| Fight/GameActor/GA_NpcClientFightNorm.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcClientFightNorm.cs
@@ -133,6 +133,12 @@ // 战斗类型的怪物随机朝向 Rotation = Quaternion.Euler(0, UnityEngine.Random.Range(0, 360), 0); lockHp = 0; isTalking = false; isStopAI = false; AutoAI(); m_ProcessManager = new ProcessManager(); m_ProcessManager.Load(this);