少年修仙传客户端代码仓库
hch
2019-09-25 58911771ef21390ecac3a5b5fa41c58b3304a807
0312 优化法宝任务显示,自动寻访等级改成到达配置等级开启
4个文件已修改
19 ■■■■■ 已修改文件
System/HazyRegion/HazyRegionEntrancePanel.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionIncidentPanel.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/HumanTreasureTaskCell.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/HumanTreasureWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionEntrancePanel.cs
@@ -34,7 +34,7 @@
            DisplayActivePoint();
            DisplayButtonState();
            TryStartNotEnoughPointGuide();
            if (PlayerDatas.Instance.baseData.LV > model.autoOpenLimitLV)
            if (PlayerDatas.Instance.baseData.LV >= model.autoOpenLimitLV)
            {
                Vector3 v = m_Goto.transform.localPosition;
                v.x = -105;
System/HazyRegion/HazyRegionIncidentPanel.cs
@@ -113,7 +113,7 @@
        void DisplayBackButton()
        {
            if (PlayerDatas.Instance.baseData.LV > model.autoOpenLimitLV)
            if (PlayerDatas.Instance.baseData.LV >= model.autoOpenLimitLV)
                m_GotoAuto.gameObject.SetActive(true);
        }
System/Treasure/HumanTreasureTaskCell.cs
@@ -24,18 +24,6 @@
            get { return m_TaskNames[0]; }
        }
        public int JumpTaskIndex()
        {
            for (int i = 0; i < m_TaskNames.Count; i++)
            {
                if (m_TaskNames[i].color == UIHelper.s_Gray)
                {
                    return i;
                }
            }
            return m_TaskNames.Count - 1;
        }
        public VerticalLayoutGroup taskLayout {
            get { return m_ContainerTasks; }
System/Treasure/HumanTreasureWin.cs
@@ -105,7 +105,6 @@
            DisplayBase();
            DisplayProgress();
            DisplayTasks();
            m_TaskController.JumpIndex(m_HumanTaskCell.JumpTaskIndex());
        }
        void DisplayBase()
@@ -209,7 +208,7 @@
                        m_TaskController.AddCell(ScrollerDataType.Header, clue);
                        lastClue = clue;
                        if (clueState == 1 && jumpIndex != -1)
                        if (clueState != 0)
                        {
                            jumpIndex = index;
                        }