| System/LoginAd/LoginAdModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/ImpactRankWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/EquipSuit/PlayerSuitModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/EquipSuitTips.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/EnhancedScroller/EnhancedScroller.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/LoginAd/LoginAdModel.cs
@@ -115,7 +115,7 @@ } break; case LoginAdCondition.ImpactRank: if (TimeUtility.OpenDay >= impactRankModel.openServerActivityDays || !FuncOpen.Instance.IsFuncOpen(125)) if (!OpenServerActivityCenter.Instance.IsActivityOpen(0)) { continue; } System/OpenServerActivity/ImpactRankWin.cs
@@ -245,9 +245,9 @@ switch (model.GetRankType(model.presentSelectType)) { case PlayerRankData.RankType.OpenServerRealm: m_TargetImg.gameObject.SetActive(_hasData && _playerData.value > 0); m_TotalTargetValue.gameObject.SetActive(!_hasData || _playerData.value == 0); if(_hasData && _playerData.value > 0) m_TargetImg.gameObject.SetActive(_hasData && _playerData.value >= 0); m_TotalTargetValue.gameObject.SetActive(!_hasData); if (_hasData && _playerData.value >= 0) { var _realmConfig = Config.Instance.Get<RealmConfig>(_playerData.value); m_TargetImg.SetSprite(_realmConfig == null ? string.Empty : _realmConfig.Img); System/Strengthening/EquipSuit/PlayerSuitModel.cs
@@ -137,11 +137,10 @@ /// <summary> /// 获取排序后的装备位顺序 /// </summary> List<int> orderlist = new List<int>(); Dictionary<int, ItemModel> equipDict; public List<int> GetEquipOrderlist(SuitType type) { orderlist.Clear(); List<int> orderlist = new List<int>(); SinglePackModel singlePack = playerPack.GetSinglePackModel(PackType.rptEquip); if (singlePack == null) { @@ -772,8 +771,7 @@ return; redSuitType = EquipSuitTips.E_SuitType; List<int> orderPlacelist = new List<int>(); orderPlacelist.AddRange(orderlist); List<int> orderPlacelist = GetEquipOrderlist(redSuitType); orderPlacelist.Sort(CompareSuitLV); for (int i = 0; i < orderPlacelist.Count; i++) @@ -809,9 +807,7 @@ break; } List<int> orderPlacelist = new List<int>(); GetEquipOrderlist(redSuitType); orderPlacelist.AddRange(orderlist); List<int> orderPlacelist = GetEquipOrderlist(redSuitType); orderPlacelist.Sort(CompareSuitLV); for (int i = 0; i < orderPlacelist.Count; i++) System/Strengthening/EquipSuitTips.cs
@@ -42,7 +42,7 @@ #endregion #region 数据 private List<int> equipPartlist = new List<int>(); private List<int> equipPartlist; private EquipSuitAttrConfig _equipSuitProModel; private EquipSuitCompoundConfig _equipSuitMatModel; private List<Transform> _materialPoslist = new List<Transform>(); @@ -153,7 +153,7 @@ E_SuitType = SuitType.HighSuit; } } equipPartlist.AddRange(SuitModel.GetEquipOrderlist(E_SuitType)); equipPartlist = SuitModel.GetEquipOrderlist(E_SuitType); CreateEquipSuitCell(); StartCoroutine(SetOffestPos()); } @@ -786,7 +786,7 @@ { int curSelect = equipPartlist[presentIndex]; E_SuitType = E_SuitType == SuitType.LowSuit ? SuitType.HighSuit : SuitType.LowSuit; equipPartlist.AddRange(SuitModel.GetEquipOrderlist(E_SuitType)); equipPartlist = SuitModel.GetEquipOrderlist(E_SuitType); for (int i = 0; i < equipPartlist.Count; i++) { if (equipPartlist[i] == curSelect) UI/EnhancedScroller/EnhancedScroller.cs
@@ -810,7 +810,7 @@ if (NumberOfCells == 0) return 0;//如果scroll没有子物体直接返回 if (cellViewIndex == 0 && insertPosition == CellViewPositionEnum.Before) if (cellViewIndex <= 0 && insertPosition == CellViewPositionEnum.Before) { return 0;//如果是第一个子物体且要得到它的上方位置,直接返回0 }