少年修仙传客户端代码仓库
client_linchunjie
2019-04-03 5b90be44961d15a64a5b6fa2c516ae495b65aac8
3335 角色界面添加气运显示
4个文件已修改
10 ■■■■ 已修改文件
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/UIHelper.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs
@@ -33,6 +33,7 @@
    public int RealMapID;          // 数据地图ID   79,
    public uint Tick;               // 当前Tick   89,
    public int luckValue;         //气运 101
    public int luckPer;           //气运百分比 151
    public int battleValEx1;       // <攻速  136
    public int battleValEx3;       // <增加伤害  138
    public int damageReduceRate;  // <减少伤害  132
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -704,7 +704,8 @@
                    hero.CalculateMoveSpeed((ushort)extersion.SpeedValue);
                }
                break;
            case PlayerDataType.DungeonLineId:
            case PlayerDataType.LuckPer:
                extersion.luckPer = (int)value;
                break;
            case PlayerDataType.PetDamPer:
                extersion.PetDamPer = (int)value;
Utility/EnumHelper.cs
@@ -505,7 +505,7 @@
    SkillAtkRateReduce = 148,               ///技能减伤
    Damageper = 149,                      ///<增加伤害                   149
    SpeedValue = 150,                  ///<移动速度                 150
    DungeonLineId = 151,                  ///副本功能线路Id                 151
    LuckPer = 151,                  ///副本功能线路Id                 151
    PetDamPer = 152,                  ///<灵兽增加伤害                 152
    IgnoreDefRateReduce = 153,                  ///<无视防御抗性        153
    DamChanceDef = 154,                  ///<抵御        154
@@ -802,7 +802,7 @@
    SkillReducePerF = 114, //嗜天斧技能减伤百分比
    SkillReducePerG = 115, //射日神弓技能减伤百分比
    Luck = 120,//气运
    LuckPer=123,//气运百分比
    LuckPer = 133,//气运百分比
    Mater = 201,//金
    Wood = 202,//木
    Water = 203,//水
Utility/UIHelper.cs
@@ -234,6 +234,8 @@
                return PlayerDatas.Instance.extersion.NpcHurtAddPer;
            case PropertyType.Luck:
                return PlayerDatas.Instance.extersion.luckValue;
            case PropertyType.LuckPer:
                return PlayerDatas.Instance.extersion.luckPer;
            case PropertyType.Mater:
                return PlayerDatas.Instance.baseData.mater;
            case PropertyType.Wood: