| System/Treasure/TreasureModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Treasure/TreasureModel.cs
@@ -1014,8 +1014,8 @@ return; } var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>(); var mapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID); if (mapId == 41110) var mapConfig = Config.Instance.Get<MapConfig>(PlayerDatas.Instance.baseData.MapID); if (mapConfig == null || mapConfig.MapFBType != (int)MapType.OpenCountry) { return; }