| System/ItemTip/EquipTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/EquipTipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/ItemOperateUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/ItemTip/EquipTipUtility.cs
@@ -242,13 +242,17 @@ ItemOperateUtility.Instance.PutAway(guid); break; case ItemOperateType.sell: var item = packModel.GetItemByGuid(guid); ItemOperateUtility.Instance.SendSellQuest(PackType.Item, item.gridIndex); break; case ItemOperateType.strength: ItemOperateUtility.Instance.GotoStrengthen(guid); break; case ItemOperateType.star: ItemOperateUtility.Instance.GotoStarUpgrade(guid); break; case ItemOperateType.inlay: ItemOperateUtility.Instance.GotoInlayItem(guid); break; case ItemOperateType.train: ItemOperateUtility.Instance.GotoTrain(guid); @@ -640,6 +644,7 @@ else { operates.Add(ItemOperateType.putOn); operates.Add(ItemOperateType.sell); } break; } System/ItemTip/EquipTipWin.cs
@@ -268,6 +268,9 @@ case ItemOperateType.train: this.title.text = "洗炼"; break; case ItemOperateType.sell: this.title.text = "出售"; break; default: this.title.text = ""; break; System/KnapSack/Logic/ItemOperateUtility.cs
@@ -830,14 +830,14 @@ }); } private void SendSellQuest(PackType type, int index) public void SendSellQuest(PackType type, int index) { var sellItem = new C0806_tagCPlayerSellItem(); sellItem.PackType = (byte)type; sellItem.ItemIndex = (byte)index; GameNetSystem.Instance.SendInfo(sellItem); } #endregion #region 拆解