少年修仙传客户端代码仓库
client_Wu Xijin
2019-05-07 5d4856099c79ed1ee101da82db62dc90fcdc1eb2
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
6个文件已修改
42 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA813_tagMCVirtualItemDrop.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/ClientSceneManager.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonFightWin.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionIncidentBehaviour.cs 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionIncidentPanel.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionModel.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA813_tagMCVirtualItemDrop.cs
@@ -21,7 +21,16 @@
            return;
        }
        Vector3 _pos = new Vector3((package.PosX - GA_Hero.MapOffset.x) * .5f, 0, (package.PosY - GA_Hero.MapOffset.z) * .5f);
        Vector3 _pos;
        if (package.PosX == 0 && package.PosY == 0)
        {
            _pos = ClientSceneManager.Instance.lastDeadPos;
        }
        else
        {
            _pos = new Vector3((package.PosX - GA_Hero.MapOffset.x) * .5f, 0, (package.PosY - GA_Hero.MapOffset.z) * .5f);
        }
        RaycastHit _hitInfo;
        if (Physics.Raycast(_pos + new Vector3(0, 30, 0), Vector3.down, out _hitInfo, 100, LayerUtility.WalkbleMask))
Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -90,6 +90,8 @@
        }
    }
    public Vector3 lastDeadPos { get; private set; }
    public void NpcDead(int eventID, GActor npc, int npcID)
    {
        if (eventID < 0 || npc == null)
@@ -110,6 +112,8 @@
                m_EventActorDict[eventID].Remove(npc);
            }
        }
        lastDeadPos = npc.Pos;
    }
    public void Handle_0820(H0820_tagMissionDict package)
System/Dungeon/DungeonFightWin.cs
@@ -79,7 +79,8 @@
            m_Liquid.gameObject.SetActive(false);
            var dataMapId = model.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
            m_ExitDungeon.gameObject.SetActive(dataMapId != DemonJarModel.DEMONJAR_MAPID
                && !CrossServerUtility.IsCrossServerOneVsOne());
                && !CrossServerUtility.IsCrossServerOneVsOne()
                && !hazyDemonKingModel.IsInDungeon);
            m_ContainerAncient.gameObject.SetActive(dataMapId == 31160);
            m_BossInfosContainer.gameObject.SetActive(
                dataMapId == ElderGodAreaModel.ELDERGODAREA_MAPID
@@ -122,6 +123,7 @@
                    break;
                case JadeDynastyBossModel.JADEDYNASTY_MAP:
                case AllianceBossModel.DATAMAPID:
                case RidingPetBossModel.RIDINGPETBOSS_MAP:
                    m_Inspire.gameObject.SetActive(true);
                    break;
                default:
System/HazyRegion/HazyRegionIncidentBehaviour.cs
@@ -103,8 +103,12 @@
                m_BossAlive = findPreciousModel.IsBossAlive(config.npcId);
            }
            HazyRegionModel.Incident incident;
            model.TryGetIncident(incidentId, out incident);
            var error = 0;
            redpointAble = model.TryGotoIncident(incidentId, false, out error);
            redpointAble = model.TryGotoIncident(incidentId, false, out error)
                && incident.state == HazyRegionModel.IncidentState.Processing;
            DisplayBase();
            DisplayItems();
@@ -257,8 +261,13 @@
                    bossAlive = findPreciousModel.IsBossAlive(config.npcId);
                }
                var error = 0;
                redpointAble = model.TryGotoIncident(incidentId, false, out error);
                HazyRegionModel.Incident incident;
                if (model.TryGetIncident(incidentId, out incident))
                {
                    var error = 0;
                    redpointAble = model.TryGotoIncident(incidentId, false, out error)
                        && incident.state == HazyRegionModel.IncidentState.Processing;
                }
            }
        }
System/HazyRegion/HazyRegionIncidentPanel.cs
@@ -63,7 +63,10 @@
                var error = 0;
                foreach (var id in incidents)
                {
                    if (model.TryGotoIncident(id, false, out error))
                    HazyRegionModel.Incident incident;
                    if (model.TryGotoIncident(id, false, out error)
                        && model.TryGetIncident(id, out incident)
                        && incident.state == HazyRegionModel.IncidentState.Processing)
                    {
                        model.selectIncident = id;
                        break;
System/HazyRegion/HazyRegionModel.cs
@@ -120,8 +120,7 @@
        {
            SnxxzGame.Instance.StartCoroutine(Co_TryOpenHazyRegionWin());
            WindowCenter.Instance.Close<HazyAdventureHintWin>();
            taskModel.AutomaticTripToTask(taskModel.currentMission);
            //taskModel.AutomaticTripToTask(taskModel.currentMission);
        }
        private void OnStageLoadFinish()