少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-01 5a1508b5110caedd3af6f4badbe0d45e084a87c1
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
1个文件已删除
1 文件已重命名
1个文件已添加
14个文件已修改
667 ■■■■■ 已修改文件
System/Auction/AuctionHelpModel.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionLogicUtil.cs 57 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionModel.cs 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctionWin.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctionWin.cs 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyAuctionWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusAuctionBehaviour.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusAuctionBehaviour.cs.meta 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusBehavior.cs 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestData.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FlyingShoesTask.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/InGamePushContainer.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/ScrollerController.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionHelpModel.cs
@@ -174,25 +174,6 @@
            }
            return 1;
        }
        public int GetEquipScore(int equipLevel, int equipPlace)//获取部位的装备评分
        {
            int score = -1;
            string equipGuid = string.Empty;
            var equipSet = equipModel.GetEquipSet(equipLevel);
            if (equipSet == null)
            {
                return -1;
            }
            equipGuid = equipSet.GetEquip(equipPlace);
            var equiped = !string.IsNullOrEmpty(equipGuid);
            if (equiped)
            {
                var item = packModel.GetItemByGuid(equipGuid);
                score = item.score;
            }
            return score;
        }
    }
}
System/Auction/AuctionLogicUtil.cs
@@ -9,6 +9,7 @@
        static int extraAuctionSecond = 0;
        static EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        static PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        static public void Initialize()
        {
@@ -49,6 +50,7 @@
            {
                var endTime = item.putAwayTime.AddTicks(TimeSpan.TicksPerMinute * config.NoticeSaleMinutes);
                var seconds = Mathf.CeilToInt((float)(endTime - TimeUtility.ServerNow).TotalSeconds);
                seconds = Mathf.Max(0, seconds);
                return Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
            }
@@ -60,11 +62,13 @@
            if (isExtraTime)
            {
                var seconds = Mathf.CeilToInt((float)(extraEndTime - TimeUtility.ServerNow).TotalSeconds);
                seconds = Mathf.Max(0, seconds);
                return Language.Get("PMH_18", TimeUtility.SecondsToHMS(seconds));
            }
            else
            {
                var seconds = Mathf.CeilToInt((float)(normalEndTime - TimeUtility.ServerNow).TotalSeconds);
                seconds = Mathf.Max(0, seconds);
                return Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
            }
        }
@@ -152,40 +156,31 @@
                return false;
            }
            var isMyJobItem = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equiped = !equipModel.GetEquip(new Int2(itemConfig.LV, itemConfig.EquipPlace)).Equals(string.Empty);
            var equipSet = equipModel.GetEquipSet(itemConfig.LV);
            var equipPositionUnlock = equipSet.IsSlotUnLocked(itemConfig.EquipPlace);
            return isMyJobItem && equipPositionUnlock && !equiped;
        }
        static public void SendBiddingItem(AuctionItem item, bool immediatly)
        {
            if (item == null)
            if (itemConfig.JobLimit != 0 && itemConfig.JobLimit != PlayerDatas.Instance.baseData.Job)
            {
                return;
                return false;
            }
            var config = AuctionItemConfig.Get(item.itemId);
            var cost = immediatly ? config.BuyoutPrice * item.itemCount : GetBiddingRequireMoney(item);
            var label = Language.Get(immediatly ? "PMH_02" : "PMH_01", cost);
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), label, (bool isOk) =>
            var equipSet = equipModel.GetEquipSet(itemConfig.LV);
            if (!equipSet.IsSlotUnLocked(itemConfig.EquipPlace))
            {
                if (isOk)
                {
                    var money = PlayerDatas.Instance.baseData.diamond;
                    if (money >= cost)
                    {
                        AuctionInquiry.Instance.SendSellAuctionItem(item.itemGuid, cost);
                    }
                    else
                    {
                        WindowCenter.Instance.Open<RechargeTipWin>();
                    }
                }
            });
        }
                return false;
            }
            var equipGuid = equipModel.GetEquip(new Int2(itemConfig.LV, itemConfig.EquipPlace));
            if (string.IsNullOrEmpty(equipGuid))
            {
                return true;
            }
            var itemModel = packModel.GetItemByGuid(equipGuid);
            if (itemModel == null)
            {
                return true;
            }
            return itemModel.config.SuiteiD == 0 && itemConfig.SuiteiD != 0;
        }
    }
}
System/Auction/AuctionModel.cs
@@ -10,13 +10,6 @@
namespace Snxxz.UI
{
    public class AddAuctionItemInfoClass
    {
        public string ItemGUID;//物品GUID
        public int ItemID;//物品ID
        public bool Bool;
    }
    public class QueryRemainingClass
    {
        public bool UpBool;
@@ -33,10 +26,9 @@
        List<string> m_MyBiddingItemGuids = new List<string>();//拍卖行玩家竞价中的物品信息 
        List<string> m_MyFocusAuctionItemGuids = new List<string>();//拍卖行关注中的拍品详情
        List<string> m_AuctionRecords = new List<string>();//拍卖行玩家拍卖记录
        List<FocusAuctionItem> m_FocusItems = new List<FocusAuctionItem>();//关注的拍品的上架提醒(弹框显示)
        List<int> m_MyFocusItemIds = new List<int>();//关注的物品ID
        public Dictionary<int, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<int, AddAuctionItemInfoClass>();//关注的拍品的上架提醒(弹框显示)
        public QueryRemainingClass QueryRemaining = new QueryRemainingClass();
@@ -45,6 +37,7 @@
        public bool isLocationQuery { get; set; }
        public string locationGuid { get; set; }
        public bool isServerPrepare { get; private set; }
        public event Action myAuctionRefresh;
        public event Action serverAuctionRefresh;//全服拍品数据请求
@@ -55,8 +48,7 @@
        public event Action myFocusAuctionRefresh;//拍卖行关注中的拍品信息变更(信息每次重置)
        public event Action auctionItemRefresh;//拍卖行数据刷新(仅用于数据刷新)
        public event Action onAuctionRemove;//拍卖行物品清除
        public event Action onFairyAuctionRemove;//清除仙盟物品
        public event Action AddAuctionItemInfoUpdate;
        public event Action onFocusAuctionRefresh;
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
@@ -69,20 +61,24 @@
        public void OnBeforePlayerDataInitialize()
        {
            isLocationQuery = false;
            isServerPrepare = false;
            m_MyAuctionItemGuids.Clear();
            m_FairyAuctionItemGuids.Clear();
            m_AuctionRecords.Clear();
            AddAuctionItemInfoDic.Clear();
            m_MyBiddingItemGuids.Clear();
            m_MyFocusAuctionItemGuids.Clear();
            m_MyFocusItemIds.Clear();
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
        }
        public void OnPlayerLoginOk()
        {
            RefreshRedpoint();
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
            isServerPrepare = true;
            RefreshRedpoint();
        }
@@ -106,6 +102,7 @@
            {
                m_ServerAuctionItemGuids.Clear();
                m_AuctionItems.Clear();
                m_FocusItems.Clear();
            }
        }
@@ -114,9 +111,9 @@
            if (PlayerDatas.Instance.baseData.FamilyId == 0)
            {
                m_FairyAuctionItemGuids.Clear();
                if (onFairyAuctionRemove != null)
                if (fairyAuctionRefresh != null)
                {
                    onFairyAuctionRemove();
                    fairyAuctionRefresh();
                }
            }
        }
@@ -225,6 +222,17 @@
            return false;
        }
        public bool TryGetFocusAuctionPop(out FocusAuctionItem item)
        {
            item = default(FocusAuctionItem);
            if (m_FocusItems.Count > 0)
            {
                item = m_FocusItems[0];
                return true;
            }
            return false;
        }
        public List<string> GetServerAuctionItems()
        {
            List<string> guids = new List<string>();
@@ -325,6 +333,14 @@
            return m_MyFocusItemIds.Contains(id);
        }
        public void RemoveFocusItemPop()
        {
            if (m_FocusItems.Count > 0)
            {
                m_FocusItems.RemoveAt(0);
            }
        }
        public void ReceivePackage(HB501_tagGCAuctionItemInfo package)// 拍卖行拍卖中的物品信息
        {
            List<string> fullServiceAuctionList = new List<string>();
@@ -343,11 +359,8 @@
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                var biddingTimeLabel = UIHelper.ServerStringTrim(data.BiddingTime);
                item.biddingTime = string.IsNullOrEmpty(biddingTimeLabel) ? DateTime.MinValue : DateTime.Parse(biddingTimeLabel);
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
@@ -369,6 +382,11 @@
            }
            else if (package.QueryDir == 3)//定位查询
            {
                if (WindowCenter.Instance.IsOpen<AuctionHouseWin>())
                {
                    return;
                }
                m_ServerAuctionItemGuids.Clear();
                m_ServerAuctionItemGuids.AddRange(fullServiceAuctionList);
                auctionHelpModel.SelectedGenreNow = 0;
                isLocationQuery = true;
@@ -400,11 +418,8 @@
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                var biddingTimeLabel = UIHelper.ServerStringTrim(data.BiddingTime);
                item.biddingTime = string.IsNullOrEmpty(biddingTimeLabel) ? DateTime.MinValue : DateTime.Parse(biddingTimeLabel);
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
@@ -455,25 +470,31 @@
        public void ReceivePackage(HB504_tagGCAddAuctionItemInfo package)//拍卖行新上架拍品(玩家有关注的拍品 )
        {
            if (!isServerPrepare)
            {
                return;
            }
            for (int i = 0; i < package.AddCount; i++)
            {
                var data = package.AddAuctionItemList[i];
                AddAuctionItemInfoClass addAuctionItemInfo = new AddAuctionItemInfoClass();
                addAuctionItemInfo.ItemGUID = UIHelper.ServerStringTrim(data.ItemGUID);
                addAuctionItemInfo.ItemID = (int)data.ItemID;
                addAuctionItemInfo.Bool = true;
                if (AddAuctionItemInfoDic.ContainsKey(addAuctionItemInfo.ItemID))
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                if (m_FocusItems.FindIndex((x) =>
                {
                    AddAuctionItemInfoDic[addAuctionItemInfo.ItemID] = addAuctionItemInfo;
                }
                else
                    return x.itemId == data.ItemID || x.itemGuid.Equals(guid);
                }) != -1)
                {
                    AddAuctionItemInfoDic.Add(addAuctionItemInfo.ItemID, addAuctionItemInfo);
                    continue;
                }
                var focusItem = new FocusAuctionItem()
                {
                    itemGuid = guid,
                    itemId = (int)data.ItemID,
                };
                m_FocusItems.Add(focusItem);
            }
            if (AddAuctionItemInfoUpdate != null)
            if (onFocusAuctionRefresh != null)
            {
                AddAuctionItemInfoUpdate();
                onFocusAuctionRefresh();
            }
        }
@@ -496,11 +517,8 @@
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                var biddingTimeLabel = UIHelper.ServerStringTrim(data.BiddingTime);
                item.biddingTime = string.IsNullOrEmpty(biddingTimeLabel) ? DateTime.MinValue : DateTime.Parse(biddingTimeLabel);
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
                item.familyPlayers = new List<int>();
@@ -538,11 +556,8 @@
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                var biddingTimeLabel = UIHelper.ServerStringTrim(data.BiddingTime);
                item.biddingTime = string.IsNullOrEmpty(biddingTimeLabel) ? DateTime.MinValue : DateTime.Parse(biddingTimeLabel);
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
@@ -577,6 +592,8 @@
        public void ReceivePackage(HB508_tagGCRefreshAuctionItemInfo package)//拍卖行刷新拍品(只进行刷新)
        {
            var refreshFairyAuction = false;
            for (int i = 0; i < package.RefreshCount; i++)
            {
                var data = package.RefreshAuctionItemList[i];
@@ -586,37 +603,43 @@
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    continue;
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                }
                var _autionType = item.auctionType;
                item.auctionType = data.AuctionType;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                item.biddingTime = DateTime.Parse(data.BiddingTime);
                var biddingTimeLabel = UIHelper.ServerStringTrim(data.BiddingTime);
                item.biddingTime = string.IsNullOrEmpty(biddingTimeLabel) ? DateTime.MinValue : DateTime.Parse(biddingTimeLabel);
                item.biddingPlayer = (int)data.BidderID;
                item.biddingPrice = (int)data.BidderPrice;
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                if (m_FairyAuctionItemGuids.Contains(guid) && item.auctionType != 1)// 拍卖行仙盟拍卖中的物品信息
                if (_autionType == 1 && item.auctionType != 1)// 拍卖行仙盟拍卖中的物品信息
                {
                    m_FairyAuctionItemGuids.Remove(guid);
                    if (onFairyAuctionRemove != null)
                    {
                        onFairyAuctionRemove();
                    }
                    refreshFairyAuction = true;
                }
                if (auctionItemRefresh != null)
            }
            if (refreshFairyAuction)
            {
                if (fairyAuctionRefresh != null)
                {
                    auctionItemRefresh();
                    fairyAuctionRefresh();
                }
            }
            if (auctionItemRefresh != null)
            {
                auctionItemRefresh();
            }
        }
        public void ReceivePackage(HB509_tagGCClearAuctionItemInfo package)//拍卖行清除拍品 
        {
            var refreshFairyAuction = false;
            for (int i = 0; i < package.ClearCount; i++)
            {
                var ItemGUIDList = package.ClearAuctionItemList[i];
@@ -629,10 +652,7 @@
                if (m_FairyAuctionItemGuids.Contains(guid))// 清除拍卖行仙盟拍卖中的物品信息
                {
                    m_FairyAuctionItemGuids.Remove(guid);
                    if (onFairyAuctionRemove != null)
                    {
                        onFairyAuctionRemove();
                    }
                    refreshFairyAuction = true;
                }
                var index = m_ServerAuctionItemGuids.IndexOf(guid);
                if (index != -1)//清除全服拍品的某一件物品
@@ -649,6 +669,13 @@
                }
                RemoveAuctionItem(guid);
            }
            if (refreshFairyAuction)
            {
                if (fairyAuctionRefresh != null)
                {
                    fairyAuctionRefresh();
                }
            }
            if (onAuctionRemove != null)
            {
@@ -675,11 +702,8 @@
                item.itemCount = data.ItemCount;
                item.familyId = (int)data.FamilyID;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                var biddingTimeLabel = UIHelper.ServerStringTrim(data.BiddingTime);
                item.biddingTime = string.IsNullOrEmpty(biddingTimeLabel) ? DateTime.MinValue : DateTime.Parse(biddingTimeLabel);
                item.biddingPrice = data.BidderPrice;//竞拍玩家出价
                item.biddingPlayer = (int)data.BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
                item.customData = data.UserData;
@@ -693,6 +717,32 @@
            {
                myBiddingAuctionRefresh();
            }
        }
        public void SendBiddingItem(AuctionItem item, bool immediatly)
        {
            if (item == null)
            {
                return;
            }
            var config = AuctionItemConfig.Get(item.itemId);
            var cost = immediatly ? config.BuyoutPrice * item.itemCount : AuctionLogicUtil.GetBiddingRequireMoney(item);
            var label = Language.Get(immediatly ? "PMH_02" : "PMH_01", cost);
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), label, (bool isOk) =>
            {
                if (isOk)
                {
                    var money = PlayerDatas.Instance.baseData.diamond;
                    if (money >= cost)
                    {
                        AuctionInquiry.Instance.SendSellAuctionItem(item.itemGuid, cost);
                    }
                    else
                    {
                        WindowCenter.Instance.Open<RechargeTipWin>();
                    }
                }
            });
        }
        #region 定位查询
@@ -847,6 +897,11 @@
        }
    }
    public struct FocusAuctionItem
    {
        public string itemGuid;//物品GUID
        public int itemId;//物品ID
    }
}
System/Auction/FamilyAuctionWin.cs
@@ -19,7 +19,7 @@
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<string> fairyAuctionItems = new List<string>();
        List<string> itemGuids = new List<string>();
        #region Built-in
        protected override void BindController()
        {
@@ -37,7 +37,7 @@
            OnCreateGridCellItem(m_ScrollerControllerItem);
            var index = fairyAuctionItems.FindIndex((x) =>
            var index = itemGuids.FindIndex((x) =>
             {
                 return x.Equals(model.locationGuid);
             });
@@ -53,7 +53,6 @@
        protected override void OnAfterOpen()
        {
            model.fairyAuctionRefresh += FamilyAuctionReset;
            model.onFairyAuctionRemove += FamilyAuctionReset;
            model.auctionItemRefresh += RefreshAuctionItemUpdate;
            model.myBiddingAuctionRefresh += RefreshAuctionItemUpdate;
        }
@@ -61,13 +60,9 @@
        protected override void OnPreClose()
        {
            model.fairyAuctionRefresh -= FamilyAuctionReset;
            model.onFairyAuctionRemove -= FamilyAuctionReset;
            model.myBiddingAuctionRefresh -= RefreshAuctionItemUpdate;
            model.auctionItemRefresh -= RefreshAuctionItemUpdate;
        }
        protected override void OnAfterClose()
        {
@@ -90,7 +85,7 @@
        {
            gridCtrl.Refresh();
            for (int i = 0; i < fairyAuctionItems.Count; i++)
            for (int i = 0; i < itemGuids.Count; i++)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, i);
            }
@@ -101,14 +96,14 @@
        {
            int index = cell.index;
            FamilyAuctioncell familyAuctionCell = cell.GetComponent<FamilyAuctioncell>();
            familyAuctionCell.GetFamilyAuctionGUID(fairyAuctionItems[index]);
            familyAuctionCell.GetFamilyAuctionGUID(itemGuids[index]);
        }
        private void GetFamilyAuctionItemList()
        {
            fairyAuctionItems.Clear();
            this.itemGuids.Clear();
            var itemGuids = model.GetFairyAuctionItems();
            foreach (var guid in itemGuids)
            {
@@ -117,7 +112,7 @@
                {
                    if (item.auctionType == 1)
                    {
                        fairyAuctionItems.Add(guid);
                        this.itemGuids.Add(guid);
                    }
                }
            }
@@ -125,7 +120,7 @@
        private void ListSotr()
        {
            fairyAuctionItems.Sort(Compare);
            itemGuids.Sort(Compare);
        }
        int Compare(string x, string y)//数组排列
System/Auction/FamilyAuctioncell.cs
@@ -108,14 +108,14 @@
            m_PriceButton.SetListener(() => //一口价
            {
                AuctionLogicUtil.SendBiddingItem(auctionItem, true);
                model.SendBiddingItem(auctionItem, true);
            });
            m_JadeNumber2.text = requireMoney.ToString();
            m_BiddingButton.SetListener(() => //竞价
            {
                AuctionLogicUtil.SendBiddingItem(auctionItem, false);
                model.SendBiddingItem(auctionItem, false);
            });
            Display(auctionItem);
System/Auction/FullServiceAuctionWin.cs
@@ -58,7 +58,8 @@
            model.serverAuctionRefresh += FullServiceAuctionUpdate;//数据请求刷新
            model.auctionItemRefresh += RefreshAuctionItemUpdate;//刷新
            model.onAuctionRemove += ClearAuctionUpdate;//清除
            model.myBiddingAuctionRefresh += BiddingItemInfoUpdate;//竞价物品信息刷新
            model.myBiddingAuctionRefresh += BiddingItemInfoUpdate;//竞价物品信息刷新
            m_ScrollerControllerItem.onValueChange += OnValueChange;
            ResetServerAuctionInquiry();
            CloseTip();
@@ -91,7 +92,24 @@
            model.auctionItemRefresh -= RefreshAuctionItemUpdate;
            model.onAuctionRemove -= ClearAuctionUpdate;
            model.myBiddingAuctionRefresh -= BiddingItemInfoUpdate;//竞价物品信息刷新
            GlobalTimeEvent.Instance.secondEvent -= secondEvent;
            GlobalTimeEvent.Instance.secondEvent -= secondEvent;
            m_ScrollerControllerItem.onValueChange -= OnValueChange;
        }
        private void OnValueChange(Vector2 delta)
        {
            if (delta.y >= 1)
            {
                if (!auctionHelpModel.isOpenPanel && auctionHelpModel.Wait && model.QueryRemaining.UpBool)
                {
                    var inquiryIndex = AuctionInquiry.Instance.GetInquiryIndex();
                    if (itemGuids.Count > 0)
                    {
                        model.SendInquiryServerAcution(inquiryIndex, itemGuids[0], 2);
                        auctionHelpModel.Wait = false;
                    }
                }
            }
        }
        protected override void OnAfterClose()
@@ -281,6 +299,7 @@
        private void OnCreateGridLineCellItem(ScrollerController gridCtrl)
        {
            itemGuids.Clear();
            if (!model.isLocationQuery && !model.QueryRemaining.UpBool)
            {
                PushMyBiddingItems();
@@ -349,8 +368,6 @@
        private void PushMyBiddingItems()
        {
            itemGuids.Clear();
            var index = AuctionInquiry.Instance.GetInquiryIndex();
            if (index == 0)
            {
System/Auction/FullServiceAuctioncell.cs
@@ -14,6 +14,7 @@
    public class FullServiceAuctioncell : MonoBehaviour
    {
        [SerializeField] Transform m_Container;
        [SerializeField] GameObject m_NeedImage;//需要
        [SerializeField] GameObject m_ParticipateImage;//参与竞价
        [SerializeField] ItemCell m_ItemCell;//物品
@@ -57,9 +58,13 @@
        public void GetFullServiceAuctionGUID(string guid, int index, int totalCount)
        {
            m_Container.gameObject.SetActive(!string.IsNullOrEmpty(guid));
            m_NeedImage.SetActive(false);
            m_ParticipateImage.SetActive(false);
            m_HighestPriceImage.SetActive(false);
            this.auctionItemGuid = guid;
            AuctionItem auctionItem;
            if (!model.TryGetServerAuctionItem(guid, out auctionItem))
@@ -67,19 +72,17 @@
                return;
            }
            this.auctionItemGuid = guid;
            #region 滚动查询
            var inquiryIndex = AuctionInquiry.Instance.GetInquiryIndex();
            if (index < 2)
            {
                if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.UpBool)
                if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.UpBool && !auctionHelpModel.isOpenPanel)
                {
                    model.SendInquiryServerAcution(inquiryIndex, auctionItem.itemGuid, 2);
                    auctionHelpModel.Wait = false;
                }
            }
            else if (index >= totalCount - 3)
            else if (index >= totalCount - 5)
            {
                if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.DownBool && !auctionHelpModel.isOpenPanel)
                {
@@ -129,14 +132,14 @@
            m_PriceButton.SetListener(() => //一口价
            {
                AuctionLogicUtil.SendBiddingItem(auctionItem, true);
                model.SendBiddingItem(auctionItem, true);
            });
            m_JadeNumber2.text = requireMoney.ToString();
            m_BiddingButton.SetListener(() => //竞价
            {
                AuctionLogicUtil.SendBiddingItem(auctionItem, false);
                model.SendBiddingItem(auctionItem, false);
            });
            Display(auctionItem);
@@ -145,6 +148,10 @@
        private void LateUpdate()
        {
            if (string.IsNullOrEmpty(auctionItemGuid))
            {
                return;
            }
            timer += Time.deltaTime;
            if (timer >= 0.5f)
            {
System/Auction/MyAuctionWin.cs
@@ -43,7 +43,7 @@
            model.onAuctionRemove += ResetUpdate;
            model.auctionItemRefresh += AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh += ResetUpdate;
            model.AddAuctionItemInfoUpdate += ResetUpdate;
            model.onFocusAuctionRefresh += ResetUpdate;
            model.myAuctionRefresh += ResetUpdate;
        }
@@ -53,7 +53,7 @@
            model.onAuctionRemove -= ResetUpdate;
            model.auctionItemRefresh -= AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh -= ResetUpdate;
            model.AddAuctionItemInfoUpdate -= ResetUpdate;
            model.onFocusAuctionRefresh -= ResetUpdate;
            model.myAuctionRefresh -= ResetUpdate;
        }
System/Auction/MyFocusAuctionBehaviour.cs
New file
@@ -0,0 +1,110 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, March 08, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
namespace Snxxz.UI
{
    public class MyFocusAuctionBehaviour : MonoBehaviour
    {
        [SerializeField] Transform m_Container;
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_ItemName;
        [SerializeField] Button m_Close;
        [SerializeField] Button m_Goto;
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        public void Init()
        {
            gameObject.SetActive(true);
            model.onFocusAuctionRefresh += OnFocusAuctionRefresh;
            NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
            Display();
            m_Close.SetListener(OnClose);
            m_Goto.SetListener(Goto);
        }
        public void Unit()
        {
            model.onFocusAuctionRefresh -= OnFocusAuctionRefresh;
            NewBieCenter.Instance.guideCompletedEvent -= GuideCompletedEvent;
            m_Container.gameObject.SetActive(false);
        }
        private void GuideCompletedEvent(int id)
        {
            if (gameObject.activeInHierarchy)
            {
                StartCoroutine(Co_Display());
            }
        }
        IEnumerator Co_Display()
        {
            yield return null;
            Display();
        }
        void Display()
        {
            FocusAuctionItem item;
            if (!NewBieCenter.Instance.inGuiding
                && model.TryGetFocusAuctionPop(out item))
            {
                DisplayFocus(item);
            }
            else
            {
                m_Container.gameObject.SetActive(false);
            }
        }
        void DisplayFocus(FocusAuctionItem focusAuctionItem)
        {
            m_Container.gameObject.SetActive(true);
            ItemCellModel cellModel = new ItemCellModel(focusAuctionItem.itemId, true, (ulong)1);
            m_ItemCell.Init(cellModel);
            var itemConfig = ItemConfig.Get(focusAuctionItem.itemId);
            if (itemConfig != null)
            {
                m_ItemName.text = itemConfig.ItemName;
            }
        }
        private void OnClose()
        {
            model.RemoveFocusItemPop();
            Display();
        }
        private void OnFocusAuctionRefresh()
        {
            Display();
        }
        private void Goto()
        {
            FocusAuctionItem item;
            if (model.TryGetFocusAuctionPop(out item))
            {
                model.LocationItemByGuid(item.itemGuid);
            }
            OnClose();
        }
    }
}
System/Auction/MyFocusAuctionBehaviour.cs.meta
System/Auction/MyFocusBehavior.cs
File was deleted
System/Auction/MyFocusCell.cs
@@ -108,14 +108,14 @@
            m_PriceButton.SetListener(() => //一口价
            {
                AuctionLogicUtil.SendBiddingItem(auctionItem, true);
                model.SendBiddingItem(auctionItem, true);
            });
            m_JadeNumber2.text = requireMoney.ToString();
            m_BiddingButton.SetListener(() => //竞价
            {
                AuctionLogicUtil.SendBiddingItem(auctionItem, false);
                model.SendBiddingItem(auctionItem, false);
            });
            Display(auctionItem);
System/Auction/MyFocusWin.cs
@@ -46,7 +46,7 @@
            model.onAuctionRemove += ResetUpdate;
            model.auctionItemRefresh += AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh += ResetUpdate;
            model.AddAuctionItemInfoUpdate += AddAuctionItemInfoUpdate;
            model.onFocusAuctionRefresh += AddAuctionItemInfoUpdate;
            model.myBiddingAuctionRefresh += ResetUpdate;
        }
@@ -58,7 +58,7 @@
            model.onAuctionRemove -= ResetUpdate;
            model.auctionItemRefresh -= AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh -= ResetUpdate;
            model.AddAuctionItemInfoUpdate -= AddAuctionItemInfoUpdate;
            model.onFocusAuctionRefresh -= AddAuctionItemInfoUpdate;
            model.myBiddingAuctionRefresh -= ResetUpdate;
        }
System/DailyQuest/DailyQuestData.cs
@@ -451,6 +451,62 @@
    }
    public bool TryGetNextOpenTime(out HourMinute _hourMinute)
    {
        _hourMinute = default(HourMinute);
        var openDayWeek = (int)TimeUtility.openServerDayOfWeek;
        var dayIndex = TimeUtility.OpenDay + 1;
        var maxSpecialDays = 15 - (openDayWeek == 0 ? 7 : openDayWeek);
        var hour = TimeUtility.ServerNow.Hour;
        var minute = TimeUtility.ServerNow.Minute;
        var mixDayIndex = 0;
        for (int i = 0; i <= 7; i++)//一周内必须有活动
        {
            List<HourMinute> hourminutes = null;
            var days = dayIndex + i;
            if (IsInMixServerCustomDay(days, out mixDayIndex))
            {
                if (!mixServerOpenTimes.ContainsKey(mixDayIndex))
                {
                    continue;
                }
                hourminutes = mixServerOpenTimes[mixDayIndex];
            }
            else if (days <= maxSpecialDays)
            {
                if (!specialOpenTimes.ContainsKey(openDayWeek)
                || !specialOpenTimes[openDayWeek].ContainsKey(days))
                {
                    continue;
                }
                hourminutes = specialOpenTimes[openDayWeek][days];
            }
            else
            {
                var dayOfWeek = (int)TimeUtility.ServerNow.AddTicks(i * TimeSpan.TicksPerDay).DayOfWeek;
                if (!openTimes.ContainsKey(dayOfWeek))
                {
                    continue;
                }
                hourminutes = openTimes[dayOfWeek];
            }
            if (hourminutes != null)
            {
                foreach (var hourMinute in hourminutes)
                {
                    if (days == dayIndex && hourMinute.AfterOpenTime(hour, minute))
                    {
                        continue;
                    }
                    _hourMinute = hourMinute;
                    return true;
                }
            }
        }
        return false;
    }
    bool IsInMixServerCustomDay(int day, out int index)
    {
        index = -1;
System/MainInterfacePanel/FlyingShoesTask.cs
@@ -71,6 +71,11 @@
        }
        private void OnDisable()
        {
            TaskModel.Event_MainlineTask -= Event_MainlineTask;
        }
        private void Start()
        {
            m_FlyingShoesTaskButton.AddListener(OnClickTaskButton);
@@ -325,6 +330,9 @@
        public void FlyingShoes_Task(int TaskID)
        {
            TaskModel.Event_MainlineTask -= Event_MainlineTask;
            TaskModel.Event_MainlineTask += Event_MainlineTask;
            Task_ID = TaskID;
            TypeAssignment();
            for (int i = 0; i < m_parent.childCount; i++)
@@ -462,6 +470,26 @@
            }
        }
        private void Event_MainlineTask(int MissionID, int MissionState)
        {
            if (MissionID == Task_ID && MissionState == 3)
            {
                var worldpos = transform.TransformPoint(Vector3.zero);
                var localpos = WindowCenter.Instance.uiRoot.baseCanvas.InverseTransformPoint(worldpos);
                var effect = EffectMgr.Instance.PlayUIEffect(3083, 1500, localpos, true);
                SnxxzGame.Instance.StartCoroutine(Co_StopEffect(effect));
            }
        }
        IEnumerator Co_StopEffect(UIEffect _uieffect)
        {
            yield return WaitingForSecondConst.WaitMS1500;
            if (_uieffect != null)
            {
                _uieffect.StopImediatly();
                _uieffect = null;
            }
        }
        private string TaskTitle(int taskID)
        {
System/MainInterfacePanel/InGamePushContainer.cs
@@ -28,7 +28,7 @@
        [SerializeField] DogzNotifyBehaviour m_DogzNotifyBehaviour;
        [SerializeField] InSevenDayBehavior m_InSevenDayBehavior;
        [SerializeField] FBHelpPointExchageNotify m_HelpPointExchangeNotify;
        [SerializeField] MyFocusBehavior m_MyFocusBehavio;
        [SerializeField] MyFocusAuctionBehaviour m_MyFocusBehavio;
        [SerializeField] AuctionNewGetBehaviour m_AuctionNewGetBehaviour;
        WorldBossModel worldBossModel { get { return ModelCenter.Instance.GetModel<WorldBossModel>(); } }
System/Skill/ScrollerController.cs
@@ -27,6 +27,8 @@
    public event Action OnRefreshCompleteEvent;
    public event Action<Vector2> onValueChange;
    public EnhancedScrollerCellView GetCellView(EnhancedScroller scroller, int dataIndex, int cellIndex)
    {
@@ -134,6 +136,8 @@
        horizontal = mScrollRect.horizontal;
        vertical = mScrollRect.vertical;
        mScrollRect.onValueChanged.AddListener(OnValueChangle);
        inited = m_Scorller.inited;
        m_Scorller.OnFirstLoadAllEvent += OnFirstLoadAllEvent;
        if (m_Scorller.OnCompLoad == null && !m_Scorller.inited)
@@ -143,6 +147,14 @@
        HideDefaultCell();
    }
    private void OnValueChangle(Vector2 delta)
    {
        if (onValueChange != null)
        {
            onValueChange(delta);
        }
    }
    private void OnFirstLoadAllEvent()
    {
        if (cacheJump != -1)