| System/Auction/AuctionHelpModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/TransactionRecordWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionHelpModel.cs
@@ -189,6 +189,10 @@ int score = -1; string equipGuid = string.Empty; var equipSet = equipModel.GetEquipSet(equipLevel); if (equipSet == null) { return -1; } equipGuid = equipSet.GetEquip(equipPlace); var equiped = !string.IsNullOrEmpty(equipGuid); if (equiped) @@ -199,14 +203,14 @@ return score; } public bool WhetherEquipped(int equipLevel, int equipPlace)//是否装备 public bool WhetherEquipped(int equipLevel, int equipPlace)//是否显示需要 { bool isBool = false; string equipGuid = string.Empty; var equipSet = equipModel.GetEquipSet(equipLevel); if (equipSet == null) { return false; return true; } equipGuid = equipSet.GetEquip(equipPlace); isBool = !string.IsNullOrEmpty(equipGuid); System/Auction/TransactionRecordWin.cs
@@ -141,7 +141,8 @@ SuccessfulBiddingObj.SetActive(true); transactionStatusText.gameObject.SetActive(false); AuctionFailedObj.SetActive(false); SuccessfulBiddingText.text = Language.Get("PMH_13"); var name = UIHelper.ServerStringTrim(auctionRecord.BidderName); SuccessfulBiddingText.text = Language.Get("PMH_15", name); JadeMoney.text = auctionRecord.BidderPrice.ToString(); break; case 2://回收 @@ -155,8 +156,7 @@ transactionStatusText.gameObject.SetActive(false); AuctionFailedObj.SetActive(false); string strName = string.Empty; var name = UIHelper.ServerStringTrim(auctionRecord.BidderName); SuccessfulBiddingText.text = Language.Get("PMH_15", name); SuccessfulBiddingText.text = Language.Get("PMH_13"); JadeMoney.text = auctionRecord.BidderPrice.ToString(); break; case 4://竞价失败