| | |
| | | |
| | | if (active) |
| | | { |
| | | m_Content.DOLocalMoveY(targetY, 0.5f).SetDelay(delay).SetEase(Ease.OutSine).OnComplete(PlayerUIEffect); |
| | | m_Content.DOLocalMoveY(targetY, 0.3f).SetDelay(delay).SetEase(Ease.OutSine).OnComplete(PlayerUIEffect); |
| | | } |
| | | else |
| | | { |
| | | m_Content.DOLocalMoveY(targetY, 0.5f).SetDelay(delay).SetEase(Ease.InSine).OnStart(StopUIEffect); |
| | | m_Content.DOLocalMoveY(targetY, 0.3f).SetDelay(delay).SetEase(Ease.InSine).OnStart(StopUIEffect); |
| | | } |
| | | |
| | | m_CanvasGroup.DOFade(targetAlpha, 0.5f).SetDelay(delay).SetEase(active ? Ease.OutSine : Ease.InSine); |
| | | m_CanvasGroup.DOFade(targetAlpha, 0.3f).SetDelay(delay).SetEase(active ? Ease.OutSine : Ease.InSine); |
| | | m_CanvasGroup.blocksRaycasts = active; |
| | | } |
| | | |