| Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -481,6 +481,18 @@ if (_sTarget.ObjID == PlayerDatas.Instance.PlayerId) { GA_Hero _hero = PlayerDatas.Instance.hero; if (_hero != null) { // 如果锁定目标是玩家,且不是在打boss的情况下,不再执行反击逻辑 if (_hero.LockTarget != null && _hero.LockTarget is GA_Player && PlayerDatas.Instance.extersion.bossState == 0) { return; } } bool _startLockTarget = false; float _percent = _sTarget.HurtHP * 1f / PlayerDatas.Instance.extersion.MaxHP;