少年修仙传客户端代码仓库
client_linchunjie
2019-04-03 61d0bc9c41185a64ce563a2fc4550949fb562a2a
3335 娲皇遗迹修改
3个文件已修改
14 ■■■■ 已修改文件
System/DailyQuest/ResourcesBackBoxBack.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NuwaRuleFloorCell.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NuwaRuleRewardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/ResourcesBackBoxBack.cs
@@ -125,7 +125,7 @@
            }
            var itemConfig = ItemConfig.Get(2105);
            m_ItemIcon.gameObject.SetActive(true);
            m_ItemIcon.SetSprite("Money_Type_2");
            m_ItemIcon.SetSprite("Money_Type_1");
            if (resourcesBackClass.RecoverCnt <= 0 && resourcesBackClass.ExtraCnt > 0)
            {
System/Dungeon/NuwaRuleFloorCell.cs
@@ -16,7 +16,7 @@
        public void Display(int floor)
        {
            m_FloorName.text = string.Format("第{0}层", Language.Get("Num_CHS_" + floor));
            m_FloorName.text = Language.Get("NuwaFloorName", Language.Get("Num_CHS_" + floor));
            var fightPowerDict = model.floorFightPowerDict;
            var fightPowerLimit = 0;
@@ -25,7 +25,7 @@
                fightPowerLimit = fightPowerDict[floor];
            }
            m_FightPower.text = fightPowerLimit == 0 ? "无" : fightPowerLimit.ToString();
            m_FightPower.text = fightPowerLimit == 0 ? Language.Get("WHYJFloor5") : fightPowerLimit.ToString();
            var colorType = PlayerDatas.Instance.baseData.FightPoint >= fightPowerLimit ?
                TextColType.Green : TextColType.Red;
            m_FightPower.color = UIHelper.GetUIColor(colorType, true);
@@ -33,17 +33,17 @@
            var challengeFloor = model.GetChallengeFloor();
            if (floor < challengeFloor)
            {
                m_Pass.text = "S级通关";
                m_Pass.text = Language.Get("WHYJFloor1");
                m_Pass.color = UIHelper.GetUIColor(TextColType.Green, true);
            }
            else if (floor > challengeFloor)
            {
                m_Pass.text = "未通关";
                m_Pass.text = Language.Get("WHYJFloor3");
                m_Pass.color = UIHelper.GetUIColor(TextColType.Red, true);
            }
            else
            {
                m_Pass.text = "进入层数";
                m_Pass.text = Language.Get("WHYJFloor4");
                m_Pass.color = UIHelper.GetUIColor(TextColType.Orange, true);
            }
        }
System/Dungeon/NuwaRuleRewardCell.cs
@@ -16,7 +16,7 @@
        public void Display(int floor)
        {
            m_FloorName.text = string.Format("第{0}层", Language.Get("Num_CHS_" + floor));
            m_FloorName.text = Language.Get("NuwaFloorName", Language.Get("Num_CHS_" + floor));
            List<Item> items;
            model.TryGetFloorReward(floor, out items);