| | |
| | |
|
| | | if (preSecondType != curSecondType)
|
| | | {
|
| | | isIncreaseRate = false;
|
| | | preSecondType = curSecondType;
|
| | | curComposeEquipIndex = -1;
|
| | | selectModel.ClearSelectModel();
|
| | |
| | |
|
| | | if (preThirdType != curThirdType)
|
| | | {
|
| | | isIncreaseRate = false;
|
| | | preThirdType = curThirdType;
|
| | | }
|
| | | curComposeEquipIndex = -1;
|
| | |
| | | composeBtn.gameObject.SetActive(true);
|
| | | onekeyPutBtn.gameObject.SetActive(true);
|
| | | UpdateComposeMat();
|
| | | }
|
| | |
|
| | | RefreshComposeSuccessRate();
|
| | | }
|
| | | }
|
| | |
|
| | | public void RefreshComposeSuccessRate()
|
| | | {
|
| | | if (compoundModel == null) return;
|
| | |
|
| | | successRate = 0;
|
| | | int increaseRate = 0;
|
| | | if (compoundModel != null)
|