少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-10 60da066440dacc2aff8e156f731aacded5bebdd9
Merge branch 'master' into Equip
12个文件已修改
142 ■■■■■ 已修改文件
Core/NetworkPackage/ServerPack/H04_Scene/H0434_tagAreaPlayerAppearEx.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Player.cs 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AttentionWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/CandidateEquipWidget.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipModel.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemLogicUtility.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/EquipPlaceCell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/H04_Scene/H0434_tagAreaPlayerAppearEx.cs
@@ -94,11 +94,7 @@
        for (int i = 0; i < EquipCount; i++)
        {
            EquipInfo[i] = new tagEquipInfo();
            TransBytes(out EquipInfo[i].Place, vBytes, NetDataType.BYTE);
            TransBytes(out EquipInfo[i].ItemID, vBytes, NetDataType.DWORD);
            TransBytes(out EquipInfo[i].IsSuite, vBytes, NetDataType.BYTE);
            TransBytes(out EquipInfo[i].UserDataLen, vBytes, NetDataType.DWORD);
            TransBytes(out EquipInfo[i].UserData, vBytes, NetDataType.Chars, EquipInfo[i].UserDataLen);
        }
        TransBytes(out IsVisible, vBytes, NetDataType.BYTE);
        TransBytes(out EquipShowSwitch, vBytes, NetDataType.DWORD);
@@ -127,11 +123,7 @@
    public struct tagEquipInfo
    {
        public byte Place;        //装备位置
        public uint ItemID;        //物品ID
        public byte IsSuite;        //是否已经套装化
        public uint UserDataLen;
        public string UserData;        // 附加数据
    }
    public struct tagAreaPlayerBuff
Core/SDK/SDKUtility.cs
@@ -987,7 +987,7 @@
                        m_Json["serverName"] = ServerListCenter.Instance.currentServer.name;
                        m_Json["familyName"] = PlayerDatas.Instance.baseData.FamilyName;
                        m_Json["job"] = PlayerDatas.Instance.baseData.Job.ToString();
                        m_Json["money"] = PlayerDatas.Instance.baseData.Gold.ToString();
                        m_Json["money"] = PlayerDatas.Instance.baseData.copper.ToString();
                        m_Json["gameName"] = VersionConfig.Get().productName;
                        m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
Fight/GameActor/GA_Player.cs
@@ -59,33 +59,24 @@
        Dictionary<int, List<int>> _userDataDict;
        EquipInfo _info;
        ItemConfig _itemConfig;
        // 因为衣服是所有装备的父节点, 需要预先处理衣服
        for (int i = 0; i < m_H0434.EquipCount; ++i)
        {
            _equipInfo = m_H0434.EquipInfo[i];
            _itemConfig = ItemConfig.Get((int)_equipInfo.ItemID);
            _info = new EquipInfo
            {
                itemID = _equipInfo.ItemID
            };
            if (_equipInfo.UserDataLen > 2)
            {
                _userDataDict = ConfigParse.Analysis(_equipInfo.UserData);
                if (_userDataDict != null && _userDataDict.ContainsKey(25))
                {
                    _info.suitLV_1 = (byte)_userDataDict[25][0];
                    _info.suitLV_2 = (byte)_userDataDict[25][1];
                }
            }
            m_EquipDict[_equipInfo.Place] = _info;
            m_EquipDict[_itemConfig.EquipPlace] = _info;
            if (_equipInfo.Place == (byte)RoleEquipType.FashionClothes)
            if (_itemConfig.EquipPlace == (byte)RoleEquipType.FashionClothes)
            {
                SwitchClothes(_equipInfo.ItemID, _equipInfo.Place);
                SwitchClothes(_equipInfo.ItemID, _itemConfig.EquipPlace);
            }
            else if (_equipInfo.Place == (byte)RoleEquipType.Clothes)
            else if (_itemConfig.EquipPlace == (byte)RoleEquipType.Clothes)
            {
                SwitchClothes(_equipInfo.ItemID);
            }
@@ -101,33 +92,34 @@
        for (int i = 0; i < m_H0434.EquipCount; ++i)
        {
            _equipInfo = m_H0434.EquipInfo[i];
            if (_equipInfo.Place == (int)RoleEquipType.FashionWeapon)
            _itemConfig = ItemConfig.Get((int)_equipInfo.ItemID);
            if (_itemConfig.EquipPlace == (int)RoleEquipType.FashionWeapon)
            {
                SwitchWeapon(_equipInfo.ItemID, _equipInfo.Place);
                SwitchWeapon(_equipInfo.ItemID, _itemConfig.EquipPlace);
                continue;
            }
            else if (_equipInfo.Place == (int)RoleEquipType.Weapon)
            else if (_itemConfig.EquipPlace == (int)RoleEquipType.Weapon)
            {
                SwitchWeapon(_equipInfo.ItemID);
                continue;
            }
            if (_equipInfo.Place == (int)RoleEquipType.FashionWeapon2)
            if (_itemConfig.EquipPlace == (int)RoleEquipType.FashionWeapon2)
            {
                SwitchSecondary(_equipInfo.ItemID, _equipInfo.Place);
                SwitchSecondary(_equipInfo.ItemID, _itemConfig.EquipPlace);
                continue;
            }
            else if (_equipInfo.Place == (int)RoleEquipType.Weapon2)
            else if (_itemConfig.EquipPlace == (int)RoleEquipType.Weapon2)
            {
                SwitchSecondary(_equipInfo.ItemID);
                continue;
            }
            if (_equipInfo.Place == (int)RoleEquipType.Wing)
            if (_itemConfig.EquipPlace == (int)RoleEquipType.Wing)
            {
                SwitchWing(_equipInfo.ItemID);
            }
            else if (_equipInfo.Place == (int)RoleEquipType.Guard1)
            else if (_itemConfig.EquipPlace == (int)RoleEquipType.Guard1)
            {
                var _index = BattleEffectPlayRule.Instance.GetIndex(ServerInstID);
                if (_index != -1 && _index < BattleEffectPlayRule.Instance.petLimit)
@@ -136,7 +128,7 @@
                }
                serverGuardId = (int)_equipInfo.ItemID;
            }
            else if (_equipInfo.Place == (int)RoleEquipType.Mount)
            else if (_itemConfig.EquipPlace == (int)RoleEquipType.Mount)
            {
                ActorInfo.horseItemID = _equipInfo.ItemID;
            }
System/Auction/AttentionWin.cs
@@ -21,7 +21,7 @@
        [SerializeField] Button m_CloseButton;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<AuctionItemConfig> auctionItemList;
        List<AuctionItemConfig> auctionItemList=new List<AuctionItemConfig>();
        int ItemType = 1;
        #region Built-in
        enum AttentionType
@@ -109,7 +109,7 @@
                        DebugEx.LogError("物品表没有找到该物品,物品ID为" + auctionItem.ItemID);
                        return;
                    }
                    ItemCellModel cellModel = new ItemCellModel(itemConfig.ID, true, (ulong)1, itemConfig.BindType);
                    ItemCellModel cellModel = new ItemCellModel(itemConfig.ID, true, (ulong)1,0);
                    itemCell.Init(cellModel);
                    textName.text = itemConfig.ItemName;
                    if (model.AttentionAuctionItemIDdic.ContainsKey(auctionItem.ItemID))
System/Auction/FamilyAuctioncell.cs
@@ -99,7 +99,15 @@
                needJade = familyAuctionItem.BidderPrice + auctionItem.BiddingAdd;
            }
            m_JadeNumber.text = (needJade).ToString();
            m_JadeNumber1.text = auctionItem.BuyoutPrice.ToString();
            m_JadeNumber1.text = auctionItem.BuyoutPrice.ToString();
            if (auctionItem.BuyoutPrice == 0)
            {
                m_PriceButton.gameObject.SetActive(false);
            }
            else
            {
                m_PriceButton.gameObject.SetActive(true);
            }
            m_PriceButton.SetListener(() => //一口价
            {
                int jade = (int)PlayerDatas.Instance.baseData.diamond;
System/Auction/FullServiceAuctioncell.cs
@@ -118,6 +118,14 @@
            }
            m_JadeNumber.text = needJade.ToString();
            m_JadeNumber1.text = auctionItem.BuyoutPrice.ToString();
            if (auctionItem.BuyoutPrice == 0)
            {
                m_PriceButton.gameObject.SetActive(false);
            }
            else
            {
                m_PriceButton.gameObject.SetActive(true);
            }
            m_PriceButton.SetListener(() => //一口价
            {
                int jade = (int)PlayerDatas.Instance.baseData.diamond;
System/Auction/MyFocusCell.cs
@@ -108,6 +108,14 @@
                needJade = myAuction.BidderPrice + auctionItem.BiddingAdd;
            }
            m_JadeNumber.text = (needJade).ToString();
            if (auctionItem.BuyoutPrice == 0)
            {
                m_PriceButton.gameObject.SetActive(false);
            }
            else
            {
                m_PriceButton.gameObject.SetActive(true);
            }
            m_JadeNumber1.text = auctionItem.BuyoutPrice.ToString();
            m_PriceButton.SetListener(() => //一口价
            {
System/Equip/CandidateEquipWidget.cs
@@ -14,8 +14,13 @@
        [SerializeField] RectTransform m_GetWayContainer;
        [SerializeField] WayCell[] m_GetWayCells;
        EquipModel model { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        int place = 0;
        public void Display(int place, List<CandidateEquip> candidates)
        {
            this.place = place;
            if (place == 0)
            {
                m_Title.text = "全部";
@@ -46,7 +51,12 @@
        private void DisplayGetWays()
        {
            var getWays = new List<int>();
            var getWays = model.GetGetWays(model.selectedLevel.value, place);
            if (getWays == null)
            {
                return;
            }
            for (var i = 0; i < m_GetWayCells.Length; i++)
            {
                var behaviour = m_GetWayCells[i];
System/Equip/EquipModel.cs
@@ -300,6 +300,37 @@
            return equipSets[level].GetFightPoint();
        }
        public List<int> GetGetWays(int level, int place)
        {
            if (level == 0)
            {
                return null;
            }
            if (place != 0)
            {
                var config = EquipControlConfig.Get(level, place);
                return new List<int>(config.getWays);
            }
            else
            {
                var getWays = new List<int>();
                for (int i = 1; i <= 12; i++)
                {
                    var config = EquipControlConfig.Get(level, i);
                    foreach (int getWay in config.getWays)
                    {
                        if (!getWays.Contains(getWay))
                        {
                            getWays.Add(getWay);
                        }
                    }
                }
                return getWays;
            }
        }
        public void PutOn(string equipGuid)
        {
            var item = packModel.GetItemByGuid(equipGuid);
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -144,6 +144,10 @@
            public void AddBaseProperties(int itemId, List<int> reference)
            {
                var config = ItemConfig.Get(itemId);
                if (config == null)
                {
                    return;
                }
                if (config.Effect1 != 0 && reference.Contains(config.Effect1))
                {
                    properties.Add(config.Effect1, config.EffectValueA1);
System/KnapSack/New/EquipPlaceCell.cs
@@ -17,7 +17,7 @@
        public void Display(RoleEquipType equipType)
        {
            this.equipType = equipType;
            var item = packModel.GetItemByIndex(PackType.Equip, (int)equipType);
            var item = packModel.GetItemByIndex(PackType.Equip, EquipSet.ClientPlaceToServerPlace(0, (int)equipType));
            if (item == null)
            {
                m_ItemCell.gameObject.SetActive(false);
@@ -43,7 +43,7 @@
        private void AddEqup()
        {
            var item = packModel.GetItemByIndex(PackType.Equip, (int)equipType);
            if (item!=null)
            if (item != null)
            {
                return;
            }
Utility/EnumHelper.cs
@@ -370,13 +370,12 @@
    FairyCan1 = 10,      //仙器
    FairyCan2 = 11,      //仙器
    Jade = 12,              //玉佩
    Wing = 13,               //翅膀
    Guard1 = 14,            //守护1
    Guard2 = 15,            //守护2
    Wing=13,               //翅膀
    Guard1=14,            //守护1
    Guard2=15,            //守护2
    PeerlessWeapon1=16,//绝世武器
    PeerlessWeapon2=17,//绝世副手
    PeerlessWeapon1 = 16,//绝世武器
    PeerlessWeapon2 = 17,//绝世副手
    Mount = 19,              //当前的坐骑