7ab1407847ac64c5843fb2d66
timeCreated: 1545203727
timeCreated: 1547610180
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Lua/Gen/DelegatesGensBridge.cs
@@ -2660,7 +2660,29 @@
#endif
        }
        
        public System.Collections.Generic.Dictionary<int, int> __Gen_Delegate_Imp116(object p0)
        public GetItemPathModel __Gen_Delegate_Imp116(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
                RealStatePtr L = luaEnv.rawL;
                int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
                ObjectTranslator translator = luaEnv.translator;
                translator.PushAny(L, p0);
                PCall(L, 1, 1, errFunc);
                GetItemPathModel __gen_ret = (GetItemPathModel)translator.GetObject(L, errFunc + 1, typeof(GetItemPathModel));
                LuaAPI.lua_settop(L, errFunc - 1);
                return  __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
            }
#endif
        }
        public System.Collections.Generic.Dictionary<int, int> __Gen_Delegate_Imp117(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2682,7 +2704,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp117(object p0, PackType p1, int p2, int p3)
        public void __Gen_Delegate_Imp118(object p0, PackType p1, int p2, int p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2707,7 +2729,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp118(object p0, int p1, out Snxxz.UI.FashionDress p2)
        public bool __Gen_Delegate_Imp119(object p0, int p1, out Snxxz.UI.FashionDress p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2731,7 +2753,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp119(object p0, int p1, int p2, out System.Collections.Generic.List<int> p3)
        public bool __Gen_Delegate_Imp120(object p0, int p1, int p2, out System.Collections.Generic.List<int> p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2756,7 +2778,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp120(object p0, int p1, out System.Collections.Generic.List<int> p2)
        public bool __Gen_Delegate_Imp121(object p0, int p1, out System.Collections.Generic.List<int> p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2780,7 +2802,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp121(object p0, int p1, int p2, out System.Collections.Generic.Dictionary<int, int> p3)
        public bool __Gen_Delegate_Imp122(object p0, int p1, int p2, out System.Collections.Generic.Dictionary<int, int> p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2805,7 +2827,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp122(object p0, int p1, out System.Collections.Generic.Dictionary<int, int> p2)
        public bool __Gen_Delegate_Imp123(object p0, int p1, out System.Collections.Generic.Dictionary<int, int> p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2829,7 +2851,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp123(object p0, ref System.Collections.Generic.List<int> p1)
        public bool __Gen_Delegate_Imp124(object p0, ref System.Collections.Generic.List<int> p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2853,7 +2875,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp124(object p0, out System.Collections.Generic.List<int> p1)
        public bool __Gen_Delegate_Imp125(object p0, out System.Collections.Generic.List<int> p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2876,7 +2898,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp125(object p0, int p1, int p2, int p3, int p4)
        public void __Gen_Delegate_Imp126(object p0, int p1, int p2, int p3, int p4)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2902,7 +2924,7 @@
#endif
        }
        
        public Snxxz.UI.MagicianModel __Gen_Delegate_Imp126(object p0)
        public Snxxz.UI.MagicianModel __Gen_Delegate_Imp127(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2924,7 +2946,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp127(object p0, Snxxz.UI.ServerItem p1, Snxxz.UI.ServerItem p2)
        public int __Gen_Delegate_Imp128(object p0, Snxxz.UI.ServerItem p1, Snxxz.UI.ServerItem p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2948,7 +2970,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp128(bool p0)
        public void __Gen_Delegate_Imp129(bool p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2970,7 +2992,7 @@
#endif
        }
        
        public Snxxz.UI.GatherSoulDungeonModel __Gen_Delegate_Imp129(object p0)
        public Snxxz.UI.GatherSoulDungeonModel __Gen_Delegate_Imp130(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -2992,7 +3014,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp130(object p0, int p1, uint p2)
        public void __Gen_Delegate_Imp131(object p0, int p1, uint p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3016,7 +3038,7 @@
#endif
        }
        
        public Snxxz.UI.GatherSoulComposeModel __Gen_Delegate_Imp131(object p0)
        public Snxxz.UI.GatherSoulComposeModel __Gen_Delegate_Imp132(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3038,7 +3060,7 @@
#endif
        }
        
        public Snxxz.UI.GatheringSoulModel __Gen_Delegate_Imp132(object p0)
        public Snxxz.UI.GatheringSoulModel __Gen_Delegate_Imp133(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3060,7 +3082,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp133(object p0, Snxxz.UI.GatherSoulComposeModel.ComposeCategory p1)
        public void __Gen_Delegate_Imp134(object p0, Snxxz.UI.GatherSoulComposeModel.ComposeCategory p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3083,7 +3105,7 @@
#endif
        }
        
        public System.Collections.Generic.List<Snxxz.UI.GatherSoulComposeModel.ComposeCategory> __Gen_Delegate_Imp134(object p0)
        public System.Collections.Generic.List<Snxxz.UI.GatherSoulComposeModel.ComposeCategory> __Gen_Delegate_Imp135(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3105,7 +3127,7 @@
#endif
        }
        
        public System.Collections.Generic.Dictionary<Snxxz.UI.GatherSoulComposeModel.ComposeCategory, System.Collections.Generic.List<int>> __Gen_Delegate_Imp135(object p0)
        public System.Collections.Generic.Dictionary<Snxxz.UI.GatherSoulComposeModel.ComposeCategory, System.Collections.Generic.List<int>> __Gen_Delegate_Imp136(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3127,7 +3149,7 @@
#endif
        }
        
        public Snxxz.UI.GatherSoulComposeModel.ComposeCategory __Gen_Delegate_Imp136(object p0)
        public Snxxz.UI.GatherSoulComposeModel.ComposeCategory __Gen_Delegate_Imp137(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3149,7 +3171,7 @@
#endif
        }
        
        public Snxxz.UI.VirtualItem __Gen_Delegate_Imp137(object p0)
        public Snxxz.UI.VirtualItem __Gen_Delegate_Imp138(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3171,7 +3193,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp138(object p0, Snxxz.UI.VirtualItem p1)
        public void __Gen_Delegate_Imp139(object p0, Snxxz.UI.VirtualItem p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3194,7 +3216,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp139(object p0, int p1, out Snxxz.UI.GatherSoulComposeModel.Compose p2)
        public bool __Gen_Delegate_Imp140(object p0, int p1, out Snxxz.UI.GatherSoulComposeModel.Compose p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3218,7 +3240,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp140(object p0, UnityEngine.Vector3 p1)
        public void __Gen_Delegate_Imp141(object p0, UnityEngine.Vector3 p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3241,7 +3263,7 @@
#endif
        }
        
        public System.Collections.IEnumerator __Gen_Delegate_Imp141(object p0, object p1)
        public System.Collections.IEnumerator __Gen_Delegate_Imp142(object p0, object p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3264,7 +3286,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp142(object p0, ScrollerDataType p1, int p2, out float p3)
        public bool __Gen_Delegate_Imp143(object p0, ScrollerDataType p1, int p2, out float p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3289,7 +3311,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp143(object p0, int p1, int p2, bool p3)
        public void __Gen_Delegate_Imp144(object p0, int p1, int p2, bool p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3314,7 +3336,7 @@
#endif
        }
        
        public Snxxz.UI.GatherSoulDungeonHelp __Gen_Delegate_Imp144(object p0)
        public Snxxz.UI.GatherSoulDungeonHelp __Gen_Delegate_Imp145(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3336,7 +3358,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp145(object p0, Snxxz.UI.GatherSoulDungeonHelp p1)
        public void __Gen_Delegate_Imp146(object p0, Snxxz.UI.GatherSoulDungeonHelp p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3359,7 +3381,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp146(object p0, int p1, out System.Collections.Generic.List<Snxxz.UI.GatherSoulDungeonModel.ItemInfo> p2)
        public bool __Gen_Delegate_Imp147(object p0, int p1, out System.Collections.Generic.List<Snxxz.UI.GatherSoulDungeonModel.ItemInfo> p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3383,7 +3405,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp147(object p0, Snxxz.UI.GatherSoulDungeonModel.ItemInfo p1, Snxxz.UI.GatherSoulDungeonModel.ItemInfo p2)
        public int __Gen_Delegate_Imp148(object p0, Snxxz.UI.GatherSoulDungeonModel.ItemInfo p1, Snxxz.UI.GatherSoulDungeonModel.ItemInfo p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3407,7 +3429,7 @@
#endif
        }
        
        public Snxxz.UI.VirtualPackModel __Gen_Delegate_Imp148(object p0)
        public Snxxz.UI.VirtualPackModel __Gen_Delegate_Imp149(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3429,7 +3451,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp149(object p0, ItemWinBtnType p1, object p2)
        public void __Gen_Delegate_Imp150(object p0, ItemWinBtnType p1, object p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3453,7 +3475,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp150(object p0, PackType p1, int p2)
        public void __Gen_Delegate_Imp151(object p0, PackType p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3477,7 +3499,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp151(object p0, Snxxz.UI.SortType p1, int p2)
        public void __Gen_Delegate_Imp152(object p0, Snxxz.UI.SortType p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3501,7 +3523,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp152(object p0, int p1, int p2)
        public int __Gen_Delegate_Imp153(object p0, int p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3525,7 +3547,7 @@
#endif
        }
        
        public System.Collections.IEnumerator __Gen_Delegate_Imp153(object p0, UnityEngine.Vector3 p1, UnityEngine.Vector3 p2)
        public System.Collections.IEnumerator __Gen_Delegate_Imp154(object p0, UnityEngine.Vector3 p1, UnityEngine.Vector3 p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3549,7 +3571,7 @@
#endif
        }
        
        public System.Collections.Generic.List<Snxxz.UI.GatherSoulItem> __Gen_Delegate_Imp154(object p0)
        public System.Collections.Generic.List<Snxxz.UI.GatherSoulItem> __Gen_Delegate_Imp155(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3571,7 +3593,7 @@
#endif
        }
        
        public string __Gen_Delegate_Imp155(int p0)
        public string __Gen_Delegate_Imp156(int p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3593,7 +3615,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp156(object p0, object p1)
        public int __Gen_Delegate_Imp157(object p0, object p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3616,7 +3638,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp157(object p0, PackType p1)
        public void __Gen_Delegate_Imp158(object p0, PackType p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3639,7 +3661,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp158(object p0, int p1, ref System.Collections.Generic.List<Snxxz.UI.GatherSoulItem> p2)
        public void __Gen_Delegate_Imp159(object p0, int p1, ref System.Collections.Generic.List<Snxxz.UI.GatherSoulItem> p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3664,7 +3686,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp159(object p0, object p1, int p2, out int p3)
        public bool __Gen_Delegate_Imp160(object p0, object p1, int p2, out int p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3689,7 +3711,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp160(object p0, object p1, out int p2)
        public bool __Gen_Delegate_Imp161(object p0, object p1, out int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3713,7 +3735,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp161(object p0, int p1, object p2)
        public bool __Gen_Delegate_Imp162(object p0, int p1, object p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3737,7 +3759,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp162(object p0, int p1, object p2)
        public int __Gen_Delegate_Imp163(object p0, int p1, object p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3761,7 +3783,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp163(object p0, int p1, int p2)
        public bool __Gen_Delegate_Imp164(object p0, int p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3785,7 +3807,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp164(object p0, object p1, int p2, int p3)
        public bool __Gen_Delegate_Imp165(object p0, object p1, int p2, int p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3810,7 +3832,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp165(object p0, object p1, int p2)
        public void __Gen_Delegate_Imp166(object p0, object p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3834,7 +3856,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp166(object p0, Snxxz.UI.VirtualItem p1)
        public bool __Gen_Delegate_Imp167(object p0, Snxxz.UI.VirtualItem p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3857,7 +3879,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp167(object p0, int p1, out Snxxz.UI.GatherSoulHoleCondition p2)
        public bool __Gen_Delegate_Imp168(object p0, int p1, out Snxxz.UI.GatherSoulHoleCondition p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3881,7 +3903,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp168(object p0, int p1, out Snxxz.UI.GatherSoulItem p2)
        public bool __Gen_Delegate_Imp169(object p0, int p1, out Snxxz.UI.GatherSoulItem p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3905,7 +3927,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp169(object p0, int p1, int p2, int p3)
        public int __Gen_Delegate_Imp170(object p0, int p1, int p2, int p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3930,7 +3952,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp170(object p0, int p1, ulong p2)
        public int __Gen_Delegate_Imp171(object p0, int p1, ulong p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3954,7 +3976,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp171(object p0, int p1, int p2, bool p3)
        public int __Gen_Delegate_Imp172(object p0, int p1, int p2, bool p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -3979,7 +4001,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp172(object p0, object p1, ref System.Collections.Generic.Dictionary<int, int> p2)
        public void __Gen_Delegate_Imp173(object p0, object p1, ref System.Collections.Generic.Dictionary<int, int> p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4004,7 +4026,7 @@
#endif
        }
        
        public int __Gen_Delegate_Imp173(object p0, PackType p1)
        public int __Gen_Delegate_Imp174(object p0, PackType p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4027,7 +4049,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp174(object p0, PackType p1, out System.Collections.Generic.List<int> p2)
        public bool __Gen_Delegate_Imp175(object p0, PackType p1, out System.Collections.Generic.List<int> p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4051,7 +4073,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp175(object p0, PackType p1, ref System.Collections.Generic.List<Snxxz.UI.VirtualPackItem> p2, object p3)
        public void __Gen_Delegate_Imp176(object p0, PackType p1, ref System.Collections.Generic.List<Snxxz.UI.VirtualPackItem> p2, object p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4077,7 +4099,7 @@
#endif
        }
        
        public Snxxz.UI.KingTreasureModel __Gen_Delegate_Imp176(object p0)
        public Snxxz.UI.KingTreasureModel __Gen_Delegate_Imp177(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4099,7 +4121,7 @@
#endif
        }
        
        public TableConfig.KingTreasureItemConfig __Gen_Delegate_Imp177(object p0)
        public TableConfig.KingTreasureItemConfig __Gen_Delegate_Imp178(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4121,7 +4143,7 @@
#endif
        }
        
        public string __Gen_Delegate_Imp178(object p0, object p1, int p2)
        public string __Gen_Delegate_Imp179(object p0, object p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4145,7 +4167,7 @@
#endif
        }
        
        public Snxxz.UI.KingTreasureShowModel __Gen_Delegate_Imp179(object p0)
        public Snxxz.UI.KingTreasureShowModel __Gen_Delegate_Imp180(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4167,7 +4189,7 @@
#endif
        }
        
        public Snxxz.UI.CrossServerOneVsOne __Gen_Delegate_Imp180(object p0)
        public Snxxz.UI.CrossServerOneVsOne __Gen_Delegate_Imp181(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4189,7 +4211,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp181(object p0, Snxxz.UI.CrossServerOneVsOne p1)
        public void __Gen_Delegate_Imp182(object p0, Snxxz.UI.CrossServerOneVsOne p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4212,7 +4234,7 @@
#endif
        }
        
        public Snxxz.UI.LoginModel __Gen_Delegate_Imp182(object p0)
        public Snxxz.UI.LoginModel __Gen_Delegate_Imp183(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4234,7 +4256,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp183(object p0, object p1, object p2, int p3, bool p4)
        public void __Gen_Delegate_Imp184(object p0, object p1, object p2, int p3, bool p4)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4260,7 +4282,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp184(object p0, byte p1)
        public void __Gen_Delegate_Imp185(object p0, byte p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4283,7 +4305,7 @@
#endif
        }
        
        public PlayerTaskDatas __Gen_Delegate_Imp185(object p0)
        public PlayerTaskDatas __Gen_Delegate_Imp186(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4305,7 +4327,7 @@
#endif
        }
        
        public System.Collections.IEnumerator __Gen_Delegate_Imp186(object p0, int p1, int p2)
        public System.Collections.IEnumerator __Gen_Delegate_Imp187(object p0, int p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4329,7 +4351,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp187(object p0, TreasureCategory p1)
        public void __Gen_Delegate_Imp188(object p0, TreasureCategory p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4352,7 +4374,7 @@
#endif
        }
        
        public Snxxz.UI.VipModel __Gen_Delegate_Imp188(object p0)
        public Snxxz.UI.VipModel __Gen_Delegate_Imp189(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4374,7 +4396,7 @@
#endif
        }
        
        public Snxxz.UI.MarketModel __Gen_Delegate_Imp189(object p0)
        public Snxxz.UI.MarketModel __Gen_Delegate_Imp190(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4396,7 +4418,7 @@
#endif
        }
        
        public Snxxz.UI.FlashSaleModel __Gen_Delegate_Imp190(object p0)
        public Snxxz.UI.FlashSaleModel __Gen_Delegate_Imp191(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4418,7 +4440,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp191(object p0, Snxxz.UI.OperationFlashSale.FlashSaleGift p1)
        public void __Gen_Delegate_Imp192(object p0, Snxxz.UI.OperationFlashSale.FlashSaleGift p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4441,7 +4463,7 @@
#endif
        }
        
        public Snxxz.UI.MysticalPurchaseModel __Gen_Delegate_Imp192(object p0)
        public Snxxz.UI.MysticalPurchaseModel __Gen_Delegate_Imp193(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4463,7 +4485,7 @@
#endif
        }
        
        public Snxxz.UI.ImpactRankModel __Gen_Delegate_Imp193(object p0)
        public Snxxz.UI.ImpactRankModel __Gen_Delegate_Imp194(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4485,7 +4507,7 @@
#endif
        }
        
        public Snxxz.UI.OSRedEnvelopeModel __Gen_Delegate_Imp194(object p0)
        public Snxxz.UI.OSRedEnvelopeModel __Gen_Delegate_Imp195(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4507,7 +4529,7 @@
#endif
        }
        
        public Snxxz.UI.FairyLeagueModel __Gen_Delegate_Imp195(object p0)
        public Snxxz.UI.FairyLeagueModel __Gen_Delegate_Imp196(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4529,7 +4551,7 @@
#endif
        }
        
        public Snxxz.UI.FairyGrabBossModel __Gen_Delegate_Imp196(object p0)
        public Snxxz.UI.FairyGrabBossModel __Gen_Delegate_Imp197(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4551,7 +4573,7 @@
#endif
        }
        
        public Snxxz.UI.OSGiftModel __Gen_Delegate_Imp197(object p0)
        public Snxxz.UI.OSGiftModel __Gen_Delegate_Imp198(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4573,7 +4595,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp198(object p0, Snxxz.UI.Operation p1)
        public void __Gen_Delegate_Imp199(object p0, Snxxz.UI.Operation p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4596,7 +4618,7 @@
#endif
        }
        
        public OpenServiceAchievementModel __Gen_Delegate_Imp199(object p0)
        public OpenServiceAchievementModel __Gen_Delegate_Imp200(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4618,7 +4640,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp200(object p0, int p1, object p2, int p3, int p4)
        public void __Gen_Delegate_Imp201(object p0, int p1, object p2, int p3, int p4)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4644,7 +4666,7 @@
#endif
        }
        
        public Snxxz.UI.RealmModel __Gen_Delegate_Imp201(object p0)
        public Snxxz.UI.RealmModel __Gen_Delegate_Imp202(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4666,7 +4688,7 @@
#endif
        }
        
        public Snxxz.UI.MagicianModel __Gen_Delegate_Imp202()
        public Snxxz.UI.MagicianModel __Gen_Delegate_Imp203()
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4687,7 +4709,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp203(uint p0, out System.Collections.Generic.Dictionary<int, int> p1)
        public bool __Gen_Delegate_Imp204(uint p0, out System.Collections.Generic.Dictionary<int, int> p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4710,7 +4732,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp204(uint p0, int p1, out int p2)
        public bool __Gen_Delegate_Imp205(uint p0, int p1, out int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4734,7 +4756,7 @@
#endif
        }
        
        public byte __Gen_Delegate_Imp205(int p0, int p1)
        public byte __Gen_Delegate_Imp206(int p0, int p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4757,7 +4779,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp206(int p0, int p1, bool p2)
        public void __Gen_Delegate_Imp207(int p0, int p1, bool p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4781,7 +4803,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp207(Snxxz.UI.EquipShowSwitch.EquipShowSwitchType p0, uint p1)
        public bool __Gen_Delegate_Imp208(Snxxz.UI.EquipShowSwitch.EquipShowSwitchType p0, uint p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4804,7 +4826,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp208(uint p0)
        public void __Gen_Delegate_Imp209(uint p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4826,7 +4848,7 @@
#endif
        }
        
        public System.Collections.Generic.Dictionary<int, string> __Gen_Delegate_Imp209(object p0)
        public System.Collections.Generic.Dictionary<int, string> __Gen_Delegate_Imp210(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4848,7 +4870,7 @@
#endif
        }
        
        public int[] __Gen_Delegate_Imp210(object p0)
        public int[] __Gen_Delegate_Imp211(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4870,7 +4892,7 @@
#endif
        }
        
        public int[] __Gen_Delegate_Imp211(object p0, int p1)
        public int[] __Gen_Delegate_Imp212(object p0, int p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4893,7 +4915,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp212(object p0, int p1, int p2, int p3, out int p4)
        public bool __Gen_Delegate_Imp213(object p0, int p1, int p2, int p3, out int p4)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4919,7 +4941,7 @@
#endif
        }
        
        public Snxxz.UI.GodWeaponInfo __Gen_Delegate_Imp213(object p0, int p1)
        public Snxxz.UI.GodWeaponInfo __Gen_Delegate_Imp214(object p0, int p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4942,7 +4964,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp214(object p0, int p1, out System.Collections.Generic.List<Snxxz.UI.GodWeaponCondition> p2)
        public bool __Gen_Delegate_Imp215(object p0, int p1, out System.Collections.Generic.List<Snxxz.UI.GodWeaponCondition> p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4966,7 +4988,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp215(object p0, int p1, int p2, out int p3)
        public bool __Gen_Delegate_Imp216(object p0, int p1, int p2, out int p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -4991,7 +5013,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp216(object p0, int p1, out Snxxz.UI.AutoHammerCost p2)
        public bool __Gen_Delegate_Imp217(object p0, int p1, out Snxxz.UI.AutoHammerCost p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5015,7 +5037,7 @@
#endif
        }
        
        public System.Collections.Generic.Dictionary<int, int> __Gen_Delegate_Imp217(object p0, int p1, int p2)
        public System.Collections.Generic.Dictionary<int, int> __Gen_Delegate_Imp218(object p0, int p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5039,7 +5061,7 @@
#endif
        }
        
        public System.Collections.Generic.List<int> __Gen_Delegate_Imp218(object p0, int p1)
        public System.Collections.Generic.List<int> __Gen_Delegate_Imp219(object p0, int p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5062,7 +5084,7 @@
#endif
        }
        
        public string __Gen_Delegate_Imp219(object p0, int p1, int p2)
        public string __Gen_Delegate_Imp220(object p0, int p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5086,7 +5108,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp220(object p0, object p1, object p2)
        public void __Gen_Delegate_Imp221(object p0, object p1, object p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5110,7 +5132,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp221(object p0, Snxxz.UI.ActivateShow.ActivateFunc p1)
        public void __Gen_Delegate_Imp222(object p0, Snxxz.UI.ActivateShow.ActivateFunc p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5133,7 +5155,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp222(object p0, Snxxz.UI.ActivateShow.ActivateFunc p1, int p2)
        public void __Gen_Delegate_Imp223(object p0, Snxxz.UI.ActivateShow.ActivateFunc p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5157,7 +5179,7 @@
#endif
        }
        
        public bool __Gen_Delegate_Imp223(object p0, int p1, out int p2, out int p3)
        public bool __Gen_Delegate_Imp224(object p0, int p1, out int p2, out int p3)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5182,7 +5204,7 @@
#endif
        }
        
        public Snxxz.UI.FuncSwitchModel __Gen_Delegate_Imp224(object p0)
        public Snxxz.UI.FuncSwitchModel __Gen_Delegate_Imp225(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5204,7 +5226,7 @@
#endif
        }
        
        public System.Collections.Generic.Dictionary<int, Snxxz.UI.FuncSwitchModel.FuncSwithData> __Gen_Delegate_Imp225(object p0)
        public System.Collections.Generic.Dictionary<int, Snxxz.UI.FuncSwitchModel.FuncSwithData> __Gen_Delegate_Imp226(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5226,7 +5248,7 @@
#endif
        }
        
        public Snxxz.UI.TestModel __Gen_Delegate_Imp226(object p0)
        public Snxxz.UI.TestModel __Gen_Delegate_Imp227(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5248,7 +5270,7 @@
#endif
        }
        
        public UIEffect __Gen_Delegate_Imp227(object p0)
        public UIEffect __Gen_Delegate_Imp228(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5270,7 +5292,7 @@
#endif
        }
        
        public Treasure3DConfig __Gen_Delegate_Imp228(object p0)
        public Treasure3DConfig __Gen_Delegate_Imp229(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5292,7 +5314,7 @@
#endif
        }
        
        public Snxxz.UI.AchievementModel __Gen_Delegate_Imp229(object p0)
        public Snxxz.UI.AchievementModel __Gen_Delegate_Imp230(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5314,7 +5336,7 @@
#endif
        }
        
        public UnityEngine.Vector3 __Gen_Delegate_Imp230(object p0, int p1)
        public UnityEngine.Vector3 __Gen_Delegate_Imp231(object p0, int p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5337,7 +5359,7 @@
#endif
        }
        
        public UnityEngine.Vector3 __Gen_Delegate_Imp231(object p0, UnityEngine.Vector3 p1)
        public UnityEngine.Vector3 __Gen_Delegate_Imp232(object p0, UnityEngine.Vector3 p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5360,7 +5382,7 @@
#endif
        }
        
        public System.Collections.IEnumerator __Gen_Delegate_Imp232(object p0, float p1)
        public System.Collections.IEnumerator __Gen_Delegate_Imp233(object p0, float p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5383,7 +5405,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp233(object p0, bool p1, bool p2)
        public void __Gen_Delegate_Imp234(object p0, bool p1, bool p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5407,7 +5429,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp234(object p0, Snxxz.UI.TreasureAnimation.TreasureShowStep p1)
        public void __Gen_Delegate_Imp235(object p0, Snxxz.UI.TreasureAnimation.TreasureShowStep p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5430,7 +5452,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp235(object p0, bool p1, int p2)
        public void __Gen_Delegate_Imp236(object p0, bool p1, int p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5454,7 +5476,7 @@
#endif
        }
        
        public UnityEngine.Transform __Gen_Delegate_Imp236(object p0)
        public UnityEngine.Transform __Gen_Delegate_Imp237(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5476,7 +5498,7 @@
#endif
        }
        
        public UnityEngine.Vector3 __Gen_Delegate_Imp237(object p0)
        public UnityEngine.Vector3 __Gen_Delegate_Imp238(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5498,7 +5520,7 @@
#endif
        }
        
        public Treasure3DConfig.TreasureParam __Gen_Delegate_Imp238(object p0)
        public Treasure3DConfig.TreasureParam __Gen_Delegate_Imp239(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5520,7 +5542,7 @@
#endif
        }
        
        public Snxxz.UI.UI3DTreasureSelectStage __Gen_Delegate_Imp239()
        public Snxxz.UI.UI3DTreasureSelectStage __Gen_Delegate_Imp240()
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5541,7 +5563,7 @@
#endif
        }
        
        public TreasureCategory __Gen_Delegate_Imp240(object p0)
        public TreasureCategory __Gen_Delegate_Imp241(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5563,7 +5585,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp241(object p0, bool p1, TreasureCategory p2)
        public void __Gen_Delegate_Imp242(object p0, bool p1, TreasureCategory p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5587,7 +5609,7 @@
#endif
        }
        
        public System.Collections.IEnumerator __Gen_Delegate_Imp242(object p0, TreasureCategory p1, object p2)
        public System.Collections.IEnumerator __Gen_Delegate_Imp243(object p0, TreasureCategory p1, object p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5611,7 +5633,7 @@
#endif
        }
        
        public void __Gen_Delegate_Imp243(object p0, TreasureCategory p1, bool p2)
        public void __Gen_Delegate_Imp244(object p0, TreasureCategory p1, bool p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5635,7 +5657,7 @@
#endif
        }
        
        public System.Collections.IEnumerator __Gen_Delegate_Imp244(object p0, object p1, float p2)
        public System.Collections.IEnumerator __Gen_Delegate_Imp245(object p0, object p1, float p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -5659,7 +5681,7 @@
#endif
        }
        
        public Snxxz.UI.SignInModel __Gen_Delegate_Imp245(object p0)
        public Snxxz.UI.SignInModel __Gen_Delegate_Imp246(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
Lua/Gen/DelegatesGensBridge.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203733
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MonoImporter:
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Lua/Gen/DeviceUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
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guid: e0394523015dcbc4cb0aa1d6508e44ae
timeCreated: 1545203736
timeCreated: 1547610190
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MonoImporter:
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Lua/Gen/DownLoadAndDiscompressTaskWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203727
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MonoImporter:
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Lua/Gen/EffectMgrWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203729
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MonoImporter:
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Lua/Gen/EnumWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/EquationWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/EquipReinforceModelWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203730
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MonoImporter:
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Lua/Gen/EquipWashModelWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203731
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Lua/Gen/FairyJadeInvestmentModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/FakeDungeonUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/FeatureNoticeModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/FileExtersionWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203731
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Lua/Gen/FlyObjectManagerWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203738
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Lua/Gen/FriendsModelWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203728
timeCreated: 1547610182
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Lua/Gen/GAMgrWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203731
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Lua/Gen/GMCmdModelWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203733
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Lua/Gen/GMCommandWrap.cs.meta
@@ -1,6 +1,6 @@
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guid: ecfa2569270eac5468c0720889ff4e7a
timeCreated: 1545203737
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Lua/Gen/GameNetSystemWrap.cs.meta
@@ -1,6 +1,6 @@
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guid: c7db64a06c1063c449738fbe1dd9eeb1
timeCreated: 1544413151
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MonoImporter:
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Lua/Gen/GameObjectPoolManagerWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203731
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Lua/Gen/GetItemPathModelWrap.cs
@@ -390,8 +390,9 @@
            
                
                {
                    TableConfig.ItemConfig _itemConfig = (TableConfig.ItemConfig)translator.GetObject(L, 2, typeof(TableConfig.ItemConfig));
                    
                        System.Collections.Generic.List<TableConfig.GetItemWaysConfig> gen_ret = gen_to_be_invoked.GetWaysList(  );
                        System.Collections.Generic.List<TableConfig.GetItemWaysConfig> gen_ret = gen_to_be_invoked.GetWaysList( _itemConfig );
                        translator.Push(L, gen_ret);
                    
                    
Lua/Gen/GetItemPathModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/GlobalTimeEventWrap.cs.meta
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Lua/Gen/GodBeastModelWrap.cs.meta
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Lua/Gen/GuideDialogueModelWrap.cs.meta
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Lua/Gen/GuideMessageModelWrap.cs.meta
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Lua/Gen/HangUpSetModelWrap.cs.meta
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timeCreated: 1545203726
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Lua/Gen/HeavenBattleModelWrap.cs.meta
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Lua/Gen/HorseClassWrap.cs.meta
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Lua/Gen/HowToPlayModelWrap.cs.meta
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Lua/Gen/HttpRequestWrap.cs.meta
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Lua/Gen/IceLodeStarAwardClassWrap.cs.meta
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Lua/Gen/InGameDownLoadWrap.cs.meta
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Lua/Gen/Item_ClassWrap.cs.meta
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Lua/Gen/LanguageVerifyWrap.cs.meta
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Lua/Gen/LaunchPostProcessWrap.cs.meta
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Lua/Gen/LayerUtilityWrap.cs.meta
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Lua/Gen/LimitedTimePackageItemClassModelWrap.cs.meta
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Lua/Gen/LuaGameNetPackBaseWrap.cs.meta
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Lua/Gen/LuaGameNetSystemWrap.cs.meta
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Lua/Gen/LuaWindowUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/LuaWindowWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/MapTransferUtilityWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/MaterialUtilityWrap.cs
@@ -31,7 +31,7 @@
            Utils.EndObjectRegister(type, L, translator, null, null,
                null, null, null);
            Utils.BeginClassRegister(type, L, __CreateInstance, 9, 1, 0);
            Utils.BeginClassRegister(type, L, __CreateInstance, 9, 2, 1);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetDefaultSpriteGrayMaterial", _m_GetDefaultSpriteGrayMaterial_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetInstantiatedSpriteGrayMaterial", _m_GetInstantiatedSpriteGrayMaterial_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSmoothMaskGrayMaterial", _m_GetSmoothMaskGrayMaterial_xlua_st_);
@@ -44,8 +44,10 @@
            
            
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "hudMaterial", _g_get_hudMaterial);
            Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "m_HudMaterial", _g_get_m_HudMaterial);
            
            Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "m_HudMaterial", _s_set_m_HudMaterial);
            
            Utils.EndClassRegister(type, L, translator);
        }
@@ -287,8 +289,33 @@
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_m_HudMaterial(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                translator.Push(L, MaterialUtility.m_HudMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_m_HudMaterial(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                MaterialUtility.m_HudMaterial = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material));
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        
        
Lua/Gen/MaterialUtilityWrap.cs.meta
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Lua/Gen/ModelUtilityWrap.cs.meta
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Lua/Gen/NewGuideModelWrap.cs.meta
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Lua/Gen/OperationLogCollectWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/PackUnpack.cs.meta
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Lua/Gen/PetBackpackWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/PetReinforceModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/PlayerDatasWrap.cs
@@ -21,7 +21,7 @@
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(PlayerDatas);
            Utils.BeginObjectRegister(type, L, translator, 0, 20, 14, 7);
            Utils.BeginObjectRegister(type, L, translator, 0, 22, 14, 7);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitPlayerData", _m_InitPlayerData);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdatePlayerData", _m_UpdatePlayerData);
@@ -34,6 +34,8 @@
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReCheckAttackTarget", _m_ReCheckAttackTarget);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsEquip", _m_IsEquip);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestWorldTick", _m_RequestWorldTick);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearTick", _m_ClearTick);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsTickVaild", _m_IsTickVaild);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetWorldTick", _m_GetWorldTick);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnRoleAttrRefresh", _e_OnRoleAttrRefresh);
@@ -452,6 +454,61 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ClearTick(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                PlayerDatas gen_to_be_invoked = (PlayerDatas)translator.FastGetCSObj(L, 1);
                {
                    gen_to_be_invoked.ClearTick(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsTickVaild(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                PlayerDatas gen_to_be_invoked = (PlayerDatas)translator.FastGetCSObj(L, 1);
                {
                        bool gen_ret = gen_to_be_invoked.IsTickVaild(  );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetWorldTick(RealStatePtr L)
        {
            try {
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            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(Snxxz.UI.PackSendQuestMgr);
            Utils.BeginObjectRegister(type, L, translator, 0, 24, 5, 2);
            Utils.BeginObjectRegister(type, L, translator, 0, 25, 5, 2);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendPutOnQuest", _m_SendPutOnQuest);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "CheckEquipUselimit", _m_CheckEquipUselimit);
@@ -35,6 +35,7 @@
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetOfflineMaxNum", _m_GetOfflineMaxNum);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "CheckIsMaxOfflineTime", _m_CheckIsMaxOfflineTime);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMakeUseQuest", _m_SendMakeUseQuest);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsHaveMakeNumber", _m_IsHaveMakeNumber);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMainServerMakeUseItem", _m_SendMainServerMakeUseItem);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendCrossServerMakeUseItem", _m_SendCrossServerMakeUseItem);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnClickSplitBtn", _m_OnClickSplitBtn);
@@ -363,11 +364,12 @@
                {
                    Snxxz.UI.ItemModel _itemModel = (Snxxz.UI.ItemModel)translator.GetObject(L, 2, typeof(Snxxz.UI.ItemModel));
                    
                    gen_to_be_invoked.CheckUseCondition( _itemModel );
                        bool gen_ret = gen_to_be_invoked.CheckUseCondition( _itemModel );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                    
                    return 0;
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
@@ -491,6 +493,51 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsHaveMakeNumber(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.PackSendQuestMgr gen_to_be_invoked = (Snxxz.UI.PackSendQuestMgr)translator.FastGetCSObj(L, 1);
                int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    int _useCnt = LuaAPI.xlua_tointeger(L, 3);
                        bool gen_ret = gen_to_be_invoked.IsHaveMakeNumber( _index, _useCnt );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                        bool gen_ret = gen_to_be_invoked.IsHaveMakeNumber( _index );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.PackSendQuestMgr.IsHaveMakeNumber!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendMainServerMakeUseItem(RealStatePtr L)
        {
            try {
Lua/Gen/SnxxzUIPackSendQuestMgrWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Lua/Gen/SnxxzUIPersonalBossModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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timeCreated: 1545203731
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MonoImporter:
  serializedVersion: 2
Lua/Gen/SnxxzUIPlayerPackModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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timeCreated: 1545203732
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MonoImporter:
  serializedVersion: 2
Lua/Gen/SnxxzUIPlayerSuitModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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timeCreated: 1545203728
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MonoImporter:
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Lua/Gen/SnxxzUIPrayForDurgModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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timeCreated: 1545203730
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MonoImporter:
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Lua/Gen/SnxxzUIPrayerModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Lua/Gen/SnxxzUIPreciousItemGetModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Lua/Gen/SnxxzUIRankModelWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203726
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MonoImporter:
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Lua/Gen/SnxxzUIRealmBetterEquipModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/SnxxzUIRealmModelWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
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Lua/Gen/SnxxzUIRedEnvelopeModelWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203734
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MonoImporter:
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Lua/Gen/SnxxzUIRedpointCenterWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203725
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MonoImporter:
  serializedVersion: 2
Lua/Gen/SnxxzUIRedpointWrap.cs.meta
@@ -1,6 +1,6 @@
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MonoImporter:
  serializedVersion: 2
Lua/Gen/SnxxzUIResourcesBackModelWrap.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1545203737
timeCreated: 1547610190
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MonoImporter:
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Lua/Gen/SnxxzUIRewardPreviewGroupWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 406f1387c9b11084c88e89dd852997f0
timeCreated: 1545203728
timeCreated: 1547610181
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MonoImporter:
  serializedVersion: 2
Lua/Gen/SnxxzUIRidingAndPetActivationModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 53f68bd190805c143bf037104072d26a
timeCreated: 1545203729
timeCreated: 1547610182
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MonoImporter:
  serializedVersion: 2
Lua/Gen/SnxxzUIRoleModelWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: fa315a91712743446a574b98dde356e8
timeCreated: 1545203738
timeCreated: 1547610192
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MonoImporter:
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Lua/Gen/SnxxzUIRoleParticularModelWrap.cs
@@ -21,7 +21,7 @@
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(Snxxz.UI.RoleParticularModel);
            Utils.BeginObjectRegister(type, L, translator, 0, 23, 3, 1);
            Utils.BeginObjectRegister(type, L, translator, 0, 25, 3, 1);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
@@ -33,6 +33,8 @@
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ViewKingFairyLeader", _m_ViewKingFairyLeader);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ViewFairyFeastTransmit", _m_ViewFairyFeastTransmit);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ViewFairyCrossServerOneVsOne", _m_ViewFairyCrossServerOneVsOne);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ViewCrossServerPlayerEquip", _m_ViewCrossServerPlayerEquip);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ViewCrossPlayerFightPower", _m_ViewCrossPlayerFightPower);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnRevRoleEquip", _m_OnRevRoleEquip);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnRevRoleFuncPower", _m_OnRevRoleFuncPower);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFuncFightPower", _m_GetFuncFightPower);
@@ -378,6 +380,62 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ViewCrossServerPlayerEquip(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.RoleParticularModel gen_to_be_invoked = (Snxxz.UI.RoleParticularModel)translator.FastGetCSObj(L, 1);
                {
                    int __playerId = LuaAPI.xlua_tointeger(L, 2);
                    gen_to_be_invoked.ViewCrossServerPlayerEquip( __playerId );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ViewCrossPlayerFightPower(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.RoleParticularModel gen_to_be_invoked = (Snxxz.UI.RoleParticularModel)translator.FastGetCSObj(L, 1);
                {
                    int __playerId = LuaAPI.xlua_tointeger(L, 2);
                    gen_to_be_invoked.ViewCrossPlayerFightPower( __playerId );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_OnRevRoleEquip(RealStatePtr L)
        {
            try {
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@@ -1,6 +1,6 @@
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Lua/Gen/SnxxzUIRolePointModelWrap.cs.meta
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Lua/Gen/SnxxzUIRolePromoteModelWrap.cs.meta
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Lua/Gen/SnxxzUIRuneComposeModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/SnxxzUIRuneModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/SnxxzUIRuneTowerModelWrap.cs.meta
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Lua/Gen/SnxxzUISetPrivateModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/SnxxzUISignInModelWrap.cs.meta
@@ -1,6 +1,6 @@
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Lua/Gen/SnxxzUITalentModelWrap.cs.meta
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System/BlastFurnace/GetEquipPathWin.cs
@@ -618,7 +618,7 @@
        private List<GetItemWaysConfig> getWayslist;
        protected virtual void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList();
            getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
System/BlastFurnace/GetItemPathModel.cs
@@ -111,20 +111,18 @@
    private List<GetItemWaysConfig> getWayslist = new List<GetItemWaysConfig>();
    private int[] waysArray = null;
    public List<GetItemWaysConfig> GetWaysList()
    public List<GetItemWaysConfig> GetWaysList(ItemConfig itemConfig)
    {
        getWayslist.Clear();
        waysArray = null;
        if (chinItemModel == null)
            return getWayslist;
        if (itemConfig == null) return getWayslist;
        waysArray = chinItemModel.GetWay;
        waysArray = itemConfig.GetWay;
        if(waysArray != null)
        {
            int i = 0;
            for (i = 0; i < waysArray.Length; i++)
            foreach(var id in waysArray)
            {
                GetItemWaysConfig itemWaysModel = Config.Instance.Get<GetItemWaysConfig>(waysArray[i]);
                GetItemWaysConfig itemWaysModel = Config.Instance.Get<GetItemWaysConfig>(id);
                if (itemWaysModel != null)
                {
                    if (itemWaysModel.FuncOpenId == 0)
@@ -139,7 +137,7 @@
                        }
                        else
                        {
                            if(IsActiveOpenByType(itemWaysModel.ActiveType))
                            if (IsActiveOpenByType(itemWaysModel.ActiveType))
                            {
                                getWayslist.Add(itemWaysModel);
                            }
@@ -167,7 +165,7 @@
                        }
                    }
                }
            }
        }
      
System/BlastFurnace/GetItemPathWin.cs
@@ -374,7 +374,7 @@
        private List<GetItemWaysConfig> getWayslist;
        protected virtual void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList();
            getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
System/BlastFurnace/GetPetMatPathWin.cs
@@ -281,7 +281,7 @@
        private List<GetItemWaysConfig> getWayslist;
        protected virtual void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList();
            getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
System/BlastFurnace/GetWaysWin.cs
@@ -63,7 +63,7 @@
        private List<GetItemWaysConfig> getWayslist;
        private void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList();
            getWayslist = itemPathModel.GetWaysList(itemPathModel.chinItemModel);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerLeaveCoolDownWin.cs
@@ -88,9 +88,9 @@
        {
            base.LateUpdate();
            if (beginTime > DateTime.Now)
            if (beginTime > TimeUtility.ServerNow)
            {
                var surplusTime =Mathf.Clamp((int)(beginTime - DateTime.Now).TotalSeconds,0,int.MaxValue);
                var surplusTime =Mathf.Clamp((int)(beginTime - TimeUtility.ServerNow).TotalSeconds,0,int.MaxValue);
                if (coolTime != surplusTime)
                {
                    coolTime = surplusTime;
System/CrossServerOneVsOne/CrossServerOneVsOneWaitPlayerCoolDownWin.cs
@@ -74,9 +74,9 @@
        {
            base.LateUpdate();
            if (beginTime > DateTime.Now && !isEndWait)
            if (beginTime > TimeUtility.ServerNow && !isEndWait)
            {
                var surplusTime = Mathf.Clamp((int)(beginTime - DateTime.Now).TotalSeconds,0,int.MaxValue);
                var surplusTime = Mathf.Clamp((int)(beginTime - TimeUtility.ServerNow).TotalSeconds,0,int.MaxValue);
                m_CoolDown.text = Language.Get("CrossServer120", surplusTime);
                if (!m_CoolDownContainer.gameObject.activeInHierarchy)
                {
System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -121,7 +121,7 @@
            {
                timer = 1f;
                var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
                var seconds = (endTime - DateTime.Now).TotalSeconds;
                var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
                m_DropOutBtnText.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
                if (seconds <= 0)
                {
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -147,18 +147,18 @@
            {
                return;
            }
            if (dungeonModel.mission.roundNum == 1 && DateTime.Now >= dungeonEndTime)
            if (dungeonModel.mission.roundNum == 1 && TimeUtility.ServerNow >= dungeonEndTime)
            {
                m_CountdownText.text = "60";
                return;
            }
            if (DateTime.Now >= dungeonEndTime)
            if (TimeUtility.ServerNow >= dungeonEndTime)
            {
                m_CountdownText.text = "0";
            }
            else
            {
                var surplus = dungeonEndTime - DateTime.Now;
                var surplus = dungeonEndTime - TimeUtility.ServerNow;
                m_CountdownText.text = (Mathf.CeilToInt((float)surplus.TotalSeconds)).ToString();
            }
System/Dungeon/DungeonBeginCoolDownWin.cs
@@ -72,9 +72,9 @@
        {
            base.LateUpdate();
            if (beginTime > DateTime.Now)
            if (beginTime > TimeUtility.ServerNow)
            {
                var surplusTime =Mathf.Clamp((int)(beginTime - DateTime.Now).TotalSeconds,0,int.MaxValue);
                var surplusTime =Mathf.Clamp((int)(beginTime - TimeUtility.ServerNow).TotalSeconds,0,int.MaxValue);
                m_CoolDown.text = surplusTime.ToString();
                if (!m_CoolDownContainer.gameObject.activeInHierarchy)
                {
System/Dungeon/DungeonDefeatedWin.cs
@@ -83,7 +83,7 @@
            {
                timer = 1f;
                var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
                var seconds = (endTime - DateTime.Now).TotalSeconds;
                var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
                m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
            }
        }
@@ -99,7 +99,7 @@
            yield return new WaitForSeconds(_delay);
            var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            var seconds = (endTime - DateTime.Now).TotalSeconds;
            var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
            timer = 0f;
            m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
            m_ExitTimer.gameObject.SetActive(true);
System/Dungeon/DungeonEndCoolDownWin.cs
@@ -37,7 +37,7 @@
            endTime = model.GetCoolDownEndTime(DungeonCoolDownType.TowerTake);
            model.dungeonCoolDownEvent += OnEndTimeEvent;
            var surplusTime = (int)((endTime - DateTime.Now).TotalSeconds);
            var surplusTime = (int)((endTime - TimeUtility.ServerNow).TotalSeconds);
            m_CoolDownContainer.gameObject.SetActive(surplusTime > 0);
            if (surplusTime > 0)
            {
@@ -68,16 +68,16 @@
            }
            var pickUpEndTime = model.GetCoolDownEndTime(DungeonCoolDownType.PickUpTime);
            if (pickUpEndTime > DateTime.Now)
            if (pickUpEndTime > TimeUtility.ServerNow)
            {
                endTime = DateTime.Now;
                endTime = TimeUtility.ServerNow;
            }
            else
            {
                endTime = model.GetCoolDownEndTime(DungeonCoolDownType.TowerTake);
            }
            var surplusTime = (int)((endTime - DateTime.Now).TotalSeconds);
            var surplusTime = (int)((endTime - TimeUtility.ServerNow).TotalSeconds);
            if (surplusTime < 0)
            {
                surplusTime = 0;
@@ -90,13 +90,13 @@
        {
            base.LateUpdate();
            if (endTime > DateTime.Now)
            if (endTime > TimeUtility.ServerNow)
            {
                timer += Time.deltaTime;
                if (timer > 1)
                {
                    timer = 0f;
                    var surplusTime = (int)((endTime - DateTime.Now).TotalSeconds);
                    var surplusTime = (int)((endTime - TimeUtility.ServerNow).TotalSeconds);
                    if (surplusTime < 0)
                    {
                        surplusTime = 0;
System/Dungeon/DungeonFightWin.cs
@@ -66,7 +66,7 @@
        {
            timer = 1f;
            excutedAutoExit = false;
            existSurplusTime = (float)(model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap) - DateTime.Now).TotalSeconds;
            existSurplusTime = (float)(model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap) - TimeUtility.ServerNow).TotalSeconds;
            ShowItemCollect();
            ShowResPoint();
@@ -204,7 +204,7 @@
            }
            excutedAutoExit = false;
            existSurplusTime = (float)(model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap) - DateTime.Now).TotalSeconds;
            existSurplusTime = (float)(model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap) - TimeUtility.ServerNow).TotalSeconds;
        }
        private void ExitDungeon()
System/Dungeon/DungeonGradeWin.cs
@@ -69,7 +69,7 @@
            dungeonEndTime = model.GetCoolDownEndTime(DungeonCoolDownType.TowerTake);
            endTime = model.GetCoolDownEndTime(DungeonCoolDownType.FlagTake);
            var exitTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            exitDungeonStage = exitTime > DateTime.Now;
            exitDungeonStage = exitTime > TimeUtility.ServerNow;
            if (exitDungeonStage)
            {
                DungeonCoolDownEvent(DungeonCoolDownType.LeaveMap);
@@ -249,7 +249,7 @@
            {
                if (model.mission.grade > 1)
                {
                    var surplus = endTime - DateTime.Now;
                    var surplus = endTime - TimeUtility.ServerNow;
                    surplus = surplus < TimeSpan.Zero ? TimeSpan.Zero : surplus;
                    if (surplus.Equals(TimeSpan.Zero))
                    {
@@ -274,7 +274,7 @@
                }
                else
                {
                    var surplus = dungeonEndTime - DateTime.Now;
                    var surplus = dungeonEndTime - TimeUtility.ServerNow;
                    surplus = surplus < TimeSpan.Zero ? TimeSpan.Zero : surplus;
                    surplusTime.text = Language.Get("DungeonGrade_4", TimeUtility.SecondsToHMSCHSRetain((int)surplus.TotalSeconds, false, false));
                    if (surplus.Equals(TimeSpan.Zero))
System/Dungeon/DungeonModel.cs
@@ -683,7 +683,7 @@
        public void UpdateCoolDown(DungeonCoolDownType _type, uint _millisecond)
        {
            dungeonCoolDowns[_type] = DateTime.Now + new TimeSpan(_millisecond * TimeSpan.TicksPerMillisecond);
            dungeonCoolDowns[_type] = TimeUtility.ServerNow + new TimeSpan(_millisecond * TimeSpan.TicksPerMillisecond);
            if (dungeonCoolDownEvent != null)
            {
                dungeonCoolDownEvent(_type);
@@ -763,7 +763,7 @@
        public DateTime GetCoolDownEndTime(DungeonCoolDownType _type)
        {
            var endTime = DateTime.Now;
            var endTime = TimeUtility.OriginalTime;
            dungeonCoolDowns.TryGetValue(_type, out endTime);
            return endTime;
@@ -1210,6 +1210,12 @@
                return;
            }
            if (CrossServerUtility.IsCrossServer())
            {
                SysNotifyMgr.Instance.ShowTip("CrossMap10");
                return;
            }
            MapTransferUtility.Instance.Clear();
            var send = new C0321_tagCEnterFbGameEvent();
            send.MapID = (ushort)_dataMapId;
System/Dungeon/DungeonNuwaVictoryWin.cs
@@ -53,13 +53,13 @@
                endNextTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            }
            if (endNextTime > DateTime.Now)
            if (endNextTime > TimeUtility.ServerNow)
            {
                timerNext -= Time.deltaTime;
                if (timerNext < 0f)
                {
                    timerNext += 0.5f;
                    var seconds = (endNextTime - DateTime.Now).TotalSeconds;
                    var seconds = (endNextTime - TimeUtility.ServerNow).TotalSeconds;
                    if (dungeonModel.dungeonResult.grade >= 5 && dungeonModel.dungeonResult.lineID < 7)
                    {
                        m_BtnNextText.text = Language.Get("DungeonVictoryWin_Btn_Next_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
System/Dungeon/DungeonPickUpItemCoolDownWin.cs
@@ -72,10 +72,10 @@
        private void DisplaySurplusTime()
        {
            var surplusTime = (int)(endTime - DateTime.Now).TotalSeconds;
            var surplusTime = (int)(endTime - TimeUtility.ServerNow).TotalSeconds;
            m_OverHint.text = surplusTime.ToString();
            if (DateTime.Now >= endTime)
            if (TimeUtility.ServerNow >= endTime)
            {
                m_Content.gameObject.SetActive(false);
            }
System/Dungeon/DungeonStageTimeWin.cs
@@ -64,8 +64,8 @@
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (endTime>DateTime.Now) {
                var surplusTime = Mathf.Clamp((int)(endTime - DateTime.Now).TotalSeconds, 0, int.MaxValue);
            if (endTime>TimeUtility.ServerNow) {
                var surplusTime = Mathf.Clamp((int)(endTime - TimeUtility.ServerNow).TotalSeconds, 0, int.MaxValue);
                surplursTimeTxt.text = string.Format(Language.Get("NextAttackTime_Z"), surplusTime);
                if (!m_ContainerStageTime.gameObject.activeInHierarchy) {
                    m_ContainerStageTime.gameObject.SetActive(true);
System/Dungeon/DungeonVictoryWin.cs
@@ -144,7 +144,7 @@
            {
                timer += 0.5f;
                var endTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
                var seconds = (endTime - DateTime.Now).TotalSeconds;
                var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
                DrawExitTimer((int)seconds);
            }
        }
@@ -506,7 +506,7 @@
                m_Exit.gameObject.SetActive(true);
            }
            var endTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            var seconds = (endTime - DateTime.Now).TotalSeconds;
            var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
            timer = (float)seconds - (int)seconds;
            DrawExitTimer((int)seconds);
System/FairyAu/FairyModel.cs
@@ -764,7 +764,7 @@
                if (InFairyLeagueDungeon)
                {
                    fairyLeagueBeginTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.WaitStart);
                    if (DateTime.Now < fairyLeagueBeginTime)
                    if (TimeUtility.ServerNow < fairyLeagueBeginTime)
                    {
                        fairyLeagueDugeonCoolDown = true;
                    }
@@ -777,7 +777,7 @@
            if (InFairyLeagueDungeon)
            {
                fairyLeagueBeginTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.WaitStart);
                if (DateTime.Now < fairyLeagueBeginTime)
                if (TimeUtility.ServerNow < fairyLeagueBeginTime)
                {
                    fairyLeagueDugeonCoolDown = true;
                }
@@ -796,7 +796,7 @@
        private void SecondEvent()
        {
            if (fairyLeagueDugeonCoolDown && DateTime.Now >= fairyLeagueBeginTime)
            if (fairyLeagueDugeonCoolDown && TimeUtility.ServerNow >= fairyLeagueBeginTime)
            {
                fairyLeagueDugeonCoolDown = false;
                if (InFairyLeagueDungeon)
System/FashionDress/FashionDetailsWin.cs
@@ -24,10 +24,15 @@
        [SerializeField] GameObject bottomPartObj;
        [SerializeField] Text resourceText;
        [Header("获取途径")]
        [SerializeField] GameObject getWaysObj;
        [SerializeField] ScrollerController _waysCtrl;
        [SerializeField] Transform waysLineCell;
        FashionDress fashionDress = null;
        ItemConfig itemConfig = null;
        FashionDressModel fashionModel { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
        GetItemPathModel itemPathModel { get { return ModelCenter.Instance.GetModel<GetItemPathModel>(); } }
        #region Built-in
        protected override void BindController()
        {
@@ -35,7 +40,7 @@
        }
        protected override void AddListeners()
        {
            _waysCtrl.OnRefreshCell += RefreshWayCell;
        }
        protected override void OnPreOpen()
        {
@@ -76,8 +81,15 @@
            SetTopUI();
            SetMidUI();
            SetBotttomUI();
            bool isShowGetWays = itemConfig != null && itemConfig.GetWay != null && itemConfig.GetWay.Length > 0 ? true : false;
            getWaysObj.SetActive(isShowGetWays);
            if(isShowGetWays)
            {
                CreateWayCell();
            }
        }
        #region 时装详情
        private void SetTopUI()
        {
            if (itemConfig == null) return;
@@ -155,5 +167,65 @@
            yield return null;
            alpha.alpha = 1;
        }
        #endregion
        #region getWaysTips逻辑
        private List<GetItemWaysConfig> getWayslist;
        protected virtual void CreateWayCell()
        {
            getWayslist = itemPathModel.GetWaysList(itemConfig);
            _waysCtrl.Refresh();
            int i = 0;
            int remain = getWayslist.Count % waysLineCell.childCount;
            int line = (int)getWayslist.Count / waysLineCell.childCount;
            if (remain > 0)
            {
                line += 1;
            }
            for (i = 0; i < line; i++)
            {
                _waysCtrl.AddCell(ScrollerDataType.Header, i);
            }
            _waysCtrl.Restart();
        }
        private void RefreshWayCell(ScrollerDataType type, CellView cell)
        {
            int i = 0;
            for (i = 0; i < cell.transform.childCount; i++)
            {
                WayCell wayCell = cell.transform.GetChild(i).GetComponent<WayCell>();
                if (wayCell == null)
                    wayCell = cell.transform.GetChild(i).gameObject.AddComponent<WayCell>();
                int index = (cell.transform.childCount) * cell.index + i;
                if (index <= getWayslist.Count - 1)
                {
                    cell.transform.GetChild(i).gameObject.SetActive(true);
                    GetItemWaysConfig itemWaysModel = getWayslist[index];
                    wayCell.icon.SetSprite(itemWaysModel.Icon);
                    wayCell.wayName.text = itemWaysModel.Text;
                    wayCell.funcName.text = itemWaysModel.name;
                    wayCell.wayButton.RemoveAllListeners();
                    wayCell.wayButton.AddListener(() =>
                    {
                        ClickWayCell(itemWaysModel);
                    });
                }
                else
                {
                    cell.transform.GetChild(i).gameObject.SetActive(false);
                }
            }
        }
        public void ClickWayCell(GetItemWaysConfig itemWaysModel)
        {
            CloseImmediately();
            itemPathModel.ClickGetWay(itemConfig.ID, itemWaysModel);
        }
        #endregion
    }
}
System/FindPrecious/DemonJarVictoryWin.cs
@@ -74,13 +74,13 @@
            base.LateUpdate();
            var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            if (endTime > DateTime.Now)
            if (endTime > TimeUtility.ServerNow)
            {
                timer -= Time.deltaTime;
                if (timer < 0f)
                {
                    timer = 1f;
                    var seconds = (endTime - DateTime.Now).TotalSeconds;
                    var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
                    m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
                }
@@ -104,7 +104,7 @@
            yield return new WaitForSeconds(_delay);
            var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            var seconds = (endTime - DateTime.Now).TotalSeconds;
            var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
            timer = 0f;
            m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
            m_ExitTimer.gameObject.SetActive(true);
System/FindPrecious/ElderGodAngerWin.cs
@@ -148,7 +148,7 @@
        private void UpdateExpelCoolDown()
        {
            var endTime = model.GetCoolDownEndTime(DungeonCoolDownType.ElderGodAreaDeadTime);
            var seconds = (endTime - DateTime.Now).TotalSeconds;
            var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
            m_ElderGodBBContent.text = Language.Get("ElderGodBB5", Mathf.Clamp((int)seconds, 0, int.MaxValue));
        }
System/FindPrecious/ElderGodAreaExitWin.cs
@@ -56,13 +56,13 @@
            base.LateUpdate();
            var endTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            if (endTime > DateTime.Now)
            if (endTime > TimeUtility.ServerNow)
            {
                timer -= Time.deltaTime;
                if (timer < 0f)
                {
                    timer += 0.5f;
                    var seconds = (endTime - DateTime.Now).TotalSeconds;
                    var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
                    m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
                    if (seconds <= 0 && !excutedAutoExit)
System/FindPrecious/FindPreciousBossRebornBehaviour.cs
@@ -168,17 +168,21 @@
        private void GotoKillWorldBoss(int _bossId)
        {
            if (CrossServerUtility.IsCrossServer())
            {
                SysNotifyMgr.Instance.ShowTip("CrossMap10");
                return;
            }
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var mapConfig = Config.Instance.Get<MapConfig>(mapId);
            if (mapConfig.MapFBType == (int)MapType.OpenCountry)
            {
                MapTransferUtility.Instance.MoveToNPC(_bossId);
            }
            else
            if (mapConfig.MapFBType != (int)MapType.OpenCountry)
            {
                SysNotifyMgr.Instance.ShowTip("InDungeon_CantGo");
                return;
            }
            MapTransferUtility.Instance.MoveToNPC(_bossId);
        }
        private void GotoKillBossHomeBoss(int _bossId)
System/FindPrecious/WorldBossWin.cs
@@ -159,6 +159,12 @@
                return false;
            }
            if (CrossServerUtility.IsCrossServer())
            {
                _error = 3;
                return false;
            }
            _error = 0;
            return true;
        }
@@ -209,6 +215,9 @@
                case 2:
                    SysNotifyMgr.Instance.ShowTip("InDungeon_CantGo");
                    break;
                case 3:
                    SysNotifyMgr.Instance.ShowTip("CrossMap10");
                    break;
            }
        }
System/GatheringSoul/GatherSoulDungeonStageTimeWin.cs
@@ -70,9 +70,9 @@
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (endTime > DateTime.Now)
            if (endTime > TimeUtility.ServerNow)
            {
                var seconds = Mathf.Clamp((int)(endTime - DateTime.Now).TotalSeconds, 0, int.MaxValue);
                var seconds = Mathf.Clamp((int)(endTime - TimeUtility.ServerNow).TotalSeconds, 0, int.MaxValue);
                m_Time.text = seconds.ToString();
                if (!m_Container.gameObject.activeInHierarchy)
                {
System/HeavenBattle/BattlePrepareCoolDownWin.cs
@@ -71,9 +71,9 @@
        private void UpdateCoolTime()
        {
            if (beginTime > DateTime.Now)
            if (beginTime > TimeUtility.ServerNow)
            {
                var surplusTime = Mathf.Clamp((int)(beginTime - DateTime.Now).TotalSeconds, 0, int.MaxValue);
                var surplusTime = Mathf.Clamp((int)(beginTime - TimeUtility.ServerNow).TotalSeconds, 0, int.MaxValue);
                if (coolTime != surplusTime)
                {
                    coolTime = surplusTime;
System/LoginAd/LoginAdModel.cs
@@ -107,7 +107,7 @@
                    {
                        case LoginAdCondition.MoneyInvest:
                            int InvestmentGrade = moneyInvestModel.GetInvestmentGrade();
                            if (InvestmentGrade > 0 || PlayerDatas.Instance.baseData.LV >= 300)
                            if (InvestmentGrade > 0)
                            {
                                continue;
                            }
System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -204,6 +204,8 @@
            if (ReplaceDic.ContainsKey(retainTaskID))
            {
                AutomaticTripToTask(retainTaskID);
                int missionState = SideQuestState(retainTaskID);
                TaskTerminationToHangUp(retainTaskID, missionState);
                retainTaskID = 0;
            }
        }
System/MainInterfacePanel/TaskListTip.cs
@@ -343,7 +343,7 @@
            {
                DeleteSort(_IdTask);
            }
            TaskJump();
        }
        private void DeleteSort(int taskID)//关于任务删除
System/Message/ImgAnalysis.cs
@@ -160,8 +160,8 @@
                    return;
                }
            }
            presentImgInfo.width = presentImgInfo.sprite.textureRect.width;
            presentImgInfo.height = presentImgInfo.sprite.textureRect.height;
            presentImgInfo.width = presentImgInfo.sprite.rect.width;
            presentImgInfo.height = presentImgInfo.sprite.rect.height;
        }
    }
System/Message/RichMoveEvent.cs
@@ -138,24 +138,38 @@
    {
        if (PlayerDatas.Instance.baseData.MapID != _mapId)
        {
            var currentMapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
            if (currentMapConfig.MapFBType != 0)
            if (_mapId == CrossServerBossModel.DATA_MAPID)
            {
                SysNotifyMgr.Instance.ShowTip("Map_Delivery");
                return;
                var model = ModelCenter.Instance.GetModel<CrossServerBossModel>();
                var error = 0;
                if (!model.CanEnter(out error))
                {
                    model.ProcessEnterError(error);
                    return;
                }
                model.RequestEnter();
            }
            if (mapModel.IsMapUnlocked(_mapId) == false)
            else
            {
                SysNotifyMgr.Instance.ShowTip("Map_Delivery");
                return;
                var currentMapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID);
                if (currentMapConfig.MapFBType != 0)
                {
                    SysNotifyMgr.Instance.ShowTip("Map_Delivery");
                    return;
                }
                if (mapModel.IsMapUnlocked(_mapId) == false)
                {
                    SysNotifyMgr.Instance.ShowTip("Map_Delivery");
                    return;
                }
                mapModel.RequestMapTransport(_mapId, line);
            }
            WorldMapSkip.Instance.PushCMD(() =>
            {
                SnxxzGame.Instance.StartCoroutine(WaitForSkillFinished(new Vector3(x / 2, 0, y / 2)));
            });
            mapModel.RequestMapTransport(_mapId, line);
        }
        else
        {
System/Realm/RealmIcon.cs
@@ -53,11 +53,7 @@
            var config = Config.Instance.Get<RealmConfig>(_realmLv);
            if (config != null)
            {
                switch (config.Quality)
                {
                    case 9:
                        return 3064;
                }
                return config.requireIconEffect;
            }
            return 0;
        }
System/Treasure/TreasureStageUpTriggerWin.cs
@@ -235,7 +235,6 @@
                    switch (m_Treasure.id)
                    {
                        case 104:
                            //SnxxzGame.Instance.StartCoroutine(Co_SkillGuide());
                            break;
                        case 105:
                            NewBieCenter.Instance.StartNewBieGuide(49);
@@ -245,20 +244,7 @@
            }
            CloseImmediately();
        }
        IEnumerator Co_SkillGuide()
        {
            yield return WaitingForSecondConst.WaitMS500;
            var _skillModel = ModelCenter.Instance.GetModel<SkillModel>();
            if (!_skillModel.AutoUseXp())
            {
                ModelCenter.Instance.GetModel<PlayerMainDate>().FunctionButton();
                NewBieCenter.Instance.StartNewBieGuide(34);
            }
            CloseImmediately();
        }
    }
}
System/Vip/FairyJadeInvestmentModel.cs
@@ -581,10 +581,10 @@
        {
            return 3;
        }
        //if (BinningDic.ContainsKey(4) && BinningDic[4].Money == 0)
        //{
        //    return 4;
        //}
        if (BinningDic.ContainsKey(4) && BinningDic[4].Money == 0)
        {
            return 4;
        }
        bool Isbool4 = false;
        if (BinningDic.ContainsKey(4) && BinningDic[4].Money != 0 && FairyJadeInvestmentTypeDic.ContainsKey(4) && InfoSeriorsTypeDic.ContainsKey(4))
        {
@@ -613,7 +613,7 @@
                        }
                        if (fairyJadeInvestmentItem[0].item.count > AtPresentNumber)
                        {
                            Isbool3 = true;
                            Isbool4 = true;
                        }
                    }
@@ -656,7 +656,7 @@
                        }
                        if (fairyJadeInvestmentItem[0].item.count > AtPresentNumber)
                        {
                            Isbool3 = true;
                            Isbool5 = true;
                        }
                    }
                }