| Fight/GameActor/GA_NpcFunc.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcFunc.cs
@@ -177,6 +177,11 @@ { GameObject _prefab = InstanceResourcesLoader.LoadModelRes(resID); model = GameObjectPoolManager.Instance.RequestGameObject(_prefab); var _animator = model.GetComponent<Animator>(); if (_animator) { _animator.enabled = true; } Transform _weaponNode = m_Model.transform.GetChildTransformDeeply(bindNodeName); model.transform.SetParent(_weaponNode); model.transform.localPosition = Vector3.zero;