少年修仙传客户端代码仓库
client_Wu Xijin
2019-05-07 6308e6610507fd02dc78d3cd183b968040b095b9
3335 代码优化。
1个文件已修改
26 ■■■■ 已修改文件
System/Login/CrossServerLogin.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Login/CrossServerLogin.cs
@@ -41,11 +41,11 @@
        public string accountBuf { get; private set; }
        public string passwordBuf { get; private set; }
        public void UpdateCrossServerOneVsOneData(HC001_tagGCCrossRealmPKMatchOK matchOK,bool isClient)
        public void UpdateCrossServerOneVsOneData(HC001_tagGCCrossRealmPKMatchOK matchOK, bool isClient)
        {
            oneVsOnePlayerData = new CrossServerOneVsOne()
            {
                isClient=isClient,
                isClient = isClient,
                roomId = matchOK.RoomID,
                waitForLoginCrossServer = true,
                validTimeLimited = Time.time + 30f,
@@ -139,11 +139,11 @@
                gamePortBuf = gamePort;
                StopLoginOverTimeProcess();
                loginOverTimeClock = Clock.AlarmAt(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                {
                    busy = false;
                    ReAccountLogin();
                });
                loginOverTimeClock = Clock.AlarmAt(DateTime.Now.AddSeconds(30), () =>
                  {
                      busy = false;
                      ReAccountLogin();
                  });
                GameNetSystem.Instance.BeginConnectCrossServer(ipBuf, gamePortBuf, OnGameServerConnected);
                NetLinkWin.Show();
@@ -174,11 +174,11 @@
            {
                this.reconnectBackGround = true;
                StopLoginOverTimeProcess();
                loginOverTimeClock = Clock.AlarmAt(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                 {
                     busy = false;
                     ReAccountLogin();
                 });
                loginOverTimeClock = Clock.AlarmAt(DateTime.Now.AddSeconds(30), () =>
                   {
                       busy = false;
                       ReAccountLogin();
                   });
                GameNetSystem.Instance.BeginConnectCrossServer(ipBuf, gamePortBuf, OnGameServerConnected);
                NetLinkWin.Show();
            }
@@ -195,7 +195,7 @@
            {
                Clock.Stop(loginOverTimeClock);
            }
            loginOverTimeClock = null;
        }