| Core/GameEngine/Login/LoginStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/LoginStage.cs
@@ -49,7 +49,6 @@ } SoundPlayer.Instance.PlayLoginMusic(); if (VersionUtility.Instance.NeedDownAsset() && !AssetVersionUtility.hasDownLoadFullAsset) { InGameDownLoad.Instance.inGameDownLoadAllow = true; @@ -57,7 +56,6 @@ } MapTransferUtility.Instance.Clear(); //PreFightMission.Instance.Destroy(); } public override void UnInitialize() @@ -109,8 +107,6 @@ float checkAssetVersionTimer = 0f; private void CheckClientAssets() { if (Time.time > checkAssetVersionTimer) { checkAssetVersionTimer += Time.time + 5f;