| | |
| | | }
|
| | | else
|
| | | {
|
| | | luckyTreasureModel.SendStartLuckyTreasure();
|
| | | if(luckyTreasureModel.IsSatifyLuckyTreasure())
|
| | | {
|
| | | luckyTreasureModel.SendStartLuckyTreasure();
|
| | | }
|
| | | else
|
| | | {
|
| | | isStart = false;
|
| | | UpdateLuckyTreasureState();
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | |
| | |
|
| | | private void ClickLuckyTreasure()
|
| | | {
|
| | | isStart = true;
|
| | | luckyTreasureModel.SendStartLuckyTreasure();
|
| | | UpdateLuckyTreasureState();
|
| | | if(luckyTreasureModel.IsSatifyLuckyTreasure())
|
| | | {
|
| | | isStart = true;
|
| | | luckyTreasureModel.SendStartLuckyTreasure();
|
| | | UpdateLuckyTreasureState();
|
| | | }
|
| | | }
|
| | |
|
| | | private void UpdateAwardsItem()
|