| System/GatheringSoul/GatheringSoulModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/GatheringSoul/GatheringSoulModel.cs
@@ -250,7 +250,7 @@ emptyHoles = emptyHoles.Distinct(holeItemTypeDistinct).ToList(); SelectBestEquipSoul(emptyHoles); } else if (packIndexs.Count == 0) { SelectBestReplaceSoul(); }