| | |
| | | }
|
| | | }
|
| | |
|
| | | // 增加一项针对BOSS的逻辑判断
|
| | | if(_config.NPCType == (int)E_NpcType.Fight)
|
| | | {
|
| | | var _boss = GAMgr.Instance.GetCloserNPC(_hero.Pos, npcID) as GA_NpcFightBoss;
|
| | | if(_boss != null)
|
| | | {
|
| | | _hero.MoveToPosition(_boss.Pos,_npcLocation.scope);
|
| | | _hero.SelectTarget = _hero.LockTarget = _boss;
|
| | | return;
|
| | | }
|
| | | }
|
| | |
|
| | | FairyGrabBossConfig _fairyBoss = Config.Instance.Get<FairyGrabBossConfig>(npcID);
|
| | | bool _isBoss = _worldBoss != null || _fairyBoss != null || dogzBoss != null;
|
| | | if (_isBoss && _findLocation)
|
| | | {
|
| | | //Debug.LogFormat("目标是boss");
|
| | | // Debug.LogFormat("目标是boss");
|
| | | _npc = GAMgr.Instance.GetCloserNPC(_hero.Pos, npcID);
|
| | |
|
| | | if (_npc != null)
|