少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-31 585d01f70c8398500a9e581903bacc345a133840
3064  修改debug 登录工具
1个文件已修改
24 ■■■■■ 已修改文件
System/Debug/DebugLogin.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Debug/DebugLogin.cs
@@ -8,6 +8,7 @@
public class DebugLogin : MonoBehaviour
{
    public InputField appid;
    public InputField serverId;
    public InputField account;
    public InputField password;
@@ -18,6 +19,13 @@
        get { return LocalSave.GetString("DebugLogin_AppId"); }
        set { LocalSave.SetString("DebugLogin_AppId", value); }
    }
    string serverIdRecorder
    {
        get { return LocalSave.GetString("DebugLogin_ServerId"); }
        set { LocalSave.SetString("DebugLogin_ServerId", value); }
    }
    string accountRecorder
    {
@@ -40,6 +48,7 @@
    private void OnEnable()
    {
        appid.text = appidRecorder;
        serverId.text = serverIdRecorder;
        account.text = accountRecorder;
        password.text = passwordRecorder;
        isToken.isOn = istokenRecorder;
@@ -48,6 +57,7 @@
    public void Login()
    {
        appidRecorder = appid.text;
        serverIdRecorder = serverId.text;
        accountRecorder = account.text;
        passwordRecorder = password.text;
        istokenRecorder = isToken.isOn;
@@ -73,6 +83,13 @@
            var ip = ServerListCenter.Instance.currentServer.region_domain;
            var port = ServerListCenter.Instance.currentServer.login_port;
            var gamePort = ServerListCenter.Instance.currentServer.game_port;
            if (string.IsNullOrEmpty(serverId.text))
            {
                var serverData = ServerListCenter.Instance.currentServer;
                serverData.region_flag = int.Parse(serverId.text);
                ServerListCenter.Instance.currentServer = serverData;
            }
            loginModel.AccountLogin(ip, port, gamePort);
        }
        else
@@ -112,6 +129,13 @@
                var ip = ServerListCenter.Instance.currentServer.region_domain;
                var port = ServerListCenter.Instance.currentServer.login_port;
                var gamePort = ServerListCenter.Instance.currentServer.game_port;
                if (string.IsNullOrEmpty(serverId.text))
                {
                    var serverData = ServerListCenter.Instance.currentServer;
                    serverData.region_flag = int.Parse(serverId.text);
                    ServerListCenter.Instance.currentServer = serverData;
                }
                loginModel.AccountLogin(ip, port, gamePort);
            }
            else