| Core/GameEngine/Model/Player/Realm/RealmModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/PackSendQuestMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Realm/RealmProgressBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WindowJump/WindowJumpMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/Realm/RealmModel.cs
@@ -364,6 +364,18 @@ UpdateRedpoint(); beforeRealmPoint = PlayerDatas.Instance.extersion.realmPoint; serverInited = true; var realmPoint = PlayerDatas.Instance.extersion.realmPoint; var config = Config.Instance.Get<RealmConfig>(PlayerDatas.Instance.baseData.realmLevel); bool satisfyChallenge = false; if (config != null) { satisfyChallenge = realmPoint >= config.NeedPoint; } if (realmDungeonState && !satisfyChallenge) { realmDungeonState = false; } } } } System/KnapSack/Logic/PackSendQuestMgr.cs
@@ -9,7 +9,7 @@ { [XLua.LuaCallCSharp] public class PackSendQuestMgr : Singleton<PackSendQuestMgr> { PlayerPackModel _playerPack; PlayerPackModel playerPack @@ -689,8 +689,7 @@ case 83: var fashionModel = ModelCenter.Instance.GetModel<FashionDressModel>(); fashionModel.jumpFashionDress = useItemModel.chinItemModel.EffectValueA1; WindowCenter.Instance.Open<RolePanel>(false,5); return; break; } if (useItemModel.itemId == 951) { System/Realm/RealmProgressBehaviour.cs
@@ -55,7 +55,7 @@ if (i == start) { rect.anchoredPosition = new Vector2(m_StartRealmPositionx, 0); leftRatio = (m_StartRealmPositionx + m_RealmStages[0].GetWidth(i) / 2) / m_ContainerPoint.rect.width; leftRatio = (m_StartRealmPositionx + m_RealmStages[0].GetWidth(i)) / m_ContainerPoint.rect.width; } else { @@ -69,7 +69,7 @@ rect.anchoredPosition = new Vector2(positionx, 0); if (i == realmLevel) { leftRatio = (positionx + m_RealmStages[0].GetWidth(i) / 2) / m_ContainerPoint.rect.width; leftRatio = (positionx + m_RealmStages[0].GetWidth(i)) / m_ContainerPoint.rect.width; } } m_RealmStages[index].gameObject.SetActive(true); @@ -86,7 +86,7 @@ { rect.pivot = middleCenter; rect.anchoredPosition = new Vector2(m_EndRealmPositionx, 0); rightRatio = Mathf.Abs(m_EndRealmPositionx) / m_ContainerPoint.rect.width; rightRatio = Mathf.Abs(m_EndRealmPositionx - m_BigRealmBottomWidth / 2) / m_ContainerPoint.rect.width; } else { @@ -101,7 +101,7 @@ rect.anchoredPosition = new Vector2(positionx, 0); if (i == realmLevel + 1) { rightRatio = (Mathf.Abs(positionx) + m_RealmStages[0].GetWidth(i) / 2) / m_ContainerPoint.rect.width; rightRatio = (Mathf.Abs(positionx) + m_RealmStages[0].GetWidth(i)) / m_ContainerPoint.rect.width; } } m_RealmStages[index].gameObject.SetActive(true); System/WindowJump/WindowJumpMgr.cs
@@ -136,6 +136,7 @@ case JumpUIType.RoleFunc4: case JumpUIType.GatherSoul272: case JumpUIType.GatherSoul273: case JumpUIType.FashionDress280: SetJumpLogic<RolePanel>(_tagWinSearchModel.TABID); break; case JumpUIType.KnapSackFunc1: @@ -1558,6 +1559,7 @@ CrossServerOneVsOne277 = 277, //跨服赛季段位奖励界面 CrossServerOneVsOne278 = 278, //跨服赛季赛季奖励界面 CrossServerOneVsOne279 = 279, //跨服赛季荣誉商店界面 FashionDress280 = 280, //时装功能界面 DhszTs = 1001,//定海神针功法提升界面 HyqTs = 1002,//皓月枪功法提升界面 GyzTs = 1003,//鬼牙刃功法提升界面