| System/AssetVersion/AssetVersionUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WorldMap/WorldMapWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/AssetVersion/AssetVersionUtility.cs
@@ -209,6 +209,11 @@ var npcs = actorShowConfig.showNpcs; foreach (var item in npcs) { if (item == 1) { continue; } var npcConfig = NPCConfig.Get(item); if (npcConfig != null) { System/WorldMap/WorldMapWin.cs
@@ -222,7 +222,10 @@ yield return null; } EffectMgr.Instance.RecyleUIEffect(unLockEffectId, effect.gameObject); if (effect.gameObject != null) { EffectMgr.Instance.RecyleUIEffect(unLockEffectId, effect.gameObject); } } EffectMgr.Instance.PlayUIEffect(3053, 3500, areaBehaviour.transform, false);