| | |
| | | [SerializeField] Text m_SyncPlayerCount;
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| | |
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| | | [SerializeField] Button m_SwitchAccountBtn;
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| | | [SerializeField] Button m_SwitchServer;
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| | | [SerializeField] Text m_SwitchAccountTitle;
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| | | [SerializeField] Button m_LockScreenBtn;
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| | | [SerializeField] Button m_ServiceBulletinsBtn;
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| | |
| | | m_SyncPlayerSlider.AddListener(OnPlayerSyncCountChange);
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| | |
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| | | m_SwitchAccountBtn.AddListener(ClickSwitchAccountBtn);
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| | | m_SwitchServer.SetListener(ClickSwitchServerButton);
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| | | m_LockScreenBtn.AddListener(ClickLockScreen);
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| | | m_CopyBtn.AddListener(ClickCopyBtn);
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| | | m_AntiAddition.AddListener(AntiAdditction);
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| | |
| | | }
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| | | }
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| | |
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| | | private void ClickSwitchServerButton()
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| | | {
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| | | GameNetSystem.Instance.LoginOut();
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| | | }
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| | |
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| | | private void ClickLockScreen()
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| | | {
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| | | if (!WindowJumpMgr.Instance.IsJumpState)
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