System/KnapSack/Logic/CommonGetItemRichTextWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
System/KnapSack/Logic/CommonGetItemRichTextWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
System/KnapSack/Logic/ItemLogicUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
System/MainInterfacePanel/OffLineOnHookWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
System/Treasure/TreasureCollectBriefInfoBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/KnapSack/Logic/CommonGetItemRichTextWin.cs
File was deleted System/KnapSack/Logic/CommonGetItemRichTextWin.cs.meta
File was deleted System/KnapSack/Logic/ItemLogicUtility.cs
@@ -1812,43 +1812,7 @@ WindowCenter.Instance.Open<CommonGetItemWin>(); } //通用显示获得的物品 和 更多的文本显示 public void ShowGetItemRichText(List<Item> items, string info = "", int seconds = 3, string btnName = "", Action func = null, bool isNameShow = true, string eventName = "default") { if (getItemEventName != eventName) { if (WindowCenter.Instance.IsOpen<CommonGetItemRichTextWin>()) WindowCenter.Instance.Close<CommonGetItemRichTextWin>(); totalShowItems.Clear(); getItemEventName = eventName; } //相同ID 合并数量显示 for (int i = 0; i < items.Count; i++) { var id = items[i].id; if (totalShowItems.ContainsKey(id)) { totalShowItems[id] = new Item(id, items[i].countEx + totalShowItems[id].countEx, items[i].bind, items[i].quality); } else { totalShowItems.Add(id, items[i]); } } getItemInfo = info; OnGetItem = func; if (btnName == "") btnName = Language.Get("PopConfirmWin_OK"); getItemBtnText = btnName; closeSeconds = seconds; this.isNameShow = isNameShow; OnGetItemShowEvent?.Invoke(); if (!WindowCenter.Instance.IsOpen<CommonGetItemRichTextWin>()) WindowCenter.Instance.Open<CommonGetItemRichTextWin>(); } public void ClearGetItem() { System/MainInterfacePanel/OffLineOnHookWin.cs
@@ -41,10 +41,12 @@ m_CloseBtn.AddListener(OnClickCloseButton); getBtn.AddListener(() => { if (onHookModel.mCTJGInfoClass.Exp < 0) CloseClick(); var seconds = TimeUtility.AllSeconds - onHookModel.startSeconds + onHookModel.mCTJGInfoClass.AwardSeconds; //时间太短不结算 if (seconds < 65) return; onHookModel.GetAward(0); CloseClick(); }); buyBtn.AddListener(QuickBuy); } System/Treasure/TreasureCollectBriefInfoBehaviour.cs
@@ -91,7 +91,7 @@ if (model.m_jumpAwardID == -1) return; if (model.quickGetAward) if (model.quickGetAward || PlayerDatas.Instance.baseData.LV > 100) { roleModel.GetCustomAward(model.m_jumpAwardID); m_AwardEffect.Play();