| | |
| | | var fashionDressLevel = model.GetFashionDressLevel(fashionDressId);
|
| | | m_ContainerDarkMask.gameObject.SetActive(fashionDressLevel == 0);
|
| | | m_ContainerStars.gameObject.SetActive(fashionDressLevel > 0);
|
| | | m_GetPath.gameObject.SetActive(fashionDressLevel == 0);
|
| | |
|
| | | m_UnlockRedpoint.gameObject.SetActive(model.levelUpRedpoint.state == RedPointState.Simple
|
| | | && model.fashionDressRedpointId == fashionDressId);
|
| | |
| | | m_LevelUp.gameObject.SetActive(fashionDressLevel > 0 && fashionDressLevel < fashionDress.maxLevel);
|
| | |
|
| | | bool isMax = fashionDressLevel >= fashionDress.maxLevel;
|
| | | var count = packModel.GetItemCountByID(PackType.rptItem, equipItemId);
|
| | | var count = packModel.GetItemCountByID(PackType.rptItem, fashionDress.requireLevelUpItem);
|
| | | m_Item.SetItem(equipItemId, 0);
|
| | | var levelUpRequireCount = fashionDress.GetLevelUpRequireCount(fashionDressLevel);
|
| | | var requireCountDisplay = UIHelper.AppendStringColor(count >= levelUpRequireCount ?
|