少年修仙传客户端代码仓库
client_Hale
2018-12-28 5b9cfd3917819cfe493dae693508e1b685cc14fa
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已添加
8个文件已修改
289 ■■■■ 已修改文件
System/CrossServerOneVsOne/CrossServerOneVsOneDanLVWin.cs 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneDanLVWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneDanLvCell.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneDanLvCell.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneMatchRecordWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePKSeason.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KingTreasureShowWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureModel.cs 54 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneDanLVWin.cs
New file
@@ -0,0 +1,51 @@
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
namespace Snxxz.UI
{
    public class CrossServerOneVsOneDanLVWin : Window
    {
        [SerializeField] ScrollerController lvCtrl;
        [SerializeField] Button closeBtn;
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void SetDisplay()
        {
            var lvConfigs = Config.Instance.GetAllValues<CrossServerArenaConfig>();
            lvCtrl.Refresh();
            for(int i = lvConfigs.Count - 1; i > -1; i--)
            {
                int danLv = lvConfigs[i].DanLV;
                lvCtrl.AddCell(ScrollerDataType.Header,danLv);
            }
            lvCtrl.Restart();
        }
    }
}
System/CrossServerOneVsOne/CrossServerOneVsOneDanLVWin.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 822b5d44765143b4090f5295101cc4ea
timeCreated: 1545984504
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/CrossServerOneVsOne/CrossServerOneVsOneDanLvCell.cs
New file
@@ -0,0 +1,27 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
{
    public class CrossServerOneVsOneDanLvCell : ScrollerUI
    {
        [SerializeField] Image lvImg;
        [SerializeField] Text nameText;
        [SerializeField] Text scoreText;
        public override void Refresh(CellView cell)
        {
            var config = Config.Instance.Get<CrossServerArenaConfig>(cell.index);
            if (config == null) return;
            lvImg.SetSprite(config.IconKey);
            nameText.text = config.Name;
            nameText.color = UIHelper.GetDanLVColor(config.DanLV, true);
            var preConfig = Config.Instance.Get<CrossServerArenaConfig>(cell.index - 1);
            int score = preConfig == null ? 0 : preConfig.LVUpScore;
            scoreText.text = Language.Get("UnionLiven101", score);
        }
    }
}
System/CrossServerOneVsOne/CrossServerOneVsOneDanLvCell.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b46d9f2d43b370b4482d211de448a2d2
timeCreated: 1545985900
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/CrossServerOneVsOne/CrossServerOneVsOneMatchRecordWin.cs
@@ -9,6 +9,7 @@
    {
        [SerializeField] ScrollerController resultCtrl;
        [SerializeField] Button closeBtn;
        [SerializeField] GameObject nonePkResults;
        CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
@@ -54,6 +55,7 @@
                resultCtrl.AddCell(ScrollerDataType.Header,i);
            }
            resultCtrl.Restart();
            nonePkResults.SetActive(results.Count < 1);
        }
    }
}
System/CrossServerOneVsOne/CrossServerOneVsOnePKSeason.cs
@@ -32,6 +32,26 @@
            }
        }
        public bool IsEnterCrossServer
        {
            get
            {
                bool isFuncOpen = FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.CrossServer);
                bool isOpenDay = TimeUtility.OpenDay >= crossServerModel.afterOpenDayOpenCross;
                if(!isFuncOpen)
                {
                    SysNotifyMgr.Instance.ShowTip("FuncLimit_Level");
                    return false;
                }
                if(!isOpenDay)
                {
                    SysNotifyMgr.Instance.ShowTip("CrossMatching15", crossServerModel.afterOpenDayOpenCross);
                    return false;
                }
                return true;
            }
        }
        public class PkZoneInfo
        {
            public int ZoneID { get; private set; }        // 赛区ID
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs
@@ -25,9 +25,12 @@
        [SerializeField] GameObject seasonAward_SelectImg;
        [SerializeField] Button honorStoreBtn;
        [SerializeField] GameObject honorStore_SelectImg;
        [SerializeField] Button lookDanLvBtn;
        public static int funcId = 0;
        CrossServerOneVsOnePlayerInfo playerInfo;
        CrossServerWin crossServerWin;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        #region Built-in
        protected override void BindController()
        {
@@ -39,14 +42,25 @@
            arenaBtn.AddListener(ClickArena);
            seasonAwardBtn.AddListener(ClickSeasonAward);
            honorStoreBtn.AddListener(ClickHonorStore);
            lookDanLvBtn.AddListener(ClickDanLv);
        }
        protected override void OnPreOpen()
        {
            SetDisplay();
            SetZoneIDAndSeasonID();
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerData;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdatePlayerInfo;
        }
        protected override void OnActived()
        {
            bool isbool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState, -1);
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2 && !isbool)
            {
                crossServerRewardModel.ViewCrossPKBillboard(crossServerRewardModel.ZoneID, crossServerRewardModel.SeasonID);//关于赛季查询
            }
        }
        protected override void OnAfterOpen()
        {
            
@@ -57,6 +71,7 @@
            CloseSubWindows();
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerData;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent -= UpdatePlayerInfo;
            funcId = 0;
        }
        protected override void OnAfterClose()
        {
@@ -90,7 +105,22 @@
            UpdateScore();
            UpdateRank();
            UpdateHonor();
            ClickArena();
            switch(funcId)
            {
                case 0:
                case 1:
                    ClickArena();
                    break;
                case 2:
                    ClickRankAward();
                    break;
                case 3:
                    ClickSeasonAward();
                    break;
                case 4:
                    ClickHonorStore();
                    break;
            }
        }
        private void UpdateRank()
@@ -122,7 +152,14 @@
        {
            if (honorStore_SelectImg.activeInHierarchy) return;
            CloseSubWindows();
            WindowCenter.Instance.Open<CrossServerOneVsOneHonorStoreWin>();
            if (crossServerWin.windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<CrossServerOneVsOneHonorStoreWin>();
            }
            else
            {
                WindowCenter.Instance.Open<CrossServerOneVsOneHonorStoreWin>();
            }
            honorStore_SelectImg.SetActive(true);
        }
@@ -131,9 +168,21 @@
            if (seasonAward_SelectImg.activeInHierarchy) return;
            CloseSubWindows();
            WindowCenter.Instance.Open<SeasonRewardWin>();
            if (crossServerWin.windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<SeasonRewardWin>();
            }
            else
            {
                WindowCenter.Instance.Open<SeasonRewardWin>();
            }
            seasonAward_SelectImg.SetActive(true);
        }
        private void ClickDanLv()
        {
            WindowCenter.Instance.Open<CrossServerOneVsOneDanLVWin>();
        }
        private void ClickArena()
@@ -157,7 +206,14 @@
            if (rankAward_SelectImg.activeInHierarchy) return;
            CloseSubWindows();
            WindowCenter.Instance.Open<SegmentRewardWin>();
            if (crossServerWin.windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<SegmentRewardWin>();
            }
            else
            {
                WindowCenter.Instance.Open<SegmentRewardWin>();
            }
            rankAward_SelectImg.SetActive(true);
        }
@@ -172,5 +228,16 @@
            seasonAward_SelectImg.SetActive(false);
            honorStore_SelectImg.SetActive(false);
        }
        private void SetZoneIDAndSeasonID()//设置赛区和ID
        {
            if (crossServerRewardModel.ZoneID == 0)
            {
                crossServerRewardModel.ZoneID = CrossServerOneVsOnePKSeason.Instance.ZoneID;
            }
            if (crossServerRewardModel.SeasonID == 0)
            {
                crossServerRewardModel.SeasonID = CrossServerOneVsOnePKSeason.Instance.SeasonID;
            }
        }
    }
}
System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -292,9 +292,10 @@
            var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList();
            for (int i = 0; i < keyList.Count; i++)
            {
                if (myRank <= keyList[i])
                if (myRank < keyList[i])
                {
                    type= i;
                    return type;
                }
            }
            return type;
System/DailyQuest/DailyQuestModel.cs
@@ -613,7 +613,7 @@
                                    }
                                    break;
                                case DailyQuestType.CrossServerPk:
                                    if (CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch)
                                    if (CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch && FuncOpen.Instance.IsFuncOpen(157))
                                    {
                                        dailyQuest.redpoint.state = completedTimes >= totalTimes ? RedPointState.None : RedPointState.Simple;
                                    }
System/KnapSack/New/KingTreasureShowWin.cs
@@ -63,7 +63,7 @@
            treasureIcon.SetSprite(treasureConfig.Icon);
            treasureEffectText.text = kingShowModel.effectDes.ToString();
            sourceText.text = kingShowModel.treasureSource;
            int fightNum = kingModel.GetSeasonScore(kingShowModel.treasureId);
            int fightNum = kingModel.GetSeasonScore(kingShowModel.treasureId,kingShowModel.kingTreasureItemConfig.rewardLevel);
            if (fightNum > 0)
            {
                fightBg.SetActive(true);
System/Treasure/KingTreasureModel.cs
@@ -196,41 +196,45 @@
            return count;
        }
        public int GetSeasonScore(int treasureId)
        public int GetSeasonScore(int treasureId, int rewardLevel = -1)
        {
            var score = 0;
            if (scoreFormula != null)
            {
                var season = 0;
                if (TryGetSeason(treasureId, out season))
                if (rewardLevel == -1)
                {
                    CrossServerOneVsOneModel.CrossServerOneVsOneHistory history;
                    if (oneVsOneModel.TryGetOneVsOneHistory(season, out history))
                    var season = 0;
                    if (TryGetSeason(treasureId, out season))
                    {
                        Division division;
                        if (TryGetDivision(treasureId, history.rewardLevel, out division))
                        CrossServerOneVsOneModel.CrossServerOneVsOneHistory history;
                        if (oneVsOneModel.TryGetOneVsOneHistory(season, out history))
                        {
                            Equation.Instance.Clear();
                            foreach (var key in division.basePropertys.Keys)
                            {
                                var config = Config.Instance.Get<PlayerPropertyConfig>(key);
                                if (config != null)
                                {
                                    Equation.Instance.AddKeyValue(config.Parameter, division.basePropertys[key]);
                                }
                            }
                            foreach (var key in division.specialPropertys.Keys)
                            {
                                var config = Config.Instance.Get<PlayerPropertyConfig>(key);
                                if (config != null)
                                {
                                    Equation.Instance.AddKeyValue(config.Parameter, division.specialPropertys[key]);
                                }
                            }
                            score = Equation.Instance.Eval<int>(scoreFormula);
                            rewardLevel = history.rewardLevel;
                        }
                    }
                }
                Division division;
                if (TryGetDivision(treasureId, rewardLevel, out division))
                {
                    Equation.Instance.Clear();
                    foreach (var key in division.basePropertys.Keys)
                    {
                        var config = Config.Instance.Get<PlayerPropertyConfig>(key);
                        if (config != null)
                        {
                            Equation.Instance.AddKeyValue(config.Parameter, division.basePropertys[key]);
                        }
                    }
                    foreach (var key in division.specialPropertys.Keys)
                    {
                        var config = Config.Instance.Get<PlayerPropertyConfig>(key);
                        if (config != null)
                        {
                            Equation.Instance.AddKeyValue(config.Parameter, division.specialPropertys[key]);
                        }
                    }
                    score = Equation.Instance.Eval<int>(scoreFormula);
                }
            }
            return score;
        }
System/WindowJump/WindowJumpMgr.cs
@@ -303,6 +303,16 @@
                SetJumpLogic<DailyQuestWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.CrossServerOneVsOne275:
            case JumpUIType.CrossServerOneVsOne276:
            case JumpUIType.CrossServerOneVsOne277:
            case JumpUIType.CrossServerOneVsOne278:
            case JumpUIType.CrossServerOneVsOne279:
                int oneVsOneFuncId = 0;
                int.TryParse(_tagWinSearchModel.SelectActive,out oneVsOneFuncId);
                CrossServerOneVsOneWin.funcId = oneVsOneFuncId;
                SetJumpLogic<CrossServerWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.AncientBattle:
                GotoNormalDungeon((int)DailyQuestType.AncientBattleGround, dungeonModel.GetBelongToLine((int)DailyQuestType.AncientBattleGround));
                break;
@@ -1000,6 +1010,16 @@
                    return false;
                }
                break;
            case JumpUIType.CrossServerOneVsOne275:
            case JumpUIType.CrossServerOneVsOne276:
            case JumpUIType.CrossServerOneVsOne277:
            case JumpUIType.CrossServerOneVsOne278:
            case JumpUIType.CrossServerOneVsOne279:
                if(!CrossServerOneVsOnePKSeason.Instance.IsEnterCrossServer)
                {
                    return false;
                }
                break;
        }
        return true;
    }
@@ -1533,6 +1553,11 @@
    GatherSoul272 = 272, //聚魂镶嵌界面
    GatherSoul273 = 273, //聚魂镶嵌界面
    Daily_GatherSoul274 = 274,//日常任务-聚魂副本
    CrossServerOneVsOne275 = 275, //跨服天梯赛界面
    CrossServerOneVsOne276 = 276, //跨服赛季竞技界面
    CrossServerOneVsOne277 = 277, //跨服赛季段位奖励界面
    CrossServerOneVsOne278 = 278, //跨服赛季赛季奖励界面
    CrossServerOneVsOne279 = 279, //跨服赛季荣誉商店界面
    DhszTs = 1001,//定海神针功法提升界面
    HyqTs = 1002,//皓月枪功法提升界面
    GyzTs = 1003,//鬼牙刃功法提升界面