| | |
| | | |
| | | public static bool IsCrossServerBoss() |
| | | { |
| | | var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>(); |
| | | var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID); |
| | | return PlayerDatas.Instance.baseData.ExAttr5 == 1 |
| | | && dataMapId == CrossServerBossModel.DATA_MAPID; |
| | | && PlayerDatas.Instance.baseData.MapID == CrossServerBossModel.DATA_MAPID; |
| | | } |
| | | } |
| | |
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | if (CrossServerUtility.IsCrossServer())
|
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | if (BountyDic.ContainsKey(_taskID) || FairyAuDic.ContainsKey(_taskID))
|
| | | {
|
| | | yield return WaitingForSecondConst.WaitMS800;//缓冲一秒再进行
|