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| | | [SerializeField] Image m_SkillIcon;
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| | | [SerializeField] Text m_SkillName;
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| | | [SerializeField] Button m_Challenge;
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| | | [SerializeField] Transform m_ContainerCondition;
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| | | [SerializeField] Text m_ChallengeCondition;
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| | | [SerializeField] Text m_TaskClueTitle;
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| | | [SerializeField] Slider m_TaskSlider;
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| | |
| | | var satisfyChallenge = model.SatisfyChallenge(model.selectedTreasure);
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| | | m_Challenge.gameObject.SetActive(satisfyChallenge);
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| | | m_ChallengeCondition.gameObject.SetActive(!satisfyChallenge && treasure.state != TreasureState.Collected);
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| | | m_ContainerCondition.gameObject.SetActive(!satisfyChallenge && treasure.state != TreasureState.Collected);
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| | | var progress = 1f;
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