少年修仙传客户端代码仓库
client_linchunjie
2018-08-14 5e50a5da60453e2e7b0e018e500f19625582640d
2453 【前端】精彩活动界面修改
2个文件已修改
16 ■■■■ 已修改文件
System/OpenServerActivity/OpenServerActivityCell.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServerActivityWin.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServerActivityCell.cs
@@ -28,8 +28,11 @@
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_Title;
        public Text title { get { return m_Title; } }
        [SerializeField] Image m_Arrow;
        public Image arrow { get { return m_Arrow; } }
        [SerializeField] Image m_DownArrow;
        public Image downArrow { get { return m_DownArrow; } }
        [SerializeField] Image m_UpArrow;
        public Image upArrow { get { return m_UpArrow; } }
        private int m_Order = 0;
        public int order { get { return m_Order; } set { m_Order = value; } }
System/OpenServerActivity/OpenServerActivityWin.cs
@@ -290,8 +290,13 @@
            _cell.order = _cell.index;
            _cell.redpoint.redpointId = MainRedDot.REDPOINT_OPENSERVER * 100 + _cell.index;
            _cell.ChangeState(_cell.order == functionOrder ? TitleBtnState.Click : TitleBtnState.Normal);
            _cell.arrow.rectTransform.localEulerAngles = m_ActivitySpreadDict[_cell.order] ? new Vector3(0, 0, -90) : Vector3.zero;
            _cell.arrow.gameObject.SetActive(_cell.order == 0 || _cell.order == 2);
            _cell.downArrow.gameObject.SetActive(false);
            _cell.upArrow.gameObject.SetActive(false);
            if(_cell.order == 0 || _cell.order == 2)
            {
                _cell.downArrow.gameObject.SetActive(m_ActivitySpreadDict[_cell.order]);
                _cell.upArrow.gameObject.SetActive(!m_ActivitySpreadDict[_cell.order]);
            }
            _cell.funcBtn.onClick.RemoveAllListeners();
            _cell.funcBtn.onClick.AddListener(() =>
            {