| Fight/Stage/Dungeon/ClientPersonalBossDungeonStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/ClientPersonalBossDungeonStage.cs
@@ -21,6 +21,13 @@ { if (m_Step != value) { switch (m_Step) { case Step.Prepare: OnExitPrepare(); break; } m_Step = value; switch (m_Step) @@ -66,8 +73,6 @@ InitializePlayer(); step = Step.Prepare; InitializeNpc(); } void InitializePlayer() @@ -91,12 +96,18 @@ }); } void OnEnterFight() void OnExitPrepare() { if (s_StepClock != null) { Clock.Stop(s_StepClock); s_StepClock = null; } } void OnEnterFight() { InitializeNpc(); var seconds = s_StepTimes[0]; dungeonModel.UpdateCoolDown(DungeonCoolDownType.WaitStart, (uint)seconds * 1000);