| | |
| | | }
|
| | | else
|
| | | {
|
| | | var behaviour = GameObject.Instantiate(m_Propertys[0]);
|
| | | if (behaviour != null)
|
| | | var count = propertySorts.Count - m_Propertys.Length - m_ClonePropertys.Count;
|
| | | for (int i = 0; i < count; i++)
|
| | | {
|
| | | behaviour.transform.SetParent(m_Content);
|
| | | behaviour.transform.localPosition = Vector3.zero;
|
| | | behaviour.transform.localEulerAngles = Vector3.zero;
|
| | | behaviour.transform.localScale = Vector3.one;
|
| | | m_ClonePropertys.Add(behaviour);
|
| | | var behaviour = GameObject.Instantiate(m_Propertys[0]);
|
| | | if (behaviour != null)
|
| | | {
|
| | | behaviour.transform.SetParent(m_Content);
|
| | | behaviour.transform.localPosition = Vector3.zero;
|
| | | behaviour.transform.localEulerAngles = Vector3.zero;
|
| | | behaviour.transform.localScale = Vector3.one;
|
| | | m_ClonePropertys.Add(behaviour);
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|