| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = null;
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = null; |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | |
| | | {
|
| | | NPCConfig _npcConfig = NPCConfig.Get((int)vNetData.NPCID);
|
| | |
|
| | | if (Config.Instance.ContainKey<WorldBossConfig>((int)vNetData.NPCID))
|
| | | if (WorldBossConfig.Has((int)vNetData.NPCID))
|
| | | {
|
| | | BossFakeLineUtility.Instance.RecordSawBoss((int)vNetData.NPCID, PlayerDatas.Instance.baseData.FBID);
|
| | | }
|
| | |
| | | {
|
| | | _npcConfig = (_actor as GActorNpcFight).NpcConfig;
|
| | |
|
| | | if (Config.Instance.ContainKey<WorldBossConfig>(_npcConfig.NPCID))
|
| | | if (WorldBossConfig.Has(_npcConfig.NPCID))
|
| | | {
|
| | | BossFakeLineUtility.Instance.RecordSawBoss(_npcConfig.NPCID,PlayerDatas.Instance.baseData.FBID);
|
| | | }
|
| | |
| | | // 是否是强制守护不能拾取的
|
| | | if (_obj.ownerType != 7)
|
| | | {
|
| | | if (Config.Instance.ContainKey<DungeonOpenTimeConfig>(PlayerDatas.Instance.baseData.MapID)) // 是副本
|
| | | if (DungeonOpenTimeConfig.Has(PlayerDatas.Instance.baseData.MapID)) // 是副本
|
| | | {
|
| | | var _dungeonOpenTime = DungeonOpenTimeConfig.Get(PlayerDatas.Instance.baseData.MapID);
|
| | | if (_dungeonOpenTime.GuardPick == 1)// 守护可以拾取
|
| | |
| | | if (Time.realtimeSinceStartup - m_ChkOpenAutoEscapeTime > 2f)
|
| | | {
|
| | | int _dgDataID = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
|
| | | if (Config.Instance.ContainKey<DungeonOpenTimeConfig>(_dgDataID))
|
| | | if (DungeonOpenTimeConfig.Has(_dgDataID))
|
| | | {
|
| | | var dungeonOpen = DungeonOpenTimeConfig.Get(_dgDataID);
|
| | | if (dungeonOpen.DoFight == 1)
|
| | |
| | | MapModel _model = ModelCenter.Instance.GetModel<MapModel>();
|
| | | GActor _npc = null;
|
| | | // 加入判断是否世界BOSS判断
|
| | | var isWorldBoss = Config.Instance.ContainKey<WorldBossConfig>(npcID);
|
| | | var isDogzBoss = Config.Instance.ContainKey<DogzDungeonConfig>(npcID);
|
| | | var isCrossServerBoss = Config.Instance.ContainKey<CrossServerBossConfig>(npcID);
|
| | | var isWorldBoss = WorldBossConfig.Has(npcID);
|
| | | var isDogzBoss = DogzDungeonConfig.Has(npcID);
|
| | | var isCrossServerBoss = CrossServerBossConfig.Has(npcID);
|
| | |
|
| | | if (_findLocation)
|
| | | {
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | var isFairyBoss = Config.Instance.ContainKey<FairyGrabBossConfig>(npcID);
|
| | | var isFairyBoss = FairyGrabBossConfig.Has(npcID);
|
| | | bool _isBoss = isWorldBoss || isDogzBoss || isCrossServerBoss || isFairyBoss;
|
| | | if (_isBoss && _findLocation)
|
| | | {
|
| | |
| | | {
|
| | | for (var i = 100101; i <= 100109; i++)
|
| | | {
|
| | | if (Config.Instance.ContainKey<SceneReplaceConfig>(i))
|
| | | if (SceneReplaceConfig.Has(i))
|
| | | {
|
| | | var config = SceneReplaceConfig.Get(i);
|
| | | var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
|
| | |
| | | |
| | | if (m_Realm != null && m_RealmContainer != null) |
| | | { |
| | | if (Config.Instance.ContainKey<RealmConfig>(_realm)) |
| | | if (RealmConfig.Has(_realm)) |
| | | { |
| | | m_RealmContainer.gameObject.SetActive(true); |
| | | var realmConfig = RealmConfig.Get(_realm); |
| | |
| | | |
| | | if (m_Realm != null && m_RealmContainer != null) |
| | | { |
| | | if (Config.Instance.ContainKey<RealmConfig>(_realm)) |
| | | if (RealmConfig.Has(_realm)) |
| | | { |
| | | m_RealmContainer.gameObject.SetActive(true); |
| | | var realmConfig = RealmConfig.Get(_realm); |
| | |
| | | var npcConfig = NPCConfig.Get(_npcId);
|
| | | if (npcConfig != null)
|
| | | {
|
| | | if (Config.Instance.ContainKey<RealmConfig>(npcConfig.ClientRealm))
|
| | | if (RealmConfig.Has(npcConfig.ClientRealm))
|
| | | {
|
| | | m_BossRealm.gameObject.SetActive(true);
|
| | | var realmConfig = RealmConfig.Get(npcConfig.ClientRealm);
|
| | |
| | | var bossId = bossIds[i]; |
| | | if (findPreciousModel.IsBossSubscribed(bossId)) |
| | | { |
| | | if (Config.Instance.ContainKey<DemonJarConfig>(bossId)) |
| | | if (DemonJarConfig.Has(bossId)) |
| | | { |
| | | var alive = findPreciousModel.IsBossAlive(bossId); |
| | | if (alive) |
| | |
| | |
|
| | | public bool IsPersonalBoss(int _bossId)
|
| | | {
|
| | | if (Config.Instance.ContainKey<DemonJarConfig>(_bossId))
|
| | | if (DemonJarConfig.Has(_bossId))
|
| | | {
|
| | | var config = DemonJarConfig.Get(_bossId);
|
| | | return config.CanEnterTimes != 0;
|
| | |
| | | m_BossLevel.text = Language.Get("Z1024", _level);
|
| | | if (m_Realm != null && m_RealmContainer != null)
|
| | | {
|
| | | if (Config.Instance.ContainKey<RealmConfig>(_realm))
|
| | | if (RealmConfig.Has(_realm))
|
| | | {
|
| | | m_RealmContainer.gameObject.SetActive(true);
|
| | | var realmConfig = RealmConfig.Get(_realm);
|
| | |
| | |
|
| | | if (m_Realm != null && m_RealmContainer != null)
|
| | | {
|
| | | if (Config.Instance.ContainKey<RealmConfig>(_realm))
|
| | | if (RealmConfig.Has(_realm))
|
| | | {
|
| | | m_RealmContainer.gameObject.SetActive(true);
|
| | | var realmConfig = RealmConfig.Get(_realm);
|
| | |
| | |
|
| | | if (bossNewAliveState != bossOldAliveState)
|
| | | {
|
| | | if (Config.Instance.ContainKey<DemonJarConfig>(bossId))
|
| | | if (DemonJarConfig.Has(bossId))
|
| | | {
|
| | | if (bossNewAliveState)
|
| | | {
|
| | |
| | |
|
| | | public FindPreciousType GetBossFindPreciousType(int _bossId)
|
| | | {
|
| | | if (Config.Instance.ContainKey<WorldBossConfig>(_bossId))
|
| | | if (WorldBossConfig.Has(_bossId))
|
| | | {
|
| | | return FindPreciousType.WorldBoss;
|
| | | }
|
| | | else if (Config.Instance.ContainKey<BossHomeConfig>(_bossId))
|
| | | else if (BossHomeConfig.Has(_bossId))
|
| | | {
|
| | | return FindPreciousType.BossHome;
|
| | | }
|
| | | else if (Config.Instance.ContainKey<ElderGodAreaConfig>(_bossId))
|
| | | else if (ElderGodAreaConfig.Has(_bossId))
|
| | | {
|
| | | return FindPreciousType.ElderGodArea;
|
| | | }
|
| | | else if (Config.Instance.ContainKey<DemonJarConfig>(_bossId))
|
| | | else if (DemonJarConfig.Has(_bossId))
|
| | | {
|
| | | return FindPreciousType.DemonJar;
|
| | | }
|
| | | else if (Config.Instance.ContainKey<PersonalBossConfig>(_bossId))
|
| | | else if (PersonalBossConfig.Has(_bossId))
|
| | | {
|
| | | return FindPreciousType.PersonalBoss;
|
| | | }
|
| | | else if (Config.Instance.ContainKey<DogzDungeonConfig>(_bossId))
|
| | | else if (DogzDungeonConfig.Has(_bossId))
|
| | | {
|
| | | return FindPreciousType.DogzDungeon;
|
| | | }
|
| | | else if (Config.Instance.ContainKey<CrossServerBossConfig>(_bossId))
|
| | | else if (CrossServerBossConfig.Has(_bossId))
|
| | | {
|
| | | return FindPreciousType.CrossServerBoss;
|
| | | }
|
| | |
| | | foreach (var boss in bossInfos.Values)
|
| | | {
|
| | | var bossId = boss.bossId;
|
| | | if (Config.Instance.ContainKey<DemonJarConfig>(bossId))
|
| | | if (DemonJarConfig.Has(bossId))
|
| | | {
|
| | | if (FuncOpen.Instance.IsFuncOpen(76) && IsBossAlive(bossId))
|
| | | {
|
| | |
| | | else
|
| | | {
|
| | | var currentNeutralMap = false;
|
| | | if (Config.Instance.ContainKey<WorldBossConfig>(bossId))
|
| | | if (WorldBossConfig.Has(bossId))
|
| | | {
|
| | | var worldBossConfig = WorldBossConfig.Get(bossId);
|
| | | currentNeutralMap = worldBossConfig.MapID == PlayerDatas.Instance.baseData.MapID;
|
| | |
| | |
|
| | | m_AlphaTween.SetStartState();
|
| | |
|
| | | if (Config.Instance.ContainKey<FuncSwitchConfig>(2))
|
| | | if (FuncSwitchConfig.Has(2))
|
| | | {
|
| | | var switchAccountJson = JsonMapper.ToObject(FuncSwitchConfig.Get(2).AppIdSwitch);
|
| | | if (switchAccountJson.Keys.Contains(VersionConfig.Get().appId) && switchAccountJson[VersionConfig.Get().appId].ToString() == "0")
|
| | |
| | | var towerFloorConfig = RuneTowerFloorConfig.Get(model.selectedFloor);
|
| | | var npcConfig = NPCConfig.Get(towerFloorConfig.BossId);
|
| | |
|
| | | if (Config.Instance.ContainKey<RealmConfig>(npcConfig.ClientRealm))
|
| | | if (RealmConfig.Has(npcConfig.ClientRealm))
|
| | | {
|
| | | m_BossRealm.gameObject.SetActive(true);
|
| | | var realmConfig = RealmConfig.Get(npcConfig.ClientRealm);
|
| | |
| | | |
| | | if (m_Realm != null) |
| | | { |
| | | if (Config.Instance.ContainKey<RealmConfig>(npcConfig.ClientRealm)) |
| | | if (RealmConfig.Has(npcConfig.ClientRealm)) |
| | | { |
| | | m_Realm.gameObject.SetActive(true); |
| | | var realmConfig = RealmConfig.Get(npcConfig.ClientRealm); |
| | |
| | |
|
| | | public static GameObject LoadUINPC(int id)
|
| | | {
|
| | | if (!Config.Instance.ContainKey<NPCConfig>(id))
|
| | | if (!NPCConfig.Has(id))
|
| | | {
|
| | | return null;
|
| | | }
|
| | |
| | | {
|
| | | if (m_Realm)
|
| | | {
|
| | | if (_realm > 0 && Config.Instance.ContainKey<RealmConfig>(_realm))
|
| | | if (_realm > 0 && RealmConfig.Has(_realm))
|
| | | {
|
| | | m_Realm.gameObject.SetActive(true);
|
| | | m_PlayerName.alignment = TextAnchor.MiddleLeft;
|
| | |
| | | {
|
| | | if (m_Realm != null)
|
| | | {
|
| | | if (Config.Instance.ContainKey<RealmConfig>(_realm))
|
| | | if (RealmConfig.Has(_realm))
|
| | | {
|
| | | m_Realm.gameObject.SetActive(true);
|
| | | m_PlayerName.alignment = TextAnchor.MiddleLeft;
|