| | |
| | |
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| | | private List<GameObject> tempObjlist = new List<GameObject>();
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| | |
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| | | ItemTipsModel _itemTipsModel;
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| | | ItemTipsModel itemTipsModel
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| | | {
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| | | get
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| | | {
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| | | return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
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| | | }
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| | | }
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| | | ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
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| | |
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| | | PackModel _playerPack;
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| | | PackModel playerPack
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| | | {
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| | | get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PackModel>()); }
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| | | }
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| | | PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
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| | |
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| | | Color32 conditionColor = new Color32(255, 244, 205, 255);
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| | | Color32 conditionRedColor = new Color32(255, 1, 1, 255);
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| | |
| | | protected override void OnAfterOpen()
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| | | {
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| | | this.transform.SetAsLastSibling();
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| | | |
| | | }
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| | |
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| | | protected override void OnPreClose()
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| | |
| | |
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| | | protected override void OnAfterClose()
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| | | {
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| | |
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| | | WindowCenter.Instance.Open<MainInterfaceWin>();
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| | | }
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| | |
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| | | private void InitUI()
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