少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-24 5cc9a345b3e6833da8c87471820d0957b29d5d0b
5920 【前端】【1.5.100】诛仙塔功能开发
1个文件已修改
15 ■■■■ 已修改文件
System/JadeDynastyTower/JadyDynastyTowerVictoryWin.cs 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/JadyDynastyTowerVictoryWin.cs
@@ -52,13 +52,14 @@
        protected override void Display()
        {
            DisplayAwardAndExitButton();
            base.RequireDungeonExit();
            m_ContainerPoivt.gameObject.SetActive(true);
            base.DrawPassTime();
            base.DrawGetExp();
            base.DrawItemRewards();
            base.DrawPassGrade();
            DisplayAwardAndExitButton();
        }
        protected override void ExitDungeon()
@@ -69,16 +70,16 @@
        protected override void DrawExitTimer(int seconds)
        {
            if (m_ExitTimer.gameObject.activeInHierarchy)
            {
                m_AwardTimer.text = Language.Get("CoinTaskWin_Btn_Receive");
                m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue));
            }
            else
            if (dungeonModel.dungeonResult.grade == 5)
            {
                m_AwardTimer.text = Language.Get("JadeDynastyRewardTime", Mathf.Clamp(seconds, 0, int.MaxValue));
                m_ExitTimer.text = Language.Get("DemonDungeonExit");
            }
            else
            {
                m_AwardTimer.text = Language.Get("CoinTaskWin_Btn_Receive");
                m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue));
            }
        }
        private void ChallengeNextRuneTower()