少年修仙传客户端代码仓库
client_Zxw
2018-09-13 61fbad26025bc1cd1404d171e894e116c1e172d8
3488 【前端】【1.0.15】【1.1.0】功能预告优化
1个文件已修改
9 ■■■■■ 已修改文件
System/MainInterfacePanel/FeatureNoticeModel.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FeatureNoticeModel.cs
@@ -117,6 +117,7 @@
            {
                int faBaoID = funcoPenConfig.LimitMagicWeapon / 100;
                MagicWeapon(faBaoID, funcID);
                return;
            }
            else if (funcoPenConfig.LimitMissionID != 0)//任务
            {
@@ -124,7 +125,7 @@
                {
                    return;
                }
                if (PlayerDatas.Instance.baseData.LV - functionForecastConfig.RedPointLV >= funcoPenConfig.LimitLV)
                if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.RedPointLV)
                {
                    RedPointChange = true;
                    IsRedPoint = true;
@@ -146,7 +147,7 @@
            {
                return;
            }
            if (PlayerDatas.Instance.baseData.LV - functionForecastConfig.RedPointLV >= funcoPenConfig.LimitLV)
            if (PlayerDatas.Instance.baseData.LV>= functionForecastConfig.RedPointLV)
            {
                RedPointChange = true;
                IsRedPoint = true;
@@ -183,8 +184,8 @@
            }
            if (treasure.stage == funcStage - 1 || funcStage == 0)
            {
                float exp = (treasure.exp / treasure.treasureStages[funcStage].exp)*100;
                if (functionForecastConfig.RedPointPercentage > 0)
                float exp = ((float)treasure.exp / treasure.treasureStages[funcStage].exp)*100;
                if (functionForecastConfig.RedPointPercentage > -1)
                {
                    if (exp >= functionForecastConfig.RedPointPercentage)
                    {