| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Lua/Gen/PlayerDatasWrap.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Dungeon/NormalDungeonEntranceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/PlayerBuffDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Role/RolePanel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Store/BagStoreWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -38,10 +38,10 @@ private int m_Tick; public uint crossServerTick; public event Action OnRoleAttrRefresh; public event Action worldLevelUpdateEvent; public event Action<E_AttackMode> OnSwitchAttackMode; public event Action InitPlayerInfoEvent; public event Action RefreshPlayerInfoEvent; public event Action playerDataUpdateEvent; public event Action<PlayerDataType> playerDataRefreshEvent; public event Action<PlayerDataType, int> attributePromoteEvent; public event Action<long> spNewGetEvent; @@ -52,9 +52,9 @@ { baseData.UpdateData(data); HangUpSetModel.Instance.SetOfflinePluginTime((int)baseData.hangTime); if (InitPlayerInfoEvent != null) if (playerDataUpdateEvent!=null) { InitPlayerInfoEvent(); playerDataUpdateEvent(); } } @@ -67,9 +67,9 @@ CameraController.Instance.Apply(); } if (InitPlayerInfoEvent != null) if (playerDataUpdateEvent != null) { InitPlayerInfoEvent(); playerDataUpdateEvent(); } } @@ -77,9 +77,9 @@ { RefreshProperty(false, PlayerDataType.HP, hp); if (RefreshPlayerInfoEvent != null) if (playerDataUpdateEvent != null) { RefreshPlayerInfoEvent(); playerDataUpdateEvent(); } if (playerDataRefreshEvent != null) @@ -92,9 +92,9 @@ { UpdatePlayerData(vNetData); StoreModel.RefreshTCBPlayerData(vNetData); if (RefreshPlayerInfoEvent != null) if (playerDataUpdateEvent != null) { RefreshPlayerInfoEvent(); playerDataUpdateEvent(); } } @@ -143,9 +143,9 @@ UpdatePlayerData(data); } if (RefreshPlayerInfoEvent != null) if (playerDataUpdateEvent != null) { RefreshPlayerInfoEvent(); playerDataUpdateEvent(); } } @@ -951,9 +951,9 @@ { this.worldLv = worldLv; this.worldExpRate = worldExpRate; if (OnRoleAttrRefresh != null) if (worldLevelUpdateEvent != null) { OnRoleAttrRefresh(); worldLevelUpdateEvent(); } } Lua/Gen/PlayerDatasWrap.cs
@@ -891,13 +891,13 @@ { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.OnRoleAttrRefresh += gen_delegate; gen_to_be_invoked.worldLevelUpdateEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.OnRoleAttrRefresh -= gen_delegate; gen_to_be_invoked.worldLevelUpdateEvent -= gen_delegate; return 0; } @@ -993,13 +993,13 @@ { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.RefreshPlayerInfoEvent += gen_delegate; gen_to_be_invoked.playerDataUpdateEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.RefreshPlayerInfoEvent -= gen_delegate; gen_to_be_invoked.playerDataUpdateEvent -= gen_delegate; return 0; } System/Dungeon/NormalDungeonEntranceWin.cs
@@ -122,7 +122,7 @@ model.dungeonEnterCoolDownUpdate += DungeonEnterCoolDownUpdate; m_EnterCdContainer.OnCoolDowndComplete += DungeonEnterCoolDownUpdate; PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent; PlayerDatas.Instance.OnRoleAttrRefresh += OnWorldLevelRefresh; PlayerDatas.Instance.worldLevelUpdateEvent += OnWorldLevelRefresh; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; } @@ -132,7 +132,7 @@ model.dungeonEnterCoolDownUpdate -= DungeonEnterCoolDownUpdate; m_EnterCdContainer.OnCoolDowndComplete -= DungeonEnterCoolDownUpdate; PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent; PlayerDatas.Instance.OnRoleAttrRefresh -= OnWorldLevelRefresh; PlayerDatas.Instance.worldLevelUpdateEvent -= OnWorldLevelRefresh; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; } System/MainInterfacePanel/PlayerBuffDatas.cs
@@ -36,7 +36,7 @@ PlayerDatas.Instance.OnSwitchAttackMode += OnSwitchAttackMode; vipModel.OnVipTimeEvent += OnVipTimeEven; PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent; PlayerDatas.Instance.OnRoleAttrRefresh += WorldLVBuff; PlayerDatas.Instance.worldLevelUpdateEvent += WorldLVBuff; OperationTimeHepler.Instance.operationStartEvent += operationStartEvent; OperationTimeHepler.Instance.operationEndEvent += operationEndEvent; OperationTimeHepler.Instance.operationTimeUpdateEvent += operationTimeUpdateEvent; @@ -47,7 +47,7 @@ PlayerDatas.Instance.OnSwitchAttackMode -= OnSwitchAttackMode; vipModel.OnVipTimeEvent -= OnVipTimeEven; PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent; PlayerDatas.Instance.OnRoleAttrRefresh -= WorldLVBuff; PlayerDatas.Instance.worldLevelUpdateEvent -= WorldLVBuff; OperationTimeHepler.Instance.operationStartEvent -= operationStartEvent; OperationTimeHepler.Instance.operationEndEvent -= operationEndEvent; OperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent; System/Role/RolePanel.cs
@@ -323,8 +323,8 @@ PlayerDatas.Instance.InitPlayerInfoEvent += OnUpdateLvExp; PlayerDatas.Instance.playerDataRefreshEvent += OnRefreshPlayerInfo; titleModel.OnRefreshGainTitle += OnRefreshTitle; PlayerDatas.Instance.OnRoleAttrRefresh += OnRefreshWorldLv; PlayerDatas.Instance.RefreshPlayerInfoEvent += RefreshPlayerInfoEvent; PlayerDatas.Instance.worldLevelUpdateEvent += OnRefreshWorldLv; PlayerDatas.Instance.playerDataUpdateEvent += RefreshPlayerInfoEvent; packModel.refreshItemCountEvent += RefreshItemCountAct; } @@ -346,13 +346,13 @@ PlayerDatas.Instance.InitPlayerInfoEvent -= OnUpdateLvExp; PlayerDatas.Instance.playerDataRefreshEvent -= OnRefreshPlayerInfo; titleModel.OnRefreshGainTitle -= OnRefreshTitle; PlayerDatas.Instance.OnRoleAttrRefresh -= OnRefreshWorldLv; PlayerDatas.Instance.worldLevelUpdateEvent -= OnRefreshWorldLv; packModel.refreshItemCountEvent -= RefreshItemCountAct; if (!WindowJumpMgr.Instance.IsJumpState) { WindowCenter.Instance.Open<MainInterfaceWin>(); } PlayerDatas.Instance.RefreshPlayerInfoEvent -= RefreshPlayerInfoEvent; PlayerDatas.Instance.playerDataUpdateEvent -= RefreshPlayerInfoEvent; CloseChild(); } System/Store/BagStoreWin.cs
@@ -53,7 +53,7 @@ InitModel(); OnFrenshMoneyInfo(); m_storeModel.RefreshBuyShopLimitEvent += InitModel; PlayerDatas.Instance.RefreshPlayerInfoEvent += OnFrenshMoneyInfo; PlayerDatas.Instance.playerDataUpdateEvent += OnFrenshMoneyInfo; } protected override void OnAfterOpen() @@ -68,7 +68,7 @@ protected override void OnAfterClose() { PlayerDatas.Instance.RefreshPlayerInfoEvent -= OnFrenshMoneyInfo; PlayerDatas.Instance.playerDataUpdateEvent -= OnFrenshMoneyInfo; } #endregion