| System/OpenServerActivity/BossFirstBloodWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WindowBase/WindowCenter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WindowJump/WindowJumpMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/OpenServerActivity/BossFirstBloodWin.cs
@@ -340,6 +340,8 @@ m_BossCtrl.OnRefreshCell += OnRefreshCell; model.UpdatePersonnalKillEvent += ShowKillInfo; CreateNPCScroll(); if (WindowCenter.Instance.IsOpen<ImpactRankWin>()) WindowCenter.Instance.Close<ImpactRankWin>(); } private void CreateNPCScroll() { System/WindowBase/WindowCenter.cs
@@ -496,7 +496,7 @@ internal void NotifyBeforeOpen<T>(T window) where T : Window { if (window is not MainInterfaceWin) if (ConfigInitiator.done && window is not MainInterfaceWin && !WindowJumpMgr.Instance.IsJumpState) CalcMainInterfaceWin(); if (windowBeforeOpenEvent != null) @@ -531,7 +531,7 @@ internal void JumpNotifyAfterClose<T>(T window) where T : Window { if (window is not MainInterfaceWin) if (ConfigInitiator.done && window is not MainInterfaceWin && !WindowJumpMgr.Instance.IsJumpState) CalcMainInterfaceWin(); if (jumpWindowCloseEvent != null) { @@ -628,7 +628,7 @@ } //主界面的开关默认处理 void CalcMainInterfaceWin() public void CalcMainInterfaceWin() { if (!StageLoad.Instance.isLoading) { System/WindowJump/WindowJumpMgr.cs
@@ -1830,6 +1830,7 @@ { DeadModel.PlayerDie(PlayerDatas.Instance.baseData.PlayerID); } WindowCenter.Instance.CalcMainInterfaceWin(); } }