| System/AssetVersion/AssetVersionUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/AssetVersion/AssetVersionUtility.cs
@@ -206,7 +206,7 @@ { var npcConfig = Config.Instance.Get<NPCConfig>(item); var assetbundleName = StringUtility.Contact("prefab_race_", npcConfig.MODE.ToLower()); if (!IsAssetValid(assetbundleName)) if (!IsAssetValid(StringUtility.Contact("mob/", assetbundleName))) { return false; }