少年修仙传客户端代码仓库
client_linchunjie
2019-01-04 65343c619da5baaf425deb4d84a7b1e6620beb8f
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
76 ■■■■ 已修改文件
System/FairyAu/WarehouseTipsWin.cs 44 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/VipInvest/WheelOfFortuneWin.cs 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/WarehouseTipsWin.cs
@@ -70,8 +70,6 @@
        [SerializeField] Toggle _Togle_13;//十三阶
        [SerializeField] Toggle _Togle_14;//十四阶
        [SerializeField] Toggle _Togle_15;//十五阶
        [SerializeField] Toggle m_Toggle_Start;
        [SerializeField] Text _CountText;//获取当前的积分值
        [SerializeField] GameObject _Dropdown2;//阶数界面
        [SerializeField] GameObject _Dropdown;//装备颜色
@@ -105,7 +103,7 @@
        protected override void AddListeners()
        {
            AddListen();
            m_BtnAdd.AddListener(()=>
            m_BtnAdd.AddListener(() =>
            {
                GetItemPath.SetChinItemModel(2150);
            });
@@ -129,7 +127,6 @@
            QueryFamilyAction();//家族行为信息查询
            _Dropdown.SetActive(false);
            _Dropdown2.SetActive(false);
            m_Toggle_Start.gameObject.SetActive(false);
            _ExitBtn.gameObject.SetActive(false);
            _DeleteBtn.gameObject.SetActive(false);
            _DonateBtn.gameObject.SetActive(true);
@@ -143,7 +140,7 @@
        protected override void OnAfterOpen()
        {
            if (RedPointUpdate!=null && playerFairyAuTreasureData.IsShowPoint)
            if (RedPointUpdate != null && playerFairyAuTreasureData.IsShowPoint)
            {
                playerFairyAuTreasureData.IsShowPoint = false;
                RedPointUpdate();
@@ -154,7 +151,7 @@
        protected override void OnPreClose()
        {
            if (playerFairyAuTreasureData.JumpItemID!=null && playerFairyAuTreasureData.JumpItemID.Count>0)
            if (playerFairyAuTreasureData.JumpItemID != null && playerFairyAuTreasureData.JumpItemID.Count > 0)
            {
                playerFairyAuTreasureData.JumpItemID.Clear();
            }
@@ -212,7 +209,7 @@
                            AchievementGuideEffect1.transform.SetParentEx(warehouseGrid.ItemCell.transform, Vector3.zero, Vector3.zero, Vector3.one);
                        }
                    }
                    LightUpJudgment(warehouseGrid.Lllume, _bool, playerFairyAuTreasureData._DicfamilyStoreItem[_IndexKey].Index);
                    warehouseGrid.ItemCell.cellBtn.RemoveAllListeners();
                    warehouseGrid.ItemCell.cellBtn.AddListener(() =>
@@ -346,7 +343,6 @@
            _Togle_13.onValueChanged.AddListener(delegate (bool _bool) { Togle_13(_bool); });
            _Togle_14.onValueChanged.AddListener(delegate (bool _bool) { Togle_14(_bool); });
            _Togle_15.onValueChanged.AddListener(delegate (bool _bool) { Togle_15(_bool); });
            m_Toggle_Start.onValueChanged.AddListener(ToggleStar);
        }
        void CloseButton()//关闭按钮
@@ -379,7 +375,6 @@
            {
                ScrollViewFirst.SetActive(false);
                ScrollViewSecond.SetActive(false);
                m_Toggle_Start.gameObject.SetActive(true);
                _ExitBtn.gameObject.SetActive(false);
                _CleanBtn.gameObject.SetActive(false);
                _Dropdown.SetActive(true);
@@ -404,7 +399,6 @@
            _WarehouseCountBG.SetActive(true);
            _Dropdown.SetActive(false);
            _Dropdown2.SetActive(false);
            m_Toggle_Start.gameObject.SetActive(false);
            _ExitBtn.gameObject.SetActive(false);
            _DeleteBtn.gameObject.SetActive(false);
            _bool = false;
@@ -835,29 +829,15 @@
            Item_lv = type_B;
            Item_Color = type_A;
            _EquipmentArray.Clear();
            if (m_Toggle_Start.isOn)
            foreach (int key in playerFairyAuTreasureData._DicfamilyStoreItem.Keys)
            {
                foreach (int key in playerFairyAuTreasureData._DicfamilyStoreItem.Keys)
                var itemConfig = Config.Instance.Get<ItemConfig>(playerFairyAuTreasureData._DicfamilyStoreItem[key].ItemID);
                if ((Item_lv >= itemConfig.LV && Item_Color >= itemConfig.ItemColor && playerFairyAuTreasureData._DicfamilyStoreItem[key].Index != 0))
                {
                    var itemConfig = Config.Instance.Get<ItemConfig>(playerFairyAuTreasureData._DicfamilyStoreItem[key].ItemID);
                    if ((Item_lv >= itemConfig.LV && Item_Color >= itemConfig.ItemColor && playerFairyAuTreasureData._DicfamilyStoreItem[key].Index != 0 && itemConfig.StarLevel <= 1))
                    {
                        _EquipmentArray.Add(playerFairyAuTreasureData._DicfamilyStoreItem[key].Index, true);
                    }
                    _EquipmentArray.Add(playerFairyAuTreasureData._DicfamilyStoreItem[key].Index, true);
                }
            }
            else
            {
                foreach (int key in playerFairyAuTreasureData._DicfamilyStoreItem.Keys)
                {
                    var itemConfig = Config.Instance.Get<ItemConfig>(playerFairyAuTreasureData._DicfamilyStoreItem[key].ItemID);
                    if ((Item_lv >= itemConfig.LV && Item_Color >= itemConfig.ItemColor && playerFairyAuTreasureData._DicfamilyStoreItem[key].Index != 0 && itemConfig.StarLevel<=0))
                    {
                        _EquipmentArray.Add(playerFairyAuTreasureData._DicfamilyStoreItem[key].Index, true);
                    }
                }
            }
            _GridlineCtrl.m_Scorller.RefreshActiveCellViews();//刷新当前可见       
        }
        int Color_T()//返回值1
@@ -1058,7 +1038,7 @@
            int Color = 0;//颜色
            int Star = 0;//颜色
            int EquipPlace = 0;//装备位置
            if (playerFairyAuTreasureData.JumpItemID==null || playerFairyAuTreasureData.JumpItemID.Count <= 0)
            if (playerFairyAuTreasureData.JumpItemID == null || playerFairyAuTreasureData.JumpItemID.Count <= 0)
            {
                return;
            }
@@ -1089,10 +1069,10 @@
                        if (!DicHighlight.ContainsKey(key))
                        {
                            DicHighlight.Add(key, 1);
                        }
                        }
                    }
                }
            }
            }
        }
        private void ClearItemID(int Index)
System/Vip/VipInvest/WheelOfFortuneWin.cs
@@ -37,7 +37,10 @@
        VipModel vipmodel { get { return m_Vipmodel ?? (m_Vipmodel = ModelCenter.Instance.GetModel<VipModel>()); } }
        WheelOfFortuneModel wheelOfFortuneModel { get { return ModelCenter.Instance.GetModel<WheelOfFortuneModel>(); } }
        private int remainingTimes = 0;//剩余次数
        private int FairyJade = 0;//获取当前绑玉
        private int FairyJade = 0;//获取当前绑玉
        bool IsSend = true;
        public float Second = 1f;
        private float timeType = 0f;
        #region Built-in
        protected override void BindController()
        {
@@ -51,7 +54,8 @@
        }
        protected override void OnPreOpen()
        {
        {
            IsSend = true;
            FairyJade = (int)UIHelper.GetMoneyCnt(2);
            Money1_Text.text = FairyJade.ToString();
            Money2_Text.text = UIHelper.GetMoneyCnt(1).ToString();
@@ -123,9 +127,17 @@
            RemainingTimes();//剩余次数
            IncreaseInFrequency();//次数提升
        }
        protected override void LateUpdate()
        {
            base.LateUpdate();
        }
        protected override void OnAfterClose()
        {
        {
            timeType += Time.deltaTime;
            if (timeType >= Second && !IsSend)
            {
                IsSend = true;
            }
        }
        private void OnClickButton()
@@ -151,10 +163,14 @@
            }
            else if (LotteryNumber > wheelOfFortuneModel.Number && (int)UIHelper.GetMoneyCnt(1) >= wheelOfFortuneModel.NeedJade)
            {
                m_CheckDisplay.CloseAll();
                FairyJade = (int)UIHelper.GetMoneyCnt(2);
                Money1_Text.text = FairyJade.ToString();
                wheelOfFortuneModel.StartTheDraw();//开始抽奖
                if (IsSend)
                {
                    m_CheckDisplay.CloseAll();
                    FairyJade = (int)UIHelper.GetMoneyCnt(2);
                    Money1_Text.text = FairyJade.ToString();
                    wheelOfFortuneModel.StartTheDraw();//开始抽奖
                    IsSend = false;
                }
            }
        }
        private void OnClickToggle(bool _bool)