少年修仙传客户端代码仓库
client_Wu Xijin
2018-11-27 63ff402a40b800bee8acf6f8e94584347dad679e
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
5个文件已修改
35 ■■■■■ 已修改文件
Fight/Actor/AI/HeroAI_Auto.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_NpcFightZZPlayer.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestBehaviour.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonAssistModel.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonGetXianYuanCoinsBehvaiour.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/AI/HeroAI_Auto.cs
@@ -196,8 +196,7 @@
                if (m_IsDungeon)
                {
                    if (dungeonModel.dungeonFightStage == DungeonFightStage.None
                     || dungeonModel.dungeonFightStage == DungeonFightStage.Normal
                    if (dungeonModel.dungeonFightStage == DungeonFightStage.Normal
                     || PlayerDatas.Instance.baseData.MapID == 31010)
                    {
                        // 子类有自己需要在技能释放前处理的逻辑
Fight/GameActor/GA_NpcFightZZPlayer.cs
@@ -60,7 +60,7 @@
                string[] _values = _valueInfo.Split('|');
                int _playerId = int.Parse(_values[0]);
                 //Debug.LogFormat("-------- _playerId: " + _playerId);
                //Debug.LogFormat("-------- _playerId: " + _playerId);
                SyncHelpBattle(_playerId);
            }
@@ -98,7 +98,7 @@
        // 读取配置表
        if (_playerId >= 1 && _playerId <= 100)
        {
            if(cacheMapDataId <= 0)
            if (cacheMapDataId <= 0)
            {
                cacheMapDataId = PlayerDatas.Instance.baseData.MapID * 10 + PlayerDatas.Instance.baseData.dungeonLineId;
            }
@@ -164,7 +164,7 @@
                _wingId = _item.ItemID;
            }
        }
        //Debug.LogFormat("Name: {0}", ActorInfo.PlayerName);
        //Debug.LogFormat("_clothesId: {0}, _weaponId: {1}, _secondaryId: {2}, _wingId: {3}", _clothesId, _weaponId, _secondaryId, _wingId);
@@ -216,7 +216,7 @@
        var _valueInfo = LocalSave.GetString("GA_NpcFightZZPlayer_" + m_H0406.ObjID);
        string[] _values = _valueInfo.Split('|');
        int _playerId = int.Parse(_values[0]);
        if(package.PlayerID != _playerId)
        if (package.PlayerID != _playerId)
        {
            return;
        }
@@ -328,8 +328,10 @@
    {
        Renderer _renderer = weapon.GetComponentInChildren<Renderer>();
        _renderer.gameObject.SetLayer(LayerUtility.Player, false);
        SwitchGodWeapon(1, m_ViewPlayerData.rolePlusData.GetGodWeaponLevel(1));
        if (m_ViewPlayerData != null)
        {
            SwitchGodWeapon(1, m_ViewPlayerData.rolePlusData.GetGodWeaponLevel(1));
        }
    }
    protected override void OnPutonWing(uint wingItemID, GameObject wing)
System/DailyQuest/DailyQuestBehaviour.cs
@@ -286,6 +286,7 @@
                    m_FuncDisplay.text = Language.Get("ItemHandle_exchange");
                    break;
                case DailyQuestType.DungeonAssist:
                    m_Func.gameObject.SetActive(false);
                    m_Goto.gameObject.SetActive(true);
                    m_Complete.gameObject.SetActive(false);
                    break;
@@ -317,7 +318,7 @@
                    m_GotoTxt.text = Language.Get("DailyQuestWin_BuyTimes");
                    break;
                case DailyQuestModel.DailyQuestState.Completed:
                    m_GotoTxt.text = Language.Get("DailyQuestWin_Assistance");
                    m_GotoTxt.text = Language.Get("DailyQuestWin_Goto");
                    break;
                default:
                    m_GotoTxt.text = Language.Get("DailyQuestWin_Goto");
System/Dungeon/DungeonAssistModel.cs
@@ -237,7 +237,7 @@
                }
                else
                {
                    return vipLv;
                    return vipLv + 1;
                }
            }
            return 0;
@@ -396,7 +396,8 @@
        public void SetHelpInfoRead()
        {
            if (helpInfolist == null) return;
            if (helpInfolist == null || helpInfolist.Count < 1) return;
            for(int i = 0; i < helpInfolist.Count; i++)
            {
                string[] infos = helpInfolist[i].Split('|');
System/Dungeon/DungeonGetXianYuanCoinsBehvaiour.cs
@@ -22,11 +22,21 @@
        {
            SetDisplay();
            GetParentWindow(this.transform);
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdateVipLv;
            WindowCenter.Instance.windowBeforeOpenEvent += BeforeOpen;
        }
        private void OnDisable()
        {
            WindowCenter.Instance.windowBeforeOpenEvent -= BeforeOpen;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdateVipLv;
        }
        private void UpdateVipLv(PlayerDataRefresh type)
        {
            if (type != PlayerDataRefresh.VIPLv) return;
            SetDisplay();
        }
        public void SetDisplay()