| | |
| | |
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| | | public void Display(int floor)
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| | | {
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| | | m_FloorName.text = string.Format("第{0}层", Language.Get("Num_CHS_" + floor));
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| | | m_FloorName.text = Language.Get("NuwaFloorName", Language.Get("Num_CHS_" + floor));
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| | |
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| | | var fightPowerDict = model.floorFightPowerDict;
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| | | var fightPowerLimit = 0;
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| | |
| | | fightPowerLimit = fightPowerDict[floor];
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| | | }
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| | |
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| | | m_FightPower.text = fightPowerLimit == 0 ? "无" : fightPowerLimit.ToString();
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| | | m_FightPower.text = fightPowerLimit == 0 ? Language.Get("WHYJFloor5") : fightPowerLimit.ToString();
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| | | var colorType = PlayerDatas.Instance.baseData.FightPoint >= fightPowerLimit ?
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| | | TextColType.Green : TextColType.Red;
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| | | m_FightPower.color = UIHelper.GetUIColor(colorType, true);
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| | |
| | | var challengeFloor = model.GetChallengeFloor();
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| | | if (floor < challengeFloor)
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| | | {
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| | | m_Pass.text = "S级通关";
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| | | m_Pass.text = Language.Get("WHYJFloor1");
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| | | m_Pass.color = UIHelper.GetUIColor(TextColType.Green, true);
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| | | }
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| | | else if (floor > challengeFloor)
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| | | {
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| | | m_Pass.text = "未通关";
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| | | m_Pass.text = Language.Get("WHYJFloor3");
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| | | m_Pass.color = UIHelper.GetUIColor(TextColType.Red, true);
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| | | }
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| | | else
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| | | {
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| | | m_Pass.text = "进入层数";
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| | | m_Pass.text = Language.Get("WHYJFloor4");
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| | | m_Pass.color = UIHelper.GetUIColor(TextColType.Orange, true);
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| | | }
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| | | }
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